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91.
Automated video analysis lacks reliability when searching for unknown events in video data. The practical approach is to watch all the recorded video data, if applicable in fast-forward mode. In this paper we present a method to adapt the playback velocity of the video to the temporal information density, so that the users can explore the video under controlled cognitive load. The proposed approach can cope with static changes and is robust to video noise. First, we formulate temporal information as symmetrized Rényi divergence, deriving this measure from signal coding theory. Further, we discuss the animated visualization of accelerated video sequences and propose a physiologically motivated blending approach to cope with arbitrary playback velocities. Finally, we compare the proposed method with the current approaches in this field by experiments and a qualitative user study, and show its advantages over motion-based measures.  相似文献   
92.
It is shown that the compressed word problem for an HNN-extension ??H,t?Ot ?1 at=?(a) (a??A)?? with A finite is polynomial time Turing-reducible to the compressed word problem for the base group H. An analogous result for amalgamated free products is shown as well.  相似文献   
93.
Higher‐order finite element methods have emerged as an important discretization scheme for simulation. They are increasingly used in contemporary numerical solvers, generating a new class of data that must be analyzed by scientists and engineers. Currently available visualization tools for this type of data are either batch oriented or limited to certain cell types and polynomial degrees. Other approaches approximate higher‐order data by resampling resulting in trade‐offs in interactivity and quality. To overcome these limitations, we have developed a distributed visualization system which allows for interactive exploration of non‐conforming unstructured grids, resulting from space‐time discontinuous Galerkin simulations, in which each cell has its own higher‐order polynomial solution. Our system employs GPU‐based raycasting for direct volume rendering of complex grids which feature non‐convex, curvilinear cells with varying polynomial degree. Frequency‐based adaptive sampling accounts for the high variations along rays. For distribution across a GPU cluster, the initial object‐space partitioning is determined by cell characteristics like the polynomial degree and is adapted at runtime by a load balancing mechanism. The performance and utility of our system is evaluated for different aeroacoustic simulations involving the propagation of shock fronts.  相似文献   
94.
We present a new approach for an average-case analysis of algorithms and data structures that supports a non-uniform distribution of the inputs and is based on the maximum likelihood training of stochastic grammars. The approach is exemplified by an analysis of the expected size of binary tries as well as by three sorting algorithms and it is compared to the known results that were obtained by traditional techniques. Investigating traditional settings like the random permutation model, we rediscover well-known results formerly derived by pure analytic methods; changing to biased data yields original results. All but one step of our analysis can be automated on top of a computer-algebra system. Thus our new approach can reduce the effort required for an average-case analysis, allowing for the consideration of realistic input distributions with unknown distribution functions at the same time. As a by-product, our approach yields an easy way to generate random combinatorial objects according to various probability distributions.  相似文献   
95.
96.
Powder injection molding is a preferred technology for the production of micro parts or microstructured parts. Derived from the well known thermoplastic injection molding technique it is suitable for a large-scale production of ceramic and metallic parts without final machining. To achieve good surface quality and control the part size and distortions is an important goal to allow mass production. This means that all process steps like part design adjusted for MIM/CIM-technology, appropriate choice of powder and binder components and injection molding simulation to design the sprue are required. Concerning the injection molding itself high quality mold inserts, high-precision injection molding with suitable molding machines like Battenfeld Microsystem50 or standard machine with special equipment like variotherm or evacuation of the molding tool and an adjusted debinding and sintering process have to be available. Results of producing micro parts by powder injection molding of ceramic feedstock will be presented.  相似文献   
97.
In immersive virtual environments (IVEs), users can control their virtual viewpoint by moving their tracked head and walking through the real world. Usually, movements in the real world are mapped one-to-one to virtual camera motions. With redirection techniques, the virtual camera is manipulated by applying gains to user motion so that the virtual world moves differently than the real world. Thus, users can walk through large-scale IVEs while physically remaining in a reasonably small workspace. In psychophysical experiments with a two-alternative forced-choice task, we have quantified how much humans can unknowingly be redirected on physical paths that are different from the visually perceived paths. We tested 12 subjects in three different experiments: (E1) discrimination between virtual and physical rotations, (E2) discrimination between virtual and physical straightforward movements, and (E3) discrimination of path curvature. In experiment E1, subjects performed rotations with different gains, and then had to choose whether the visually perceived rotation was smaller or greater than the physical rotation. In experiment E2, subjects chose whether the physical walk was shorter or longer than the visually perceived scaled travel distance. In experiment E3, subjects estimate the path curvature when walking a curved path in the real world while the visual display shows a straight path in the virtual world. Our results show that users can be turned physically about 49 percent more or 20 percent less than the perceived virtual rotation, distances can be downscaled by 14 percent and upscaled by 26 percent, and users can be redirected on a circular arc with a radius greater than 22 m while they believe that they are walking straight.  相似文献   
98.
A methodology for a combined cost/weight optimization of aircraft components is proposed. The objective function is formed by a simplified form of direct operating cost, i.e. by a weighted sum of the manufacturing cost and the component weight. Hence, the structural engineer can perform the evaluation of a design solution based on economical values rather than pure cost or weight targets. The parameter that governs the balance between manufacturing cost and weight is called weight penalty and incorporates the effect of fuel burn, environmental impact or contractual penalties due to overweight. Unlike previous work, the analytical cost model and structural models are replaced by commercially available software packages that allow a more realistic model of the manufacturing costs; further, arbitrary constraints for the structural analysis can be implemented. By means of parametric studies it is shown that the design solution strongly depends on the magnitude of the weight penalty.  相似文献   
99.
Der Einsatz von Informationstechnologie (IT) in Organisationen bietet viele M?glichkeiten des Missbrauchs. Besch?ftigte k?nnen sich die besonderen Eigenschaften der IT zunutze machen, um sich etwa in gesch?ftssch?digender Weise Vorteile zu verschaffen. Gleichzeitig erm?glicht IT aber auch, verbotene Handlungen aufzuspüren und zu belegen (IT-Forensik). Der Beitrag beschreibt die technische Praxis von IT-forensischen Analysen und geht auf damit verbundene rechtliche Fragestellungen ein.  相似文献   
100.
We investigate the decidability of the operation problem for T0L languages and subclasses. Fix an operation on formal languages. Given languages from the family considered (0L languages, T0L languages, or their propagating variants), is the application of this operation to the given languages still a language that belongs to the same language family? Observe, that all the Lindenmayer language families in question are anti-AFLs, that is, they are not closed under homomorphisms, inverse homomorphisms, intersection with regular languages, union, concatenation, and Kleene closure. Besides these classical operations we also consider intersection and substitution, since the language families under consideration are not closed under these operations, too. We show that for all of the above mentioned language operations, except for the Kleene closure, the corresponding operation problems of 0L and T0L languages and their propagating variants are not even semidecidable. The situation changes for unary 0L languages. In this case we prove that the operation problems with respect to Kleene star, complementation, and intersection with regular sets are decidable.  相似文献   
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