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101.
Mauthe Andreas Garcia Francisco Hutchison David Yeadon Nicholas 《Multimedia Tools and Applications》2001,13(3):285-306
Multimedia group applications often operate in an environment where the various participants are located on systems and communication links with different capabilities. Mechanisms are required that ensure full-quality media for high-performance workstations but lower-quality media for playout at low-end systems. QoS filters have been proposed as a way to adapt QoS to the user specified level by changing the structure of a media stream in a well defined way. Resource reservation and QoS filter instantiation should be closely integrated since both represent one particular aspect of the provision of individualistic QoS for heterogeneous users in multipeer communications. The Internet reservation protocol RSVP is receiver oriented and allows each receiver to specify its resource requirements. However, no actual mechanisms are defined that adapt the data stream to the receiver specified QoS requirements.In this paper we present an enhanced version of RSVP (called RSVP++) that integrates resource reservation and QoS filter control. In order to achieve this integration we extend the RSVP functional model and define a new QoS service class. RSVP++ can coexist with common RSVP systems, thus, openness and interoperability of the system are ensured. 相似文献
102.
103.
Andreas Holmström Fredrik Larsson Kenneth Runesson Stefan Edlund 《Structural and Multidisciplinary Optimization》2008,35(1):69-77
At the development of commercial vehicles, it is necessary to develop cost-optimized components with respect to their entire
lifetime. This requires a product development process that utilizes the possibility to simulate the product performance using
modeling of different degrees of sophistication at any predefined level-of-detail (LOD). For example, the mechanical properties
of a cast component depend strongly on the casting process, the simulation of which requires complex modeling at a high LOD.
In this article, we propose an optimization strategy that is based on the LOD concept to develop cost-effective components.
A sizing optimization of a cast model component is carried out with respect to both the mechanical and thermal response to
exemplify the process. In particular, a (novel) global measure of the temperature in energy norm is introduced as an indicator
of the “production fitness” to ensure high quality of the material properties. This measure is the thermal counterpart of
the well-accepted mechanical strain energy. 相似文献
104.
105.
Photorealistic visualization of a huge number of individual filaments like in the case of hair, fur, or knitwear is a challenging task: Explicit rendering approaches for simulating radiance transfer at a filament get totally impracticable with respect to rendering performance and it is also not obvious how to derive efficient scattering functions for different levels of (geometric) abstraction or how to deal with very complex scattering mechanisms. We present a novel uniform formalism for light scattering from filaments in terms of radiance, which we call the bidirectional fiber scattering distribution function (BFSDF). We show that previous specialized approaches, which have been developed in the context of hair rendering, can be seen as instances of the BFSDF. Similar to the role of the BSSRDF for surface scattering functions, the BFSDF can be seen as a general approach for light scattering from filaments, which is suitable for deriving approximations in a canonic and systematic way. For the frequent cases of distant light sources and observers, we deduce an efficient far field approximation (bidirectional curve scattering distribution function, BCSDF). We show that on the basis of the BFSDF, parameters for common rendering techniques can be estimated in a non-ad-hoc, but physically-based way 相似文献
106.
Anna Korzynska Wojciech Strojny Andreas Hoppe David Wertheim Pawel Hoser 《Pattern Analysis & Applications》2007,10(4):301-319
This paper describes a segmentation method combining a texture based technique with a contour based method. The technique
is designed to enable the study of cell behaviour over time by segmenting brightfield microscope image sequences. The technique
was tested on artificial images, based on images of living cells and on real sequences acquired from microscope observations
of neutrophils and lymphocytes as well as on a sequence of MRI images. The results of the segmentation are compared with the
results of the watershed and snake segmentation methods. The results show that the method is both effective and practical.
相似文献
Anna KorzynskaEmail: |
107.
Priv. Doz. Dr. Horst Treiblmaier Univ. Ass. Dr. Andreas Strebinger 《WIRTSCHAFTSINFORMATIK》2006,48(2):87-95
We analyze the influence of B2C e-commerce on IT structure and brand architecture based on conceptual considerations, a case study and an empirical survey. We first discuss the changes in transaction costs that are induced by B2C e-commerce. The effects of B2C e-commerce on IT structure and brand architecture, which are anticipated from a transaction cost perspective, are illustrated using a case study from the tourism industry. We conducted a quantitative study among 101 chief information officers (CIOs) and chief marketing officers (CMOs) from the most important consumer brand companies in Austria. The results of a correspondence analysis show that a high importance of e-commerce triggers a typical bundle of changes in IT structure and brand architecture, which point toward a stronger integration within and between these two structural elements. We therefore conclude that B2C e-commerce calls for a better coordination of those measures that impact IT structure and brand architecture. 相似文献
108.
3D distance fields: a survey of techniques and applications 总被引:2,自引:0,他引:2
Jones MW Baerentzen JA Sramek M 《IEEE transactions on visualization and computer graphics》2006,12(4):581-599
A distance field is a representation where, at each point within the field, we know the distance from that point to the closest point on any object within the domain. In addition to distance, other properties may be derived from the distance field, such as the direction to the surface, and when the distance field is signed, we may also determine if the point is internal or external to objects within the domain. The distance field has been found to be a useful construction within the areas of computer vision, physics, and computer graphics. This paper serves as an exposition of methods for the production of distance fields, and a review of alternative representations and applications of distance fields. In the course of this paper, we present various methods from all three of the above areas, and we answer pertinent questions such as How accurate are these methods compared to each other? How simple are they to implement?, and What is the complexity and runtime of such methods? 相似文献
109.
Time-Constrained Keyframe Selection Technique 总被引:1,自引:0,他引:1
In accessing large collections of digitized videos, it is often difficult to find both the appropriate video file and the portion of the video that is of interest. This paper describes a novel technique for determining keyframes that are different from each other and provide a good representation of the whole video. We use keyframes to distinguish videos from each other, to summarize videos, and to provide access points into them. The technique can determine any number of keyframes by clustering the frames in a video and by selecting a representative frame from each cluster. Temporal constraints are used to filter out some clusters and to determine the representative frame for a cluster. Desirable visual features can be emphasized in the set of keyframes. An application for browsing a collection of videos makes use of the keyframes to support skimming and to provide visual summaries. 相似文献
110.
Humans manage to adapt learned movements very quickly to new situations by generalizing learned behaviors from similar situations. In contrast, robots currently often need to re-learn the complete movement. In this paper, we propose a method that learns to generalize parametrized motor plans by adapting a small set of global parameters, called meta-parameters. We employ reinforcement learning to learn the required meta-parameters to deal with the current situation, described by states. We introduce an appropriate reinforcement learning algorithm based on a kernelized version of the reward-weighted regression. To show its feasibility, we evaluate this algorithm on a toy example and compare it to several previous approaches. Subsequently, we apply the approach to three robot tasks, i.e., the generalization of throwing movements in darts, of hitting movements in table tennis, and of throwing balls where the tasks are learned on several different real physical robots, i.e., a Barrett WAM, a BioRob, the JST-ICORP/SARCOS CBi and a Kuka KR?6. 相似文献