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151.
The Journal of Supercomputing - Quantum computing is a reality that presents challenges to computer engineering students and practitioners. It has been claimed that it is possible to effectively...  相似文献   
152.
The Journal of Supercomputing - Left ventricular non-compaction (LVNC) is a rare cardiomyopathy characterized by abnormal trabeculations in the left ventricle cavity. Although traditional computer...  相似文献   
153.
The Internet of Things (IoT) concept is being widely presented as the next revolution toward massively distributed information, where any real-world object can automatically participate in the Internet and thus be globally discovered and queried. Despite the consensus on the great potential of the concept and the significant progress in a number of enabling technologies, there is a general lack of an integrated vision on how to realize it. This paper examines the technologies that will be fundamental for realizing the IoT and proposes an architecture that integrates them into a single platform. The architecture introduces the use of the Smart Object framework to encapsulate radio-frequency identification (RFID), sensor technologies, embedded object logic, object ad-hoc networking, and Internet-based information infrastructure. We evaluate the architecture against a number of energy-based performance measures, and also show that it outperforms existing industry standards in metrics such as network throughput, delivery ratio, or routing distance. Finally, we demonstrate the feasibility and flexibility of the architecture by detailing an implementation using Wireless Sensor Networks and Web Services, and describe a prototype for the real-time monitoring of goods flowing through a supply chain.  相似文献   
154.
The combined effect of haptic and auditory feedback in shared interfaces on the cooperation between visually impaired and sighted persons is under-investigated. A central challenge for cooperating group members lies in obtaining a common understanding of the elements of the workspace and maintaining awareness of the other members' actions, as well as one's own, during the group work process. The aim of the experimental study presented here was to investigate if adding audio cues in a haptic and visual interface makes collaboration between a sighted and a blindfolded person more efficient. Results showed that task performance was significantly faster in the audio, haptic and visual feedback condition compared to the haptic and visual feedback condition. One special focus was also to study how participants utilize the auditory and haptic force feedback in order to obtain a common understanding of the workspace and to maintain an awareness of the group members' actions. Results from a qualitative analysis showed that the auditory and haptic feedback was used in a number of important ways to support the group members' action awareness and in the participants' grounding process.  相似文献   
155.
This paper presents the development of a neuro-fuzzy agent for ambient-intelligence environments. The agent has been implemented as a system-on-chip (SoC) on a reconfigurable device, i.e., a field-programmable gate array. It is a hardware/software (HW/SW) architecture developed around a MicroBlaze processor (SW partition) and a set of parallel intellectual property cores for neuro-fuzzy modeling (HW partition). The SoC is an autonomous electronic device able to perform real-time control of the environment in a personalized and adaptive way, anticipating the desires and needs of its inhabitants. The scheme used to model the intelligent agent is a particular class of an adaptive neuro-fuzzy inference system with piecewise multilinear behavior. The main characteristics of our model are computational efficiency, scalability, and universal approximation capability. Several online experiments have been performed with data obtained in a real ubiquitous computing environment test bed. Results obtained show that the SoC is able to provide high-performance control and adaptation in a life-long mode while retaining the modeling capabilities of similar agent-based approaches implemented on larger computing machines.  相似文献   
156.
Mass-Spring Models (MSMs) are used to simulate the mechanical behavior of deformable bodies such as soft tissues in medical applications. Although they are fast to compute, they lack accuracy and their design remains still a great challenge. The major difficulties in building realistic MSMs lie on the spring stiffness estimation and the topology identification. In this work, the mechanical behavior of MSMs under tensile loads is analyzed before studying the spring stiffness estimation. In particular, the performed qualitative and quantitative analysis of the behavior of cubical MSMs shows that they have a nonlinear response similar to hyperelastic material models. According to this behavior, a new method for spring stiffness estimation valid for linear and nonlinear material models is proposed. This method adjusts the stress-strain and compressibility curves to a given reference behavior. The accuracy of the MSMs designed with this method is tested taking as reference some soft-tissue simulations based on nonlinear Finite Element Method (FEM). The obtained results show that MSMs can be designed to realistically model the behavior of hyperelastic materials such as soft tissues and can become an interesting alternative to other approaches such as nonlinear FEM.  相似文献   
157.
This paper introduces MULBS, a new DCOP (distributed constraint optimization problem) algorithm and also presents a DCOP formulation for scheduling of distributed meetings in collaborative environments. Scheduling in CSCWD can be seen as a DCOP where variables represent time slots and values are resources of a production system (machines, raw-materials, hardware components, etc.) or management system (meetings, project tasks, human resources, money, etc). Therefore, a DCOP algorithm must find a set of variable assignments that maximize an objective function taking constraints into account. However, it is well known that such problems are NP-complete and that more research must be done to obtain feasible and reliable computational approaches. Thus, DCOP emerges as a very promising technique: the search space is decomposed into smaller spaces and agents solve local problems, collaborating in order to achieve a global solution. We show with empirical experiments that MULBS outperforms some of the state-of-the-art algorithms for DCOP, guaranteeing high quality solutions using less computational resources for the distributed meeting scheduling task.  相似文献   
158.
The development of a computational multibody knee model able to capture some of the fundamental properties of the human knee articulation is presented. This desideratum is reached by including the kinetics of the real knee articulation. The research question is whether an accurate modeling of the condyle contact in the knee will lead to reproduction of the complex combination of flexion/extension, abduction/adduction, and tibial rotation observed in the real knee. The model is composed by two anatomic segments, the tibia and the femur, whose characteristics are functions of the geometric and anatomic properties of the real bones. The biomechanical model characterization is developed under the framework of multibody systems methodologies using Cartesian coordinates. The type of approach used in the proposed knee model is the joint surface contact conditions between ellipsoids, representing the two femoral condyles, and points, representing the tibial plateau and the menisci. These elements are closely fitted to the actual knee geometry. This task is undertaken by considering a parameter optimization process to replicate experimental data published in the literature, namely that by Lafortune and his coworkers in 1992. Then kinematic data in the form of flexion/extension patterns are imposed on the model corresponding to the stance phase of the human gait. From the results obtained, by performing several computational simulations, it can be observed that the knee model approximates the average secondary motion patterns observed in the literature. Because the literature reports considerable inter-individual differences in the secondary motion patterns, the knee model presented here is also used to check whether it is possible to reproduce the observed differences with reasonable variations of bone shape parameters. This task is accomplished by a parameter study, in which the main variables that define the geometry of condyles are taken into account. It was observed that the data reveal a difference in secondary kinematics of the knee in flexion versus extension. The likely explanation for this fact is the elastic component of the secondary motions created by the combination of joint forces and soft tissue deformations. The proposed knee model is, therefore, used to investigate whether this observed behavior can be explained by reasonable elastic deformations of the points representing the menisci in the model.  相似文献   
159.
Today middleware is much more powerful, more reliable and faster than it used to be. Nevertheless, for the application developer, the complexity of using middleware platforms has increased accordingly. The volume and variety of application contexts that current middleware technologies have to support require that developers be able to anticipate the widest possible range of execution environments, desired and undesired effects of different programming strategies, handling procedures for runtime errors, and so on. This paper shows how a generic framework designed to evaluate the usability of notations (the Cognitive Dimensions of Notations Framework, or CDN) has been instantiated and used to analyze the cognitive challenges involved in adapting middleware platforms. This human-centric perspective allowed us to achieve novel results compared to existing middleware evaluation research, typically centered around system performance metrics. The focus of our study is on the process of adapting middleware implementations, rather than in the end product of this activity. Our main contributions are twofold. First, we describe a qualitative CDN-based method to analyze the cognitive effort made by programmers while adapting middleware implementations. And second, we show how two platforms designed for flexibility have been compared, suggesting that certain programming language design features might be particularly helpful for developers.  相似文献   
160.
Ruggedness has a strong influence on the performance of algorithms, but it has been barely studied in real-coded optimization, mainly because of the difficulty of isolating it from a number of involved topological properties. In this paper, we propose a framework consisting of increasing ruggedness function sets built by a mechanism which generates multiple funnels. This mechanism introduces different levels of sinusoidal distortion which can be controlled to isolate the singular influence of some related features. Some commonly used measures of ruggedness have been applied to analyze these sets of functions, and a numerical study to compare the performance of some representative algorithms has been carried out. The results confirm that ruggedness has an influence on the performance of the algorithm, proving that it depends on the multi-funnel structure and peak features, such as height and relative size of the global peak, and not on the number of peaks.  相似文献   
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