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101.
An asymmetric multivariate generalization of the recently proposed class of normal mixture GARCH models is developed. Issues of parametrization and estimation are discussed. Conditions for covariance stationarity and the existence of the fourth moment are derived, and expressions for the dynamic correlation structure of the process are provided. In an application to stock market returns, it is shown that the disaggregation of the conditional (co)variance process generated by the model provides substantial intuition. Moreover, the model exhibits a strong performance in calculating out-of-sample Value-at-Risk measures.  相似文献   
102.
Rule cubes for causal investigations   总被引:1,自引:1,他引:0  
With the complexity of modern vehicles tremendously increasing, quality engineers play a key role within today’s automotive industry. Field data analysis supports corrective actions in development, production and after sales support. We decompose the requirements and show that association rules, being a popular approach to generating explanative models, still exhibit shortcomings. Interactive rule cubes, which have been proposed recently, are a promising alternative. We extend this work by introducing a way of intuitively visualizing and meaningfully ranking them. Moreover, we present methods to interactively factorize a problem and validate hypotheses by ranking patterns based on expectations, and by browsing a cube-based network of related influences. All this is currently in use as an interactive tool for warranty data analysis in the automotive industry. A real-world case study shows how engineers successfully use it in identifying root causes of quality issues.
Axel BlumenstockEmail:
  相似文献   
103.
104.
Software product line development has emerged as a leading approach for software reuse. This paper describes an approach to manage natural-language requirements specifications in a software product line context. Variability in such product line specifications is modeled and managed using a feature model. The proposed approach has been introduced in the Swedish defense industry. We present a multiple-case study covering two different product lines with in total eight product instances. These were compared to experiences from previous projects in the organization employing clone-and-own reuse. We conclude that the proposed product line approach performs better than clone-and-own reuse of requirements specifications in this particular industrial context.  相似文献   
105.
A famous lower bound for the bilinear complexity of the multiplication in associative algebras is the Alder–Strassen bound. Algebras for which this bound is tight are called algebras of minimal rank. After 25 years of research, these algebras are now well understood. Here we start the investigation of the algebras for which the Alder–Strassen bound is off by one. As a first result, we completely characterize the semisimple algebras over RR whose bilinear complexity is by one larger than the Alder–Strassen bound. Furthermore, we characterize all algebras AA (with radical) of minimal rank plus one over RR for which A/radAA/radA has minimal rank plus one. The other possibility is that A/radAA/radA has minimal rank. For this case, we only present a partial result.  相似文献   
106.
To explore virtual environments that are larger than the available physical tracking space by real walking, it is necessary to use so-called redirected walking. Redirection techniques allow the user to explore an unlimited virtual environment in a limited tracking space by introducing a small mismatch between a user’s real and virtual movement, thus preventing the user from colliding with the physical walls of the tracking space. Steering algorithms are used to select the most suitable redirection technique at any given time, depending on the geometry of the real and virtual environment. Together with prediction of a user’s future walking path, these algorithms select the best redirection strategy by an optimal control scheme. In this paper, a new approach for the prediction of a person’s locomotion target is presented. We use various models of human locomotion together with a set of possible targets to create a set of expected paths. These paths are then compared to the real path the user already traveled to calculate the probability of a certain target being the one the user is heading for. A new approach for comparing paths with each other is introduced and is compared to three others. For describing the human’s path to a given target, four different models are used and compared. To gather data for the comparison of the models against the real path, a user study was conducted. Based on the results of the user study, the paper concludes with a discussion on the prediction performance of the different approaches.  相似文献   
107.
108.
How the Kano model contributes to Kansei engineering in services   总被引:1,自引:0,他引:1  
Hartono M  Chuan TK 《Ergonomics》2011,54(11):987-1004
Recent studies show that products and services hold great appeal if they are attractively designed to elicit emotional feelings from customers. Kansei engineering (KE) has good potential to provide a competitive advantage to those able to read and translate customer affect and emotion in actual product and services. This study introduces an integrative framework of the Kano model and KE, applied to services. The Kano model was used and inserted into KE to exhibit the relationship between service attribute performance and customer emotional response. Essentially, the Kano model categorises service attribute quality into three major groups (must-be [M], one-dimensional [O] and attractive [A]). The findings of a case study that involved 100 tourists who stayed in luxury 4- and 5-star hotels are presented. As a practical matter, this research provides insight on which service attributes deserve more attention with regard to their significant impact on customer emotional needs. STATEMENT OF RELEVANCE: Apart from cognitive evaluation, emotions and hedonism play a big role in service encounters. Through a focus on delighting qualities of service attributes, this research enables service providers and managers to establish the extent to which they prioritise their improvement efforts and to always satisfy their customer emotions beyond expectation.  相似文献   
109.
We investigate the use of two‐level nested grids as acceleration structure for ray tracing of dynamic scenes. We propose a massively parallel, sort‐based construction algorithm and show that the two‐level grid is one of the structures that is fastest to construct on modern graphics processors. The structure handles non‐uniform primitive distributions more robustly than the uniform grid and its traversal performance is comparable to those of other high quality acceleration structures used for dynamic scenes. We propose a cost model to determine the grid resolution and improve SIMD utilization during ray‐triangle intersection by employing a hybrid packetization strategy. The build times and ray traversal acceleration provide overall rendering performance superior to previous approaches for real time rendering of animated scenes on GPUs.  相似文献   
110.
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