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31.
Florian Matthes 《Informatik-Spektrum》2008,31(6):527-536
Zusammenfassung Anwendungslandschaften in Unternehmen sind langlebige hoch-komplexe Strukturen bestehend aus hunderten bis tausenden von miteinander
vernetzten betrieblichen Informationssystemen, die von Personen mit sehr unterschiedlichen Interessen und Erfahrungshintergrund
konzipiert, erstellt, modifiziert, betrieben, genutzt und finanziert werden. Die Softwarekartographie zielt darauf ab, die
Kommunikation zwischen diesen Personen durch zielgruppenspezifische verst?ndliche graphische Visualisierungen zu unterstützen,
die Gesch?fts- und Informatik-Aspekte gleicherma?en berücksichtigen, und die speziell für langfristige und strategische Management-Betrachtungen
geeignet sind.
In diesem Beitrag fassen wir zun?chst die in der betrieblichen Praxis wohlbekannten Probleme beim Management von Anwendungslandschaften
zusammen und diagnostizieren erhebliche Kommunikationsdefizite. Da Anwendungslandschaften als Systeme von Systemen mit Menschen
als integrale Systembestandteile zu verstehen sind, werden Karten als attraktiver L?sungsansatz identifiziert und die wesentlichen
Konzepte der Softwarekartographie anhand von Beispielen vorgestellt. Dabei werden Querbezüge zu anderen Fachgebieten der Informatik
und Wirtschaftsinformatik hergestellt, und die bisherige Nutzung der Forschungsergebnisse in der Praxis gezeigt. 相似文献
32.
Phenylbutazone was recrystallized from its solutions by using a supercritical fluid antisolvent process. It was dissolved
in acetone and supercritical carbon dioxide was injected into the solution, thereby inducing supersaturation and particle
formation. Variation in the physical properties of the recrystallized phenylbutazone was investigated as a function of the
crystallizing temperature and the carbon dioxide injection rate. The recrystallized particles showed cleaner surfaces and
more ordered morphology compared to the particles obtained by other methods such as solvent evaporation. X-ray diffraction
patterns indicated that the crystallinity of the particles had been modified upon the recrystallization. Differential scanning
calorimetry measurement revealed that the crystallizing temperature influenced the thermal stability of the resulting crystals.
Larger crystals were produced when the carbon dioxide injection rate was reduced. 相似文献
33.
Natural rubber (NR) can be degraded depending on various factors such as heat, mechanical force, chemical reaction, and light.
Light is a very interesting factor because it can cause the NR to degrade under low temperature and pressure. The photo-degradation
of NR films was carried out to investigate the effects of the light and the temperature on the reduction of the weight-average
molecular weight (Mw) and the double bonds in the NR films. The NR films, with and without catalysts, titanium dioxide (TiO2), and potassium persulfate (K2S2O8), were exposed to light from a mercury light bulb at 7,000 and 36,000 lux, and at the temperature of 25 °C and 80 °C for
192 hrs. After exposure, the Mw of the NR films was analyzed by gel permeation chromatography (GPC). Changes in the Mw were
used to construct a kinetic model for the process, (1/Mw)=(1/Mw0)+(kt/2M0) where k is the rate constant, and M0 is the Mw of the monomer unit. The linear relationship between 1/Mw and time suggested pseudo first-order processes with
random scission. The Mw distribution information from the GPC was used to calculate the number of double bonds in the NR films.
The trend of the double bonds reduction curves was quite similar to the result obtained from the calculation from the FTIR
spectra. This indicated that this calculation method might possibly be another alternative way to obtain the number of double
bonds in the NR. 相似文献
34.
Carlos Fernandes Agostinho C. Rosa 《Soft Computing - A Fusion of Foundations, Methodologies and Applications》2008,12(10):955-979
Mate selection plays a crucial role in both natural and artificial systems. While traditional Evolutionary Algorithms (EA)
usually engage in random mating strategies, that is, mating chance is independent of genotypic or phenotypic distance between
individuals, in natural systems non-random mating is common, which means that somehow this mechanism has been favored during
the evolutionary process. In non-random mating, the individuals mate according to their parenthood or likeness. Previous studies
indicate that negative assortative mating (AM)—also known as dissortative mating—, which is a specific type of non-random mating, may improve EAs performance by maintaining the genetic diversity of the
population at a higher level during the search process. In this paper we present the Variable Dissortative Mating Genetic Algorithm (VDMGA). The algorithm holds a mechanism that varies the GA’s mating restrictions during the run by means of simple rule
based on the number of chromosomes created in each generation and indirectly influenced by the genetic diversity of the population.
We compare VDMGA not only with traditional Genetic Algorithms (GA) but also with two preceding non-random mating EAs: the
CHC algorithm and the negative Assortative Mating Genetic Algorithm (nAMGA). We intend to study the effects of the different methods in the performance of GAs and verify the reliability of
the proposed algorithm when facing an heterogeneous set of landscapes. In addition, we include the positive Assortative Mating Genetic Algorithm (pAMGA) in the experiments in order test both negative and positive AM mechanisms, and try to understand if and when negative
AM (or DM) speeds up the search process or enables the GAs to escape local optima traps. For these purposes, an extensive
set of optimization test problems was chosen to cover a variety of search landscapes with different characteristics. Our results
confirm that negative AM is effective in leading EAs out of local optima traps, and show that the proposed VDMGA is at least
as efficient as nAMGA when applied to the range of our problems, being more efficient in very hard functions were traditional
GAs usually fail to escape local optima. Also, scalability tests have been made that show VDMGA ability to decrease optimal
population size, thus reducing the amount of evaluations needed to attain global optima. We like to stress that only two parameters
need to be hand-tuned in VDMGA, thus reducing the tuning effort present in traditional GAs and nAMGA. 相似文献
35.
36.
Somsak Vanit-Anunchai Jonathan Billington Guy Edward Gallasch 《International Journal on Software Tools for Technology Transfer (STTT)》2008,10(1):29-56
State space explosion is a key problem in the analysis of finite state systems. The sweep-line method is a state exploration
method which uses a notion of progress to allow states to be deleted from memory when they are no longer required. This reduces
the peak number of states that need to be stored, while still exploring the full state space. The technique shows promise
but has never achieved reductions greater than about a factor of 10 in the number of states stored in memory for industrially
relevant examples. This paper discusses sweep-line analysis of the connection management procedures of a new Internet standard,
the Datagram Congestion Control Protocol (DCCP). As the intuitive approaches to sweep-line analysis are not effective, we
introduce new variables to track progress. This creates further state explosion. However, when used with the sweep-line, the
peak number of states is reduced by over two orders of magnitude compared with the original. Importantly, this allows DCCP
to be analysed for larger parameter values.
Somsak Vanit-Anunchai was partially supported by an Australian Research Council Discovery Grant (DP0559927) and Suranaree
University of Technology.
Guy Edward Gallasch was supported by an Australian Research Council Discovery Grant (DP0559927). 相似文献
37.
Takeshi Shiofuku Norihiro Abe Yoshihiro Tabuchi Hirokazu Taki Shoujie He 《Artificial Life and Robotics》2008,13(1):290-293
This paper presents an approach of measuring in real-time the vector of finger that is pointing to an object. DSP is used
in the operation processing unit in order to do the real-time processing. The steps include the extraction of flesh-colored
regions from an image, the labeling of the flesh-colored regions, and the detection of two characteristic positions on the
finger so that the direction that the finger is pointing at will be calculated. The entire process takes about 29 msec, which
makes it possible to have the frame rate of 34 fps. With this frame rate, this measurement approach is considered real-time
and promising to be merged into other application systems.
This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January
31–February 2, 2008 相似文献
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