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The objectives of this article is to propose a new drying model for the second falling rate period known as the variable diffusion controlled period that follows after the first falling rate period and to propose a new method to determine the second critical moisture content that separates these two periods. Experimental work on paddy drying at minimum fluidization velocity was carried out in a rapid bin dryer. The effects of operating temperatures (60-120°C) and bed depths (2-6 cm) on the paddy drying characteristics were investigated. It was found that the normalized drying rate of paddy was proportional to the normalized moisture content in the first falling rate period but in the second falling rate period, the normalized drying rate of the material varies exponentially with the normalized moisture content. The different relationship between the normalized drying rate and the normalized moisture content in the first and second falling rate periods indicate that two different mechanism of moisture transport are at work. The new exponential model of the second falling rate period and the linear model of the first falling rate period were found to fit the experimental data very well. Derivation from variable diffusion equation shows that the linear model is the result of constant diffusion coefficient whereas the new exponential model is the result of linear diffusion coefficient. This also implies that the first falling rate period is a constant diffusion controlled period and the second falling rate period is a variable diffusion controlled period. In addition, drying kinetics data of a drying process that fits the exponential model over a very slow drying period will show that the drying process is under the effect of a linear diffusion coefficient. It was also found that the proposed new method to determine the second critical moisture content that distinguishes between the first and second falling rate periods by using a sudden change in the value of the drying rate gradient to a much lower value at that point is more rigorous and yet simpler than the method of determining the specific location of the receding drying boundary since it is based on the behavior of the actual drying kinetic data.  相似文献   
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Neural Computing and Applications - Hand pose tracking is essential in sign languages. An automatic recognition of performed hand signs facilitates a number of applications, especially for people...  相似文献   
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Neural Computing and Applications - This paper introduces the use of the one-dimensional convolutional neural network (1D-CNN) for end-to-end EEG decoding with application towards a BCI system with...  相似文献   
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Regulatory B (Breg) cells are endowed with immune suppressive functions. Various human and murine Breg subtypes have been reported. While interleukin (IL)-10 intracellular staining remains the most reliable way to identify Breg cells, this technique hinders further essential functional studies. Recent findings suggest that CD9 is an effective surface marker of murine IL-10 competent Breg cells. However, the stability of CD9 and its relevance as a unique marker for human Breg cells, which have been widely characterized as CD24hiCD38hi, have not been investigated. Here, we demonstrate that CD9 expression is sensitive to in vitro B cell stimulations. CD9 expression could either be re-expressed or downregulated in purified CD9-negative B cells and CD9-positive B cells, respectively. We found no significant differences in the Breg differentiation capacity of the CD9-negative and CD9-positive B cells. Furthermore, CD9-positive B cells co-express CD40 and CD86, suggesting their nature as B cell activation or co-stimulatory molecules, rather than regulatory ones. Therefore, we report the relatively unstable CD9 as a distinct surface molecule, indicating the need for further research for a more reliable marker to purify human Breg cells.  相似文献   
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Monitoring Quality of Service (QoS) compliance is an important procedure in web service environment. It determines whether users’ expectations are met, and becomes the vital factor for them to decide whether to continue paying for the service or not. The monitoring is performed by checking the actual services performance against the QoS stated in Service Level Agreement (SLA). In relation to that, the need for monitoring vague QoS specifications in SLA has become more apparent nowadays. This paper reviews the published literature on web services QoS monitoring. A total of 60 selected articles were systematically analyzed. There were 23 of the articles selected through restrictive search criteria while the other 37 were selected based on unrestrictive search criteria. The review shows that little evidence exists on monitoring vague QoS specifications of web services. Providing ability for monitoring QoS that is specified vaguely in SLA could give new insights and implications to web services field. This paper concludes with some recommended future works to construct the theory and perform the empirical research.  相似文献   
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Polypropylene (PP) hybrid composites have been produced by compounding two types of mineral fillers, viz., talc and kaolin with PP copolymer using a twin screw extruder. The PP hybrid composite was injection‐molded into dumbbell specimen for tensile, flexural, and impact properties characterizations. MFI and SEM studies were used to characterize the flow and morphological properties of the PP hybrid composites. The result shows that most of the hybrid composites showed a significant decrease in flow, tensile, flexural, and impact properties compared with the single filler‐filled PP composites. However, a hybridization effect was seen for the PPT20K10 hybrid composites, through the synergistic coalescence of positive characteristics from 20 wt % of talc and 10 wt % of kaolin. This hybrid formulation have given an economically advantageous material with the mechanical properties (tensile, flexural, and impact) comparable to those of the talc‐filled PP composites. © 2007 Wiley Periodicals, Inc. J Appl Polym Sci 104: 434–441, 2007  相似文献   
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Outdoor rendering is an attractive topic in computer graphics. In this paper our main concern is to reveal the interaction between sky color and virtual objects in Mixed Reality environments. Although registration and tracking are two of the main issues in building effective Augmented Reality (AR) systems the creation of more realistic virtual objects indistinguishable from their real-world counterparts is our target which is currently the ultimate goal in AR. Two classes of sky color generation are employed to reveal the outdoor-element interaction. Virtual Sky Modelling (VSM) based on the Perez Model is capable of generating the sky color in a specific location, date and time. The second technique is to generate a virtual model based on the real image of the sky which is called in this paper Real Sky Modelling (RSM). Subsequently, preprocessing of the sky color bleeding is based on the radiosity technique to give the sky color effect to the virtual objects as well as the real ones. Through designing a test AR set-up and applying software and hardware the goal of a robust generation of realistic virtual objects with effect of sky color is achieved.  相似文献   
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Implementation of shadows is crucial to enhancement of images in AR environments. Without shadows, virtual objects would look floating over the scene resulting in unrealistic rendering of AR environments. Casting hard shadows would provide only spatial information while soft shadows help improve realism of AR environments. Several algorithms have been proposed to render realistic shadows which often incurred high computational costs. Little attention has been directed towards the balanced trade-off between shadow quality and computational costs. In this study, two approaches are proposed: Quadratic Spline Interpolation (QSI) to soften the outline of the shadow and Detail Multi-Layer (DML) technique to optimize the volume of computations for the generation of soft shadows based on real light sources. QSI estimates boarder hard shadow samples while DML involves three main phases: real light sources estimation, soft shadow production and reduction of the complexity of 3-Dimensional objects’ shadows. To be more precise, a reflective hemisphere is used to capture real light and to create an environment map. The Median Cut algorithm is implemented to locate the direction of real light sources on the environment map. Subsequently, the original hard shadows are retrieved and a sample of multilayer hard shadows is produced where each layer has its unique size and colour. These layers overlap to produce soft shadows based on the real light sources’ directions. Finally, the Level of Details (LOD) algorithm is implemented to increase the efficiency of soft shadows by decreasing the complexity of vertex transformations. The proposed technique is tested using three samples of multilayer hard shadows with varying numbers of light sources generated from the Median Cut algorithm. The experimental results show that the proposed technique successfully produces realistic soft shadows at low computational costs.  相似文献   
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