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991.
Agostinho de Medeiros Brito Junior Adri?o Duarte Dória Neto Jorge Dantas de Melo Luiz Marcos Garcia Goncalves 《Neural Networks, IEEE Transactions on》2008,19(6):1130-1140
In this paper, we propose a multiresolution approach for surface reconstruction from clouds of unorganized points representing an object surface in 3-D space. The proposed method uses a set of mesh operators and simple rules for selective mesh refinement, with a strategy based on Kohonen's self-organizing map (SOM). Basically, a self-adaptive scheme is used for iteratively moving vertices of an initial simple mesh in the direction of the set of points, ideally the object boundary. Successive refinement and motion of vertices are applied leading to a more detailed surface, in a multiresolution, iterative scheme. Reconstruction was experimented on with several point sets, including different shapes and sizes. Results show generated meshes very close to object final shapes. We include measures of performance and discuss robustness. 相似文献
992.
Kjell Brunnström Katarina Josefsson Börje Andrén 《Journal of the Society for Information Display》2008,16(10):1041-1049
Abstract— The TCO requirements provide well‐known and recognized quality labels for displays. For these requirements to remain useful, they must continuously be reviewed and updated when necessary. The study described here was performed in response to the market trend of designing flat‐panel displays and notebooks with glare panels. The purpose of this study was to investigate subjective responses to display screens of different gloss levels for office workers working on different tasks under normal office‐lighting conditions. The study consisted of three parts, one where the users should set an acceptable reflex level, one where the user should rate their disturbance on a category scale, and one where the visual acuity of the users were investigated whether they were affected by glare or not. The results show that increasing gloss and increasing luminance levels had negative effects on the acceptance and the disturbance of reflexes. There were statistically significant differences in the acceptance and the disturbance levels between screens with low gloss and screens with high gloss, which suggests that screens with the highest gloss levels should be avoided. The study did not show an effect on the performance based on acuity testing. 相似文献
993.
Termeer M Oliván Bescós J Breeuwer M Vilanova A Gerritsen F Gröller ME Nagel E 《IEEE transactions on visualization and computer graphics》2008,14(6):1595-1602
Visually assessing the effect of the coronary artery anatomy on the perfusion of the heart muscle in patients with coronary artery disease remains a challenging task. We explore the feasibility of visualizing this effect on perfusion using a numerical approach. We perform a computational simulation of the way blood is perfused throughout the myocardium purely based on information from a three-dimensional anatomical tomographic scan. The results are subsequently visualized using both three-dimensional visualizations and bull's eye plots, partially inspired by approaches currently common in medical practice. Our approach results in a comprehensive visualization of the coronary anatomy that compares well to visualizations commonly used for other scanning technologies. We demonstrate techniques giving detailed insight in blood supply, coronary territories and feeding coronary arteries of a selected region. We demonstrate the advantages of our approach through visualizations that show information which commonly cannot be directly observed in scanning data, such as a separate visualization of the supply from each coronary artery. We thus show that the results of a computational simulation can be effectively visualized and facilitate visually correlating these results to for example perfusion data. 相似文献
994.
The combined study of the literature about human resource management and the resource‐based view of the firm and organizational learning provides an analysis framework useful for understanding how strategic human resource management systems contribute to the creation and development of a sustained competitive advantage for the firm. This article has two major aims. First, it provides a conceptual framework linking simultaneously three theoretical blocks: (a) human resource management, (b) organizational learning and knowledge management, and (c) sustained competitive advantage. Second, the article builds a causal model and tests it with a sample of Spanish firms from the manufacturing industry using structural equation modeling (SEM). After the performance of a cluster analysis, a group of 72 learning firms is identified and used to test the model. Finally, major conclusions and implications for management are drawn and further avenues for research are suggested. © 2008 Wiley Periodicals, Inc. 相似文献
995.
Rónán Kennedy 《Information & Communications Technology Law》2008,17(2):95-106
The new industry of Massively Multi-Player Online Role-Playing Games (MMORPGs) brings together two sets of fictions: the interactive stories of shared computer games and the legal devices of intellectual property. In these virtual worlds, scarcity need not exist, but players tend to prefer the competition it creates. This leads to the development of property rights within the game world and players trading real money for virtual objects, ‘land’ and characters. This new phenomenon brings with it familiar legal problems such as theft, fraud and ownership disputes. Game creators also challenge the right of the players to claim ownership outside the game world. The volume and value of the items traded make real money trading an important area of current interest for intellectual property lawyers. Something is being traded, but does it fit neatly into existing conceptions of property rights and who owns it? Analysing the novel problems that result from various theoretical perspectives (utilitarianism, labour-desert theory and personality theory) leads to the conclusion that with time, we will see the development of property rights for players in online games. This connects with a growing understanding that the traditional conception of copyright law dealing with creative work generated by the solitary author is becoming less appropriate in the new creative spaces that information and communications technology brings, where individuals are both consumer and producer. In virtual worlds, new forms of intellectual property, and perhaps even new rights, are taking shape. 相似文献
996.
Predictive modelling of online dynamic user-interaction recordings and community identification from such data becomes more
and more important with the widespread use of online communication technologies. Despite of the time-dependent nature of the
problem, existing approaches of community identification are based on static or fully observed network connections. Here we
present a new, dynamic generative model for the inference of communities from a sequence of temporal events produced through
online computer- mediated interactions. The distinctive feature of our approach is that it tries to model the process in a
more realistic manner, including an account for possible random temporal delays between the intended connections. The inference
of these delays from the data then forms an integral part of our state-clustering methodology, so that the most likely communities
are found on the basis of the likely intended connections rather than just the observed ones. We derive a maximum likelihood
estimation algorithm for the identification of our model, which turns out to be computationally efficient for the analysis
of historical data and it scales linearly with the number of non-zero observed (L + 1)-grams, where L is the Markov memory length. In addition, we also derive an incremental version of the algorithm, which could be used for
real-time analysis. Results obtained on both synthetic and real-world data sets demonstrate the approach is flexible and able
to reveal novel and insightful structural aspects of online interactions. In particular, the analysis of a full day worth
synchronous Internet relay chat participation sequence, reveals the formation of an extremely clear community structure. 相似文献
997.
Seyed Ali Modarres Najafabadi József Kövecses Jorge Angeles 《Multibody System Dynamics》2008,20(2):163-176
This paper outlines a novel approach to the modeling and analysis of impact involving multibody systems. This approach is
based on an analysis of energy absorption and restitution during impact, using a decomposition of the kinetic energy, which
decouples the parts associated with the spaces of admissible and constrained motions of the underlying unilateral constraints.
Such a decomposition turns out to be useful in the analysis of energy dissipation during impact, and leads to a generalized
definition of the energetic coefficient of restitution, which targets particularly collisions in multibody systems. The applicability
of the approach reported is investigated by conducting an experimental study on a robotic testbed. It is shown that impact
between multibody systems is considerably affected not only by the local dynamics characteristics of the interacting bodies,
but also the configuration of the whole multibody system. The results reported here show that our decomposition can offer
a sound characterization of impact in several problems of multibody systems. 相似文献
998.
Erick Corrêa da Silva Aristófanes Corrêa Silva Anselmo Cardoso de Paiva Rodolfo Acatauassu Nunes 《Pattern Analysis & Applications》2008,11(1):89-99
This paper analyzes the application of Moran’s index and Geary’s coefficient to the characterization of lung nodules as malignant
or benign in computerized tomography images. The characterization method is based on a process that verifies which combination
of measures, from the proposed measures, has been best able to discriminate between the benign and malignant nodules using
stepwise discriminant analysis. Then, a linear discriminant analysis procedure was performed using the selected features to
evaluate the ability of these in predicting the classification for each nodule. In order to verify this application we also
describe tests that were carried out using a sample of 36 nodules: 29 benign and 7 malignant. A leave-one-out procedure was
used to provide a less biased estimate of the linear discriminator’s performance. The two analyzed functions and its combinations
have provided above 90% of accuracy and a value area under receiver operation characteristic (ROC) curve above 0.85, that
indicates a promising potential to be used as nodules signature measures. The preliminary results of this approach are very
encouraging in characterizing nodules using the two functions presented.
相似文献
Rodolfo Acatauassu NunesEmail: |
999.
António V. Sousa Ana Maria Mendonça Aurélio Campilho 《Pattern Analysis & Applications》2008,11(3-4):409-423
This paper proposes a non-parametric method for the classification of thin-layer chromatographic (TLC) images from patterns represented in a dissimilarity space. Each pattern corresponds to a mixture of Gaussian approximation of the intensity profile. The methodology comprises various phases, including image processing and analysis steps to extract the chromatographic profiles and a classification phase to discriminate among two groups, one corresponding to normal cases and the other to three pathological classes. We present an extensive study of several dissimilarity-based approaches analysing the influence of the dissimilarity measure and the prototype selection method on the classification performance. The main conclusions of this paper are that, Match and Profile-difference dissimilarity measures present better results, and a new prototype selection methodology achieves a performance similar or even better than conventional methods. Furthermore, we also concluded that simplest classifiers, such as k-NN and linear discriminant classifiers (LDCs), present good performance being the overall classification error less than 10% for the four-class problem. 相似文献
1000.
Johan Montagnat Ákos Frohner Daniel Jouvenot Christophe Pera Peter Kunszt Birger Koblitz Nuno Santos Charles Loomis Romain Texier Diane Lingrand Patrick Guio Ricardo Brito Da Rocha Antonio Sobreira de Almeida Zoltán Farkas 《Journal of Grid Computing》2008,6(1):45-59
The medical community is producing and manipulating a tremendous volume of digital data for which computerized archiving,
processing and analysis is needed. Grid infrastructures are promising for dealing with challenges arising in computerized
medicine but the manipulation of medical data on such infrastructures faces both the problem of interconnecting medical information
systems to Grid middlewares and of preserving patients’ privacy in a wide and distributed multi-user system. These constraints
are often limiting the use of Grids for manipulating sensitive medical data. This paper describes our design of a medical
data management system taking advantage of the advanced gLite data management services, developed in the context of the EGEE
project, to fulfill the stringent needs of the medical community. It ensures medical data protection through strict data access
control, anonymization and encryption. The multi-level access control provides the flexibility needed for implementing complex
medical use-cases. Data anonymization prevents the exposure of most sensitive data to unauthorized users, and data encryption
guarantees data protection even when it is stored at remote sites. Moreover, the developed prototype provides a Grid storage
resource manager (SRM) interface to standard medical DICOM servers thereby enabling transparent access to medical data without
interfering with medical practice. 相似文献