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Rapid advances in image acquisition and storage technology underline the need for real-time algorithms that are capable of solving large-scale image processing and computer-vision problems. The minimum st cut problem, which is a classical combinatorial optimization problem, is a prominent building block in many vision and imaging algorithms such as video segmentation, co-segmentation, stereo vision, multi-view reconstruction, and surface fitting to name a few. That is why finding a real-time algorithm which optimally solves this problem is of great importance. In this paper, we introduce to computer vision the Hochbaum’s pseudoflow (HPF) algorithm, which optimally solves the minimum st cut problem. We compare the performance of HPF, in terms of execution times and memory utilization, with three leading published algorithms: (1) Goldberg’s and Tarjan’s Push-Relabel; (2) Boykov’s and Kolmogorov’s augmenting paths; and (3) Goldberg’s partial augment-relabel. While the common practice in computer-vision is to use either BK or PRF algorithms for solving the problem, our results demonstrate that, in general, HPF algorithm is more efficient and utilizes less memory than these three algorithms. This strongly suggests that HPF is a great option for many real-time computer-vision problems that require solving the minimum st cut problem.  相似文献   
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ABSTRACT

In this study, we first show that while both the perceived usefulness and perceived enjoyment of enterprise social networks impact employees’ intentions for continuous participation, the utilitarian value significantly outpaces its hedonic value. Second, we prove that the network’s utilitarian value is constituted by its digital infrastructure characteristics: versatility, adaptability, interconnectedness and invisibility-in-use. The study is set within a software engineering company and bases on quantitative survey research, applying partial least squares structural equation modeling.  相似文献   
96.
This paper studies a new class of single-machine scheduling problems, which are faced by Just-in-Time-suppliers satisfying a given demand. In these models the processing of jobs leads to a release of a predefined number of product units into inventory. Consumption is triggered by predetermined time-varying, and product-specific demand requests. While all demands have to be fulfilled, the objective is to minimize the resulting product inventory. We investigate different subproblems of this general setting with regard to their computational complexity. For more restricted problem versions strongly polynomial time algorithms are presented. In contrast to this, NP-hardness in the strong sense is proven for more general problem versions. Moreover, for the most general version, even finding a feasible solution is shown to be strongly NP-hard.  相似文献   
97.
Transformation optics (TO) is a new tool for controlling electromagnetic fields. In the context of metamaterial technology, it provides a direct link between a desired electromagnetic (EM) phenomenon and the material response required for its occurrence. Recently, this powerful framework has been successfully exploited to study surface plasmon assisted phenomena such as light harvesting. Here, we review the general strategy based on TO to design plasmonic devices capable of harvesting light over a broadband spectrum and achieving considerable field confinement and enhancement. The methodology starts with two-dimensional (2D) cases, such as 2D metal edges, crescent-shaped cylinders, nanowire dimers, and rough metal surfaces, and is well extended to fully-fledged three-dimensional (3D) situations. The largely analytic approach gives physical insights into the processes involved and suggests a way forward to study a wide variety of plasmonic nanostructures.  相似文献   
98.
Surgical therapy has become an important therapeutic alternative for patients with medically intractable epilepsy. Correct and anatomically precise localization of an epileptic focus is essential to decide if resection of brain tissue is possible. The inverse problem in EEG-based source localization is to determine the location of the brain sources that are responsible for the measured potentials at the scalp electrodes. We propose a new global optimization method based on particle swarm optimization (PSO) to solve the epileptic spike EEG source localization inverse problem. In a forward problem a modified subtraction method is proposed to reduce the computational time. The good accuracy and fast convergence are demonstrated for 2D and 3D cases with realistic head models. The results from the new method are promising for use in the pre-surgical clinic in the future.  相似文献   
99.
We show that from a communication-complexity perspective, the primitive called oblivious transfer—which was introduced in a cryptographic context—can be seen as the classical analogue to a quantum channel in the same sense as non-local boxes are of maximally entangled qubits. More explicitly, one realization of non-cryptographic oblivious transfer allows for the perfect simulation of sending one qubit and measuring it in an orthogonal basis. On the other hand, a qubit channel allows for realizing non-cryptographic oblivious transfer with probability roughly 85 %, whereas 75 % is the classical limit.  相似文献   
100.
We propose a method for rendering volumetric data sets at interactive frame rates while supporting dynamic ambient occlusion as well as an approximation to color bleeding. In contrast to ambient occlusion approaches for polygonal data, techniques for volumetric data sets have to face additional challenges, since by changing rendering parameters, such as the transfer function or the thresholding, the structure of the data set and thus the light interactions may vary drastically. Therefore, during a preprocessing step which is independent of the rendering parameters we capture light interactions for all combinations of structures extractable from a volumetric data set. In order to compute the light interactions between the different structures, we combine this preprocessed information during rendering based on the rendering parameters defined interactively by the user. Thus our method supports interactive exploration of a volumetric data set but still gives the user control over the most important rendering parameters. For instance, if the user alters the transfer function to extract different structures from a volumetric data set the light interactions between the extracted structures are captured in the rendering while still allowing interactive frame rates. Compared to known local illumination models for volume rendering our method does not introduce any substantial rendering overhead and can be integrated easily into existing volume rendering applications. In this paper we will explain our approach, discuss the implications for interactive volume rendering and present the achieved results.  相似文献   
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