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51.
Dipl.-Inf. Marina Berkovich Prof.?Dr. Jan Marco Leimeister Prof.?Dr. Helmut Krcmar 《WIRTSCHAFTSINFORMATIK》2011,53(6):357-370
In recent years, manufacturing companies and service providers have moved towards offering customer-specific problem solutions. These integrated bundles usually consist of hardware, software, and service components and are called product service systems (PSS) or hybrid products. Since the success of the resulting solution depends on the understanding of all requirements, requirements engineering (RE) has become a key factor. The article analyzes the state of the art of RE for PSS based on an extensive literature review in the domains of product-, software-, and service engineering. For this, criteria are derived from the characteristics of PSS and from the task area of RE in the life cycle of PSS. Based on these criteria we analyze the most established RE approaches for their suitability for PSS. An important finding is that integrated/interdisciplinary approaches for RE are missing. Moreover, the maturity of RE approaches in the three domains varies significantly. All analyzed approaches heavily rely on concepts and solution characteristics of their own domain so that a transfer to other domains is hardly possible. This literature review lays the foundation for successful RE for PSS and especially for future research aiming at combining and integrating RE approaches and models of product-, software-, and service engineering. Such requirement models could connect concepts of single domains and enable an integrated and seamless RE for PSS. 相似文献
52.
Marina Z.O. Coluci Neusa M.C. Alexandre John Rosecrance 《International Journal of Industrial Ergonomics》2009,39(6):995-1001
Musculoskeletal disorders are an important cause of work disability and absenteeism. Specific job factors or tasks may increase the likelihood of developing work-related musculoskeletal disorders. The purpose of the present study was to translate and adapt a Job Factors Questionnaire for the Brazilian–Portuguese language and evaluate its psychometric properties. A cross-cultural adaptation was performed according to an internationally recommended methodology involving translation, synthesis, back-translation, revision by an expert committee, and pre-testing. The psychometric properties were evaluated by administering the questionnaire to 148 employees at two companies involved in the assembly and fabrication of metal products. The reliability of the questionnaire was assessed by measuring the temporal stability through a test–retest design. Construct validity was assessed using the known-groups technique and by comparing workers responses with findings from the Nordic Questionnaire. Reliability was determined to be satisfactory based on Intraclass Correlation Coefficients ranging from 0.54 to 0.73. Construct validity analysis demonstrated a significant difference (p ≤ 0.02) between production and office workers on answers to 10 questionnaire items, and a significant difference (p ≤ 0.01) on the scores of the adapted questionnaire between subjects that indicated presence or absence of musculoskeletal symptoms. The results indicated that the adapted version of the questionnaire had psychometric properties that were acceptable for use in occupational studies involving workers that speak Brazilian–Portuguese.
Relevance to industry
The present study provides results of a cross-cultural adaptation process and a psychometric properties analysis of an instrument that verifies workers' perception of job factors that may lead to work-related pain and discomfort. 相似文献53.
The aim of this study was to assess the learning effectiveness and motivational appeal of a computer game for learning computer memory concepts, which was designed according to the curricular objectives and the subject matter of the Greek high school Computer Science (CS) curriculum, as compared to a similar application, encompassing identical learning objectives and content but lacking the gaming aspect. The study also investigated potential gender differences in the game’s learning effectiveness and motivational appeal. The sample was 88 students, who were randomly assigned to two groups, one of which used the gaming application (Group A, N = 47) and the other one the non-gaming one (Group B, N = 41). A Computer Memory Knowledge Test (CMKT) was used as the pretest and posttest. Students were also observed during the interventions. Furthermore, after the interventions, students’ views on the application they had used were elicited through a feedback questionnaire. Data analyses showed that the gaming approach was both more effective in promoting students’ knowledge of computer memory concepts and more motivational than the non-gaming approach. Despite boys’ greater involvement with, liking of and experience in computer gaming, and their greater initial computer memory knowledge, the learning gains that boys and girls achieved through the use of the game did not differ significantly, and the game was found to be equally motivational for boys and girls. The results suggest that within high school CS, educational computer games can be exploited as effective and motivational learning environments, regardless of students’ gender. 相似文献
54.
David Basin Manuel Clavel Jürgen Doser Marina Egea 《Information and Software Technology》2009,51(5):815-831
We have previously proposed SecureUML, an expressive UML-based language for constructing security-design models, which are models that combine design specifications for distributed systems with specifications of their security policies. Here, we show how to automate the analysis of such models in a semantically precise and meaningful way. In our approach, models are formalized together with scenarios that represent possible run-time instances. Queries about properties of the security policy modeled are expressed as formulas in UML’s Object Constraint Language. The policy may include both declarative aspects, i.e., static access-control information such as the assignment of users and permissions to roles, and programmatic aspects, which depend on dynamic information, namely the satisfaction of authorization constraints in a given scenario. We show how such properties can be evaluated, completely automatically, in the context of the metamodel of the security-design language. We demonstrate, through examples, that this approach can be used to formalize and check non-trivial security properties. The approach has been implemented in the SecureMOVA tool and all of the examples presented have been checked using this tool. 相似文献
55.
The determinization of a nondeterministic finite automaton (FA) is the process of generating a deterministic FA (DFA) equivalent to (sharing the same regular language of) . The minimization of is the process of generating the minimal DFA equivalent to . Classical algorithms for determinization and minimization are available in the literature for several decades. However, they operate monolithically, assuming that the FA to be either determinized or minimized is given once and for all. By contrast, we consider determinization and minimization in a dynamic context, where augments over time: after each augmentation, determinization and minimization of into is required. Using classical monolithic algorithms to solve this problem is bound to poor performance. An algorithm for incremental determinization and minimization of acyclic finite automata, called IDMA, is proposed. Despite being conceived within the narrow domain of model‐based diagnosis and monitoring of active systems, the algorithm is general‐purpose in nature. Experimental evidence indicates that IDMA is far more efficient than classical algorithms in solving incremental determinization and minimization problems. Copyright © 2015 John Wiley & Sons, Ltd. 相似文献
56.
Recently the action systems formalism for parallel and distributed systems has been extended with the procedure mechanism.
This gives us a very general framework for describing different communication paradigms for action systems, e.g. remote procedure
calls. Action systems come with a design methodology based on the refinement calculus. Data refinement is a powerful technique
for refining action systems. In this paper we will develop a theory and proof rules for the refinement of action systems that
communicate via remote procedures based on the data refinement approach. The proof rules we develop are compositional so that
modular refinement of action systems is supported. As an example we will especially study the atomicity refinement of actions.
This is an important refinement strategy, as it potentially increases the degree of parallelism in an action system.
Received February 1999 / Accepted in revised form July 2000 相似文献
57.
Boulahya K Ruiz-González L Parras M González-Calbet JM Nickolsky MS Nicolopoulos S 《Ultramicroscopy》2007,107(6-7):445-452
Two complex perovskite-related structures were solved by ab initio from precession electron diffraction intensities. Structure models were firstly derived from HREM images and than have been confirmed independently using two and three-dimensional sets of precession intensities. Patterson techniques prove to be effective for ab initio structure resolution, specially in case of projections with no overlapping atoms. Quality of precession intensity data may be suitable enough to resolve unknown heavy oxide structures. 相似文献
58.
Andrei?SharfEmail author Marina?Blumenkrants Ariel?Shamir Daniel?Cohen-Or 《The Visual computer》2006,22(9-11):835-844
Editing and manipulation of existing 3D geometric objects are a means to extend their repertoire and promote their availability. Traditionally, tools to compose or manipulate objects defined by 3D meshes are in the realm of artists and experts. In this paper, we introduce a simple and effective user interface for easy composition of 3D mesh-parts for non-professionals. Our technique borrows from the cut-and-paste paradigm where a user can cut parts out of existing objects and paste them onto others to create new designs. To assist the user attach objects to each other in a quick and simple manner, many applications in computer graphics support the notion of “snapping”. Similarly, our tool allows the user to loosely drag one mesh part onto another with an overlap, and lets the system snap them together in a graceful manner. Snapping is accomplished using our Soft-ICP algorithm which replaces the global transformation in the ICP algorithm with a set of point-wise locally supported transformations. The technique enhances registration with a set of rigid to elastic transformations that account for simultaneous global positioning and local blending of the objects. For completeness of our framework, we present an additional simple mesh-cutting tool, adapting the graph-cut algorithm to meshes. 相似文献
59.
Lakoumentas J Drakos J Karakantza M Sakellaropoulos G Megalooikonomou V Nikiforidis G 《Computer methods and programs in biomedicine》2012,108(1):158-167
Prognosis of B-Chronic Lymphocytic Leukemia (B-CLL) remains a challenging problem in medical research and practice. While the parameters obtained by flow cytometry analysis form the basis of the diagnosis of the disease, the question whether these parameters offer additional prognostic information still remains open. In this work, we attempt to provide computer-assisted support to the clinical experts of the field, by deploying a classification system for B-CLL multiparametric prognosis that combines various heterogeneous (clinical, laboratory and flow cytometry) parameters associated with the disease. For this purpose, we employ the na?ve-Bayes classifier and propose an algorithm that improves its performance. The algorithm discretizes the continuous classification attributes (candidate prognostic parameters) and selects the most useful subset of them to optimize the classification accuracy. Thus, in addition to the high classification accuracy achieved, the proposed approach also suggests the most informative parameters for the prognosis. The experimental results demonstrate that the inclusion of flow cytometry parameters in our system improves prognosis. 相似文献
60.
Sotirios Liaskos Shakil M. Khan Marin Litoiu Marina Daoud Jungblut Vyacheslav Rogozhkin John Mylopoulos 《Information Systems》2012
Customizing software to perfectly fit individual needs is becoming increasingly important in information systems engineering. Users want to be able to customize software behavior through reference to terms familiar to their diverse needs and experience. We present a requirements-driven approach to behavioral customization of software systems. Goal models are constructed to represent alternative behaviors that users can exhibit to achieve their goals. Customization information is then added to restrict the space of possibilities to those that fit specific users, contexts, or situations. Meanwhile, elements of the goal models are mapped to units of source code. This way, customization preferences posed at the requirements level are directly translated into system customizations. Our approach, which we apply to an on-line shopping cart system and an automated teller machine simulator, does not assume adoption of a particular development methodology, platform, or variability implementation technique and keeps the reasoning computation overhead from interfering with the execution of the configured application. 相似文献