The paper proposes a novel metaheuristic based on integrating chaotic maps into a Henry gas solubility optimization algorithm (HGSO). The new algorithm is named chaotic Henry gas solubility optimization (CHGSO). The hybridization is aimed at enhancement of the convergence rate of the original Henry gas solubility optimizer for solving real-life engineering optimization problems. This hybridization provides a problem-independent optimization algorithm. The CHGSO performance is evaluated using various conventional constrained optimization problems, e.g., a welded beam problem and a cantilever beam problem. The performance of the CHGSO is investigated using both the manufacturing and diaphragm spring design problems taken from the automotive industry. The results obtained from using CHGSO for solving the various constrained test problems are compared with a number of established and newly invented metaheuristics, including an artificial bee colony algorithm, an ant colony algorithm, a cuckoo search algorithm, a salp swarm optimization algorithm, a grasshopper optimization algorithm, a mine blast algorithm, an ant lion optimizer, a gravitational search algorithm, a multi-verse optimizer, a Harris hawks optimization algorithm, and the original Henry gas solubility optimization algorithm. The results indicate that with selecting an appropriate chaotic map, the CHGSO is a robust optimization approach for obtaining the optimal variables in mechanical design and manufacturing optimization problems.
Engineering with Computers - In this paper, a Lie-group integrator based on $$GL_4(\mathbb {R})$$ and the reproducing kernel functions has been constructed to investigate the flow characteristics... 相似文献
Neural Computing and Applications - Renewable energy sources are installed into both distribution and transmission grids more and more with the introduction of smart grid concept. Hence, efficient... 相似文献
Conventional constant false alarm rate (CFAR) methods use a fixed number of cells to estimate the background variance. For homogeneous environments, it is desirable to increase the number of cells, at the cost of increased computation and memory requirements, in order to improve the estimation performance. For nonhomogeneous environments, it is desirable to use less number of cells in order to reduce the number of false alarms around the clutter edges. In this work, we present a solution with two exponential smoothers (first order IIR filters) having different time-constants to leverage the conflicting requirements of homogeneous and nonhomogeneous environments. The system is designed to use the filter having the large time-constant in homogeneous environments and to promptly switch to the filter having the small time constant once a clutter edge is encountered. The main advantages of proposed Switching IIR CFAR method are computational simplicity, small memory requirement (in comparison to windowing based methods) and its good performance in homogeneous environments (due to the large time-constant smoother) and rapid adaptation to clutter edges (due to the small time-constant smoother). 相似文献
We introduce two-dimensional neural maps for exploring connectivity in the brain. For this, we create standard streamtube models from diffusion-weighted brain imaging data sets along with neural paths hierarchically projected into the plane. These planar neural maps combine desirable properties of low-dimensional representations, such as visual clarity and ease of tract-of-interest selection, with the anatomical familiarity of 3D brain models and planar sectional views. We distribute this type of visualization both in a traditional stand-alone interactive application and as a novel, lightweight web-accessible system. The web interface integrates precomputed neural-path representations into a geographical digital-maps framework with associated labels, metrics, statistics, and linkouts. Anecdotal and quantitative comparisons of the present method with a recently proposed 2D point representation suggest that our representation is more intuitive and easier to use and learn. Similarly, users are faster and more accurate in selecting bundles using the 2D path representation than the 2D point representation. Finally, expert feedback on the web interface suggests that it can be useful for collaboration as well as quick exploration of data. 相似文献
Optimal synthesis of human movement or the prediction of the kinematics of a new movement require not only that the multi-body system be modeled but also that a performance criterion is specified. For sub-maximal movements the selection of a suitable performance criterion, able to generate realistic dynamic behavior is difficult. A two-dimensional simulation model of the take-off phase of a sub-maximal long jump was developed to study the effect of criterion choice on the realism of simulated movements. A parametric optimization technique was employed to obtain solutions to the constrained equations of motion. Seven different criteria were evaluated, by comparing simulated movements with an actual performance, to identify the criterion which most closely approximated that spontaneously minimized by the athlete. Synthesis of the take-off phase of a sub-maximal long jump was found to be sensitive to the chosen criterion, with a criterion based on minimizing joint intersegmental forces found to perform well. 相似文献
To make media resources a prime citizen on the Web, we have to go beyond simply replicating digital media files. The Web is based on hyperlinks between Web resources, and that includes hyperlinking out of resources (e.g., from a word or an image within a Web page) as well as hyperlinking into resources (e.g., fragment URIs into Web pages). To turn video and audio into hypervideo and hyperaudio, we need to enable hyperlinking into and out of them. The W3C Media Fragments Working Group is taking on the challenge to further embrace W3C??s mission to lead the World Wide Web to its full potential by developing a Media Fragment protocol and guidelines that ensure the long-term growth of the Web. The major contribution of this paper is the introduction of Media Fragments as a media-format independent, standard means of addressing media resources using URIs. Moreover, we explain how the HTTP protocol can be used and extended to serve Media Fragments and what the impact is for current Web-enabled media formats. 相似文献
Antipatterns are poor design choices that are conjectured to make object-oriented systems harder to maintain. We investigate
the impact of antipatterns on classes in object-oriented systems by studying the relation between the presence of antipatterns
and the change- and fault-proneness of the classes. We detect 13 antipatterns in 54 releases of ArgoUML, Eclipse, Mylyn, and
Rhino, and analyse (1) to what extent classes participating in antipatterns have higher odds to change or to be subject to
fault-fixing than other classes, (2) to what extent these odds (if higher) are due to the sizes of the classes or to the presence
of antipatterns, and (3) what kinds of changes affect classes participating in antipatterns. We show that, in almost all releases
of the four systems, classes participating in antipatterns are more change-and fault-prone than others. We also show that
size alone cannot explain the higher odds of classes with antipatterns to underwent a (fault-fixing) change than other classes.
Finally, we show that structural changes affect more classes with antipatterns than others. We provide qualitative explanations
of the increase of change- and fault-proneness in classes participating in antipatterns using release notes and bug reports.
The obtained results justify a posteriori previous work on the specification and detection of antipatterns and could help
to better focus quality assurance and testing activities. 相似文献