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81.
Can an electronic portfolio that is both a multimedia container for student work and a tool to support key learning processes have a positive impact on the literacy practices and self-regulated learning skills of students? This article presents the findings of a yearlong study conducted in three Canadian provinces during the 2007–2008 school year initially involving 32 teachers and 388 students. Due to varying levels of implementation our final data set included 14 teachers and 296 students. Using a non-equivalent pre-test/post-test design, we found that grade 4–6 students who were in classrooms where the teacher provided regular and appropriate use of the electronic portfolio tool ePEARL (i.e., medium–high implementation condition, n = 7 classrooms and 121 students), compared to control students (n = 7 classrooms and 175 students) who did not use ePEARL, showed significant improvements (p < .05) in their writing skills on a standardized literacy measure (i.e., the constructed response subtest of the Canadian Achievement Test-4th ed.) and certain metacognitive skills measured via student self-report. The results of this study indicate that teaching with ePEARL has positive impacts on students’ literacy and self-regulated learning skills when the tool is used regularly and integrated into classroom instruction.  相似文献   
82.
A sense of ‘we‐ness’– enacted through collective identity and culture – is both crucial in online, remote contexts, and particularly difficult to develop in such settings. Using Wittgenstein's concept of language games, we examine how participants of two online forums construct collective identity and culture through their discursive practices. We suggest a strong performative interpretation of the notion of language games, i.e. members of a community produce a sense of we‐ness through their participation in the language game while also defining their expected behaviours and actions. We illustrate how the notion of language games offers an approach for researching and analysing the emergence of collective identity and culture in online forums.  相似文献   
83.
A theoretical model of professional identification is developed and empirically examined as a means to understanding information technology (IT) workers’ attachment to the IT profession. Professional identification represents oneness with or belonging to a profession and provides a unique means of investigating and evaluating the IT profession. Results from a survey of 305 IT workers indicate that professional identification is directly impacted by three factors: (1) the individual's need for professional identification; (2) the individual's perceived similarity to others in the IT profession; and (3) the individual's perceptions of the IT profession, signifying the importance of internalization to identification. Professional identification is also indirectly impacted by the public's perception of the IT profession.  相似文献   
84.
Subspace sums for extracting non-random data from massive noise   总被引:1,自引:1,他引:0  
An algorithm is introduced that distinguishes relevant data points from randomly distributed noise. The algorithm is related to subspace clustering based on axis-parallel projections, but considers membership in any projected cluster of a given side length, as opposed to a particular cluster. An aggregate measure is introduced that is based on the total number of points that are close to the given point in all possible 2 d projections of a d-dimensional hypercube. No explicit summation over subspaces is required for evaluating this measure. Attribute values are normalized based on rank order to avoid making assumptions on the distribution of random data. Effectiveness of the algorithm is demonstrated through comparison with conventional outlier detection on a real microarray data set as well as on time series subsequence data.
Anne M. DentonEmail:
  相似文献   
85.
In this paper, we present a method for the temporal tracking of fluid flow velocity fields. The technique we propose is formalized within a sequential Bayesian filtering framework. The filtering model combines an Itô diffusion process coming from a stochastic formulation of the vorticity-velocity form of the Navier-Stokes equation and discrete measurements extracted from the image sequence. In order to handle a state space of reasonable dimension, the motion field is represented as a combination of adapted basis functions, derived from a discretization of the vorticity map of the fluid flow velocity field. The resulting nonlinear filtering problem is solved with the particle filter algorithm in continuous time. An adaptive dimensional reduction method is applied to the filtering technique, relying on dynamical systems theory. The efficiency of the tracking method is demonstrated on synthetic and real-world sequences.  相似文献   
86.
Modern interaction techniques like non-intrusive gestures provide means for interacting with distant displays and smart objects without touching them. We were interested in the effects of feedback modality (auditory, haptic or visual) and its combined effect with input modality on user performance and experience in such interactions. Therefore, we conducted two exploratory experiments where numbers were entered, either by gaze or hand, using gestures composed of four stroke elements (up, down, left and right). In Experiment 1, a simple feedback was given on each stroke during the motor action of gesturing: an audible click, a haptic tap or a visual flash. In Experiment 2, a semantic feedback was given on the final gesture: the executed number was spoken, coded by haptic taps or shown as text. With simultaneous simple feedback in Experiment 1, performance with hand input was slower but more accurate than with gaze input. With semantic feedback in Experiment 2, however, hand input was only slower. Effects of feedback modality were of minor importance; nevertheless, semantic haptic feedback in Experiment 2 showed to be useless at least without extensive training. Error patterns differed between both input modes, but again not dependent on feedback modality. Taken together, the results show that in designing gestural systems, choosing a feedback modality can be given a low priority; it can be chosen according to the task, context and user preferences.  相似文献   
87.
By using ICT in an innovative way, governments can improve the delivery of services and interaction with stakeholders. Open data is a way to help public organizations became more open and improve interaction with stakeholders. This paper aims to identify what are the public values enhancements acquired on smart city environment that discloses open data. We propose a conceptual model to analyze the smart city initiative. We contextualized the model taking a smart city domain by analyzing three related-initiatives that comprises open data in a smart city case carried at Rio de Janeiro Operations Center (COR) in Brazil by seven deep-interviewees directly involved - from inside and outside – in this case. The findings reveal evidences that open data initiatives contribute to enhance the delivery of public value in smart city contexts.  相似文献   
88.
The Quality Department of the French National Space Agency (CNES, Centre National d’Études Spatiales) wishes to design a writing guide based on the real and regular writing of requirements. As a first step in this project, the present article proposes a linguistic analysis of requirements written in French by CNES engineers. One of our goals is to determine to what extent they conform to several rules laid down in two existing Controlled Natural Languages (CNLs), namely the Simplified Technical English developed by the AeroSpace and Defense Industries Association of Europe and the Guide for Writing Requirements proposed by the International Council on Systems Engineering. Indeed, although CNES engineers are not obliged to follow any controlled language in their writing of requirements, we believe that language regularities are likely to emerge from this task, mainly due to the writers’ experience. We are seeking to identify these regularities in order to use them as a basis for a new CNL for the writing of requirements. The issue is approached using natural language processing tools to identify sentences that do not comply with the rules or contain specific linguistic phenomena. We further review these sentences to understand why the recommendations cannot (or should not) always be applied when specifying large-scale projects.  相似文献   
89.
One has a large computational workload that is “divisible” (its constituent tasks’ granularity can be adjusted arbitrarily) and one has access to p remote computers that can assist in computing the workload. How can one best utilize the computers? Two features complicate this question. First, the remote computers may differ from one another in speed. Second, each remote computer is subject to interruptions of known likelihood that kill all work in progress on it. One wishes to orchestrate sharing the workload with the remote computers in a way that maximizes the expected amount of work completed. We deal with three versions of this problem. The simplest version ignores communication costs but allows computers to differ in speed (a heterogeneous set of computers). The other two versions account for communication costs, first with identical remote computers (a homogeneous set of computers), and then with computers that may differ in speed. We provide exact expressions for the optimal work expectation for all three versions of the problem - via explicit closed-form expressions for the first two versions, and via a recurrence that computes this optimal value for the last, most general version.  相似文献   
90.
This paper presents a symbolic formalism for modeling and retrieving video data via the moving objects contained in the video images. The model integrates the representations of individual moving objects in a scene with the time-varying relationships between them by incorporating both the notions of object tracks and temporal sequences of PIRs (projection interval relationships). The model is supported by a set of operations which form the basis of a moving object algebra. This algebra allows one to retrieve scenes and information from scenes by specifying both spatial and temporal properties of the objects involved. It also provides operations to create new scenes from existing ones. A prototype implementation is described which allows queries to be specified either via an animation sketch or using the moving object algebra.  相似文献   
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