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971.
This paper describes the requirements analysis and system specification of an Order Promise module to be used as part of a broader Decision Support System for production and operations planning of a Virtual Enterprise. This work is part of a broader project with a particular focus on the microelectronics industry which is a good example of Virtual Enterprise, and where a quick response to the customers needs and to unpredictable changes in production conditions is considered a major factor for success. First, the analysis and specification are presented within a development framework that involves the study of organizational issues of semiconductor enterprises. The use of ontological engineering for supporting the communication and shared understanding of the system concepts is explained and a virtual enterprise ontology is outlined. Following the clarification of the concept of virtual enterprise, the generic techno-organizational requirements for the information system are derived. Finally, a specification of the global planning module and a more detailed one regarding the order promise module is presented.  相似文献   
972.
Robot arm reaching through neural inversions and reinforcement learning   总被引:1,自引:0,他引:1  
We present a neural method that computes the inverse kinematics of any kind of robot manipulators, both redundant and non-redundant. Inverse kinematics solutions are obtained through the inversion of a neural network that has been previously trained to approximate the manipulator forward kinematics. The inversion provides difference vectors in the joint space from difference vectors in the workspace. Our differential inverse kinematics (DIV) approach can be viewed as a neural network implementation of the Jacobian transpose method for arm kinematic control that does not require previous knowledge of the arm forward kinematics. Redundancy can be exploited to obtain a special inverse kinematic solution that meets a particular constraint (e.g. joint limit avoidance) by inverting an additional neural network The usefulness of our DIV approach is further illustrated with sensor-based multilink manipulators that learn collision-free reaching motions in unknown environments. For this task, the neural controller has two modules: a reinforcement-based action generator (AG) and a DIV module that computes goal vectors in the joint space. The actions given by the AG are interpreted with regard to those goal vectors.  相似文献   
973.
本文提出一种几何数据压缩的新算法,其基本思想是在已知物体网格边界的条件下,首先寻找边界的凹点,然后建立网格结点的特殊树结构,即横切面树,并将横切面树中相邻节点内网格结点之间的关系表示为链表(三角形条带),按契约数结构及链表(三角形条带)编码、存储帮传输网格结点的连接关系,这种算法不同于Gabriel Taubin算法,它具有对顶点坐标、属性坐标及三角形连接关系压缩无损等许多优点。  相似文献   
974.
Ensuring model quality is a key success factor in many computer science areas, and becomes crucial in recent software engineering paradigms like the one proposed by model-driven software development. Tool support for measurements and redesigns becomes essential to help developers improve the quality of their models. However, developing such helper tools for the wide variety of (frequently domain specific) visual notations used by software engineers is a hard and repetitive task that does not take advantage from previous developments, thus being frequently forgotten.In this paper we present our approach for the visual specification of measurements and redesigns for Domain Specific Visual Languages (DSVLs). With this purpose, we introduce a novel DSVL called SLAMMER that contains generalisations of some of the more used types of internal product measurements and redesigns. The goal is to facilitate the task of defining measurements and redesigns for any DSVL, as well as the generation of tools from such specification reducing or eliminating the necessity of coding. We rely on the use of visual patterns for the specification of the relevant elements for each measurement and redesign type. In addition, SLAMMER allows the specification of redesigns either procedurally or by means of graph transformation rules. These redesigns can be triggered when the measurements reach a certain threshold.These concepts have been implemented in the meta-modelling tool AToM3. In this way, when a DSVL is designed, it is possible to specify measurements and redesigns that will become available in the final modelling environment generated for the language. As an example, we show a case study in the web modelling domain.  相似文献   
975.
In this paper, we propose a multiresolution approach for surface reconstruction from clouds of unorganized points representing an object surface in 3-D space. The proposed method uses a set of mesh operators and simple rules for selective mesh refinement, with a strategy based on Kohonen's self-organizing map (SOM). Basically, a self-adaptive scheme is used for iteratively moving vertices of an initial simple mesh in the direction of the set of points, ideally the object boundary. Successive refinement and motion of vertices are applied leading to a more detailed surface, in a multiresolution, iterative scheme. Reconstruction was experimented on with several point sets, including different shapes and sizes. Results show generated meshes very close to object final shapes. We include measures of performance and discuss robustness.  相似文献   
976.
Abstract— The spatio‐temporal aperture and sample rate of a video display determines both the static and dynamic resolution of the video signal that is rendered. The dynamic display characteristics like the visibility of large‐area flicker, motion judder, and motion blur can be derived from the frame rate and the temporal extent of the pixel aperture (i.e., the temporal aperture). For example, liquid‐crystal displays (LCDs) have an aperture that is relatively small in the spatial dimension and wide in the temporal domain. Consequently, moving objects displayed on an LCD suffer from motion blur. Especially in TV applications, the temporal dimension has a large impact on the overall picture quality. The temporal aperture, together with the frame rate, is shown to predict the amount of perceived large‐area flicker, motion judder, and motion blur and also the performance of motion‐blur reduction algorithms for LCDs. From this analysis it is further determined how to obtain the optimal temporal aperture of a television display, for which not only properties of the human visual system (HVS), but also the properties of the video signal have to be taken into account.  相似文献   
977.
Abstract— An attractive concept for 3‐D displays is the one based on LCDs equipped with lenticular lenses. This enables autostereoscopic multiview 3‐D displays without a loss in brightness. A general issue in multiview 3‐D displays is their relatively low spatial resolution because the pixels are divided among the different views. To overcome this problem, we have developed switchable displays, using liquid‐crystal (LC) filled switchable lenticulars. In this way, it is possible to have a high‐brightness 3‐D display capable of fully exploiting the native 2‐D resolution of the underlying LCD. The feasibility of LC‐filled switchable lenticulars was shown in several applications. For applications in which it is advantageous to be able to display 3‐D and 2‐D content simultaneously, a 42‐in. locally switchable prototype having a matrix electrode structure was developed. These displays were realized using cylindrically shaped lenticular lenses in contact with LC. An alternative for these are lenticulars based on gradient‐index (GRIN) LC lenses. Preliminary results for such switchable GRIN lenses are presented as well.  相似文献   
978.
The combined study of the literature about human resource management and the resource‐based view of the firm and organizational learning provides an analysis framework useful for understanding how strategic human resource management systems contribute to the creation and development of a sustained competitive advantage for the firm. This article has two major aims. First, it provides a conceptual framework linking simultaneously three theoretical blocks: (a) human resource management, (b) organizational learning and knowledge management, and (c) sustained competitive advantage. Second, the article builds a causal model and tests it with a sample of Spanish firms from the manufacturing industry using structural equation modeling (SEM). After the performance of a cluster analysis, a group of 72 learning firms is identified and used to test the model. Finally, major conclusions and implications for management are drawn and further avenues for research are suggested. © 2008 Wiley Periodicals, Inc.  相似文献   
979.
This paper presents a novel technique for three-dimensional (3D) human motion capture using a set of two non-calibrated cameras. The user’s five extremities (head, hands and feet) are extracted, labeled and tracked after silhouette segmentation. As they are the minimal number of points that can be used in order to enable whole body gestural interaction, we will henceforth refer to these features as crucial points. Features are subsequently labelled using 3D triangulation and inter-image tracking. The crucial point candidates are defined as the local maxima of the geodesic distance with respect to the center of gravity of the actor region that lie on the silhouette boundary. Due to its low computational complexity, the system can run at real-time paces on standard personal computers, with an average error rate range between 4% and 9% in realistic situations, depending on the context and segmentation quality.
Benoit MacqEmail:
  相似文献   
980.
The need to federate repositories emerges in two distinctive scenarios. In one scenario, scalability-related problems in the operation of a repository reach a point beyond which continued service requires parallelization and hence federation of the repository infrastructure. In the other scenario, multiple distributed repositories manage collections of interest to certain communities or applications, and federation is an approach to present a unified perspective across these repositories. The high-level, 3-Tier aDORe federation architecture can be used as a guideline to federate repositories in both cases. This paper describes the architecture, consisting of core interfaces for federated repositories in Tier-1, two shared infrastructure components in Tier-2, and a single-point of access to the federation in Tier-3. The paper also illustrates two large-scale deployments of the aDORe federation architecture: the aDORe Archive repository (over 100,000,000 digital objects) at the Los Alamos National Laboratory and the Ghent University Image Repository federation (multiple terabytes of image files).  相似文献   
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