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881.
改进型时间触发嵌入式系统编程模式   总被引:1,自引:0,他引:1  
对于成本敏感的嵌入式系统,通常因为资源有限而难以采用抢先式实时多任务操作系统。传统的基于超级循环的前后台编程方法和基于时间触发的合作式多任务编程方法对任务的划分需要较高的技巧。本文通过对基于时间触发合作式调度器的改进,建立了一种适用于小型嵌入式系统的通用编程模式,使这类系统的编程变得清晰、简单。  相似文献   
882.
We present a simple and efficient approach for continuous collision detection of deforming triangles based on conservative advancement. The efficiency of our approach is due to a sequence of simple collision-free conditions for deforming triangles. In our experiment, we show that our CCD algorithm achieves 2-30 times performance improvement over existing algorithms for triangle primitives.  相似文献   
883.
884.
We address the computational resource requirements of 3D example-based synthesis with an adaptive synthesis technique that uses a tree-based synthesis map. A signed-distance field (SDF) is determined for the 3D exemplars, and then new models can be synthesized as SDFs by neighborhood matching. Unlike voxel synthesis approach, our input is posed in the real domain to preserve maximum detail. In comparison to straightforward extensions to the existing volume texture synthesis approach, we made several improvements in terms of memory requirements, computation times, and synthesis quality. The inherent parallelism in this method makes it suitable for a multicore CPU. Results show that computation times and memory requirements are very much reduced, and large synthesized scenes exhibit fine details which mimic the exemplars.  相似文献   
885.
Due to the advancement of wireless internet and mobile positioning technology, the application of location-based services (LBSs) has become popular for mobile users. Since users have to send their exact locations to obtain the service, it may lead to several privacy threats. To solve this problem, a cloaking method has been proposed to blur users’ exact locations into a cloaked spatial region with a required privacy threshold (k). With the cloaked region, an LBS server can carry out a k-nearest neighbor (k-NN) search algorithm. Some recent studies have proposed methods to search k-nearest POIs while protecting a user’s privacy. However, they have at least one major problem, such as inefficiency on query processing or low precision of retrieved result. To resolve these problems, in this paper, we propose a novel k-NN query processing algorithm for a cloaking region to satisfy both requirements of fast query processing time and high precision of the retrieved result. To achieve fast query processing time, we propose a new pruning technique based on a 2D-coodinate scheme. In addition, we make use of a Voronoi diagram for retrieving the nearest POIs efficiently. To satisfy the requirement of high precision of the retrieved result, we guarantee that our k-NN query processing algorithm always contains the exact set of k nearest neighbors. Our performance analysis shows that our algorithm achieves better performance in terms of query processing time and the number of candidate POIs compared with other algorithms.  相似文献   
886.
In this paper, we implemented the MAC-based RTL module for inverse DCT in H.264/AVC to improve applicability, to reduce processing time and utilize resources. The paper highlights design of FU architecture, its interconnection topology, regular formula of inverse DCT and array processor mapping as well as MAC-based RTL module constructing. Multi-directional FUA and FPGA were presented along with an evaluated performance and simulation result. Hence, the paper encompasses design of single FU that was verified with the performance test at maximum frequency 200 MHz; the designed 4-by-4 FUA operates over 100 MHz. The proposed multi-directional FU can be extended to n-by-n FUA that functionality can be extended to next video coding standard (H.265/HEVC).  相似文献   
887.
Recently, watermarking based data transmission techniques using terrestrial digital TV signal have been proposed since they are also cost-free and can overcome the limitations of GPS. However, in the previous watermarking based methods, the detection accuracy is low and additional data rate is too low. Thus, we propose the throughput enhancement method by employing the TZCD-MBOK watermarking technique in T-DMB system. By applying the proposed scheme to T-DMB, it allows additional data transmission for disaster broadcasting and improves efficiency of data transmission in shadow region and indoor to mobile environment through watermarking spread code. From the simulation results, we confirm the proposed watermarking scheme affected on the existing T-DMB signal. Moreover, it was also confirmed that the system capacity increases as the power of additional watermarking signal rose. The results of the paper can be applied to wireless multimedia digital broadcasting systems.  相似文献   
888.
This paper presents a 2D to 3D conversion scheme to generate a 3D human model using a single depth image with several color images. In building a complete 3D model, no prior knowledge such as a pre-computed scene structure and photometric and geometric calibrations is required since the depth camera can directly acquire the calibrated geometric and color information in real time. The proposed method deals with a self-occlusion problem which often occurs in images captured by a monocular camera. When an image is obtained from a fixed view, it may not have data for a certain part of an object due to occlusion. The proposed method consists of following steps to resolve this problem. First, the noise in a depth image is reduced by using a series of image processing techniques. Second, a 3D mesh surface is constructed using the proposed depth image-based modeling method. Third, the occlusion problem is resolved by removing the unwanted triangles in the occlusion region and filling the corresponding hole. Finally, textures are extracted and mapped to the 3D surface of the model to provide photo-realistic appearance. Comparison results with the related work demonstrate the efficiency of our method in terms of visual quality and computation time. It can be utilized in creating 3D human models in many 3D applications.  相似文献   
889.
P2P based live streaming has been gaining popularity. The new generation P2P live streaming systems not only attract a large number of viewers, but also support better video quality by streaming the content at higher bit-rate. In this paper, we propose a novel P2P streaming framework, called Hierarchically Clustered P2P Video Streaming, or HCPS, that can support the streaming rate approaching the optimal upper bound while accommodating large viewer population. The scalability comes with the hierarchical overlay architecture by grouping peers into clusters and forming a hierarchy among them. Peers are assigned to appropriate cluster so as to balance the bandwidth resources across clusters and maximize the supportable streaming rate. Furthermore, individual peers perform distributed queue-based scheduling algorithms to determine how to retrieve data chunks from source and neighboring peers, and how to utilize its uplink bandwidth to serve data chunks to other peers. We show that queue-based scheduling algorithms allow to fully utilize peers’ uplink bandwidths, and HCPS supports the streaming rate close to the optimum in practical network environment. The prototype of HCPS is implemented and various design issues/tradeoffs are investigated. Experiments over the PlanetLab further demonstrate the effectiveness of HCPS design.  相似文献   
890.
Recently, many research projects and competitions have attempted to find an autonomous mobile robot that can drive in the real world. In this article, we consider a path-planning method for an autonomous mobile robot that would be safe in a real environment. In such a case, it is very important for the robot to be able to identify its own position and orientation in real time. Therefore, we applied a localization method based on a particle filter. Moreover, in order to improve the safety of such autonomous locomotion, we improved the path-planning algorithm and the generation of the trajectory so that it can consider a region with a limited maximum velocity. In order to demonstrate the validity of the proposed method, we participated in the Real World Robot Challenge 2010. The experimental results are given.  相似文献   
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