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81.
C. Mattar J. C. Jiménez-Muñoz A. Santamaría-Artigas L. Olivera-Guerra J. A. Sobrino 《International journal of remote sensing》2015,36(19-20):5045-5060
This paper presents the Global Atmospheric Profiles derived from Reanalysis Information (GAPRI) database, which was designed for earth surface temperature retrieval. GAPRI is a comprehensive compilation of selected atmospheric vertical profiles at global scale which can be used for radiative transfer simulation in order to obtain generalized algorithms to estimate land surface temperature (LST). GAPRI includes information on geopotential height, atmospheric pressure, air temperature, and relative humidity derived from the European Centre for Medium-Range Weather Forecasts Re-Analysis data from year 2011. The atmospheric profiles are structured for 29 vertical levels and extracted from a global spatial grid of about 0.75° × 0.75° latitude–longitude with a temporal resolution of 6 hours. The selection method is based in the extraction of clear sky profiles over different atmospheric weather conditions such as tropical, mid-latitude summer, subarctic, and arctic, while also considering sea and land areas and day- and night-time conditions. The GAPRI database was validated by comparing land and sea surface temperature values derived from it to those obtained using other existing atmospheric profile databases and in situ measurements. Moreover, GAPRI was also compared to previous radiosonde atmospheric profiles using simulated split-window algorithms. Results show good agreement between GAPRI and previous atmospheric databases, thus demonstrating the potential of GAPRI for studies related to forward simulations in the thermal infrared range. GAPRI is a freely available database that can be modified according to the user’s needs and local atmospheric conditions. 相似文献
82.
Mar Arenas-Parra Amelia Bilbao-Terol Mariano Jiménez 《Soft Computing - A Fusion of Foundations, Methodologies and Applications》2016,20(6):2341-2352
This paper proposes a pragmatic model for multi-objective decision-making processes involving clusters of objectives which have a decisional meaning for the decision maker (DM). We provide the DMs with a comfortable tool that allows them to express their preferences both by comparing criteria of the same cluster and via the comparison between the different clusters. In standard goal programming the importance of the goals is modeled by the introduction of preferential weights or/and the incorporation of pre-emptive priorities. However, in many cases the DM is not able to establish a precise preference structure. Even in the case of precise weights the solution does not match necessarily the relative weights or, in the case of precise pre-emptive priority, the result could be very restrictive. In order to overcome these drawbacks, in this paper the normalized unwanted deviations are interpreted in terms of achievement degrees of the goals and fuzzy relations are used to model the relative importance of the goals. Thus, we show how several methodologies from the fuzzy goal programming literature can be tailored for solving standard GP problems. We apply this new modeling to problems where there is a “natural” clustering between goals of the same class. We address this situation by solving two phases; in the first one each class is handled separately taking into account the hierarchy of their goals and, in the second phase, we integrate the results of the first phase and the imprecise hierarchy of the different classes. We formulate a new goal programming model called as sequential goal programming with fuzzy hierarchy model. Because many real situations involve decision making in this environment, our proposal can be a useful tool of broad application. A numerical example illustrates the methodology. 相似文献
83.
This paper proposes an end-to-end learning from demonstration framework for teaching force-based manipulation tasks to robots. The strengths of this work are manyfold. First, we deal with the problem of learning through force perceptions exclusively. Second, we propose to exploit haptic feedback both as a means for improving teacher demonstrations and as a human–robot interaction tool, establishing a bidirectional communication channel between the teacher and the robot, in contrast to the works using kinesthetic teaching. Third, we address the well-known what to imitate? problem from a different point of view, based on the mutual information between perceptions and actions. Lastly, the teacher’s demonstrations are encoded using a Hidden Markov Model, and the robot execution phase is developed by implementing a modified version of Gaussian Mixture Regression that uses implicit temporal information from the probabilistic model, needed when tackling tasks with ambiguous perceptions. Experimental results show that the robot is able to learn and reproduce two different manipulation tasks, with a performance comparable to the teacher’s one. 相似文献
84.
Ben W. Morrison Mark W. Wiggins Glenn Porter 《International journal of human-computer interaction》2013,29(4):297-316
This study examined trainee crime-scene investigators' preference for, and accuracy in using, four different computer-based decision support interface designs, each of which incorporated a different reduced processing information acquisition strategy. The interfaces differed on the basis of the number of options that could be considered simultaneously and the level of control that could be exercised over the number and sequence in which feature values were accessed. Forty trainee investigators completed six decision scenarios in which they were asked to acquire information and formulate a decision by selecting one of three options. The study comprised two phases, the first of which involved familiarizing participants with each of the four interface designs and collecting performance and subjective data. The second phase involved trainees selecting one of the four interfaces to engage in a fifth and sixth decision scenario involving high or low levels of time-pressure. The results indicated that the “all options, full control” interface was the preferred option in the low time-pressure condition. Although the strategy remained the most frequently selected in the high time-pressure condition, this preference was not significant. It was concluded that the perceptions of difficulty and the degree of user control over information acquisition were more important than perceived efficiency in the selection of computer-based interface designs. The outcomes have implications for the design of decision support systems. 相似文献
85.
Manuela Ruiz-Montiel Javier Boned Juan Gavilanes Eduardo Jiménez Lawrence Mandow José-Luis Pérez-de-la-Cruz 《Advanced Engineering Informatics》2013,27(2):230-245
Shape grammars are a powerful and appealing formalism for automatic shape generation in computer-based design systems. This paper presents a proposal complementing the generative power of shape grammars with reinforcement learning techniques. We use simple (naive) shape grammars capable of generating a large variety of different designs. In order to generate those designs that comply with given design requirements, the grammar is subject to a process of machine learning using reinforcement learning techniques. Based on this method, we have developed a system for architectural design, aimed at generating two-dimensional layout schemes of single-family housing units. Using relatively simple grammar rules, we learn to generate schemes that satisfy a set of requirements stated in a design guideline. Obtained results are presented and discussed. 相似文献
86.
Andrew Morrison Geska Helena Andersson Robert Brečević Synne Skjulstad 《Digital Creativity》2013,24(1-2):3-20
The metaphor of plasma is taken up to present and discuss movement and engagement by participants in mixed reality installation arts. Two works involving full body video portraits exhibited through large plasma screens in a variety of public settings are covered. Machinic mediations of video realism are considered in terms of embodied interaction in which viewer-participants contribute to the ‘disquiet’ of gendered figuring. Processural, proximal and personal aspects of responsive engagement are discussed. This is extended to performativity that may lead us to critical reflection of our own actions and responses in mixed reality arts. 相似文献
87.
In this paper, a fuzzy logic controller (FLC) based variable structure control (VSC) is presented. The main objective is to obtain an improved performance of highly non‐linear unstable systems. New functions for chattering reduction and error convergence without sacrificing invariant properties are proposed. The main feature of the proposed method is that the switching function is added as an additional fuzzy variable and will be introduced in the premise part of the fuzzy rules; together with the state variables. In this work, a tuning of the well known weighting parameters approach is proposed to optimize local and global approximation and modelling capability of the Takagi‐Sugeno (T‐S) fuzzy model to improve the choice of the performance index and minimize it. The main problem encountered is that the T‐S identification method can not be applied when the membership functions are overlapped by pairs. This in turn restricts the application of the T‐S method because this type of membership function has been widely used in control applications. The approach developed here can be considered as a generalized version of the T‐S method. An inverted pendulum mounted on a cart is chosen to evaluate the robustness, effectiveness, accuracy and remarkable performance of the proposed estimation approach in comparison with the original T‐S model. Simulation results indicate the potential, simplicity and generality of the estimation method and the robustness of the chattering reduction algorithm. In this paper, we prove that the proposed estimation algorithm converge the very fast, thereby making it very practical to use. The application of the proposed FLC‐VSC shows that both alleviation of chattering and robust performance are achieved. 相似文献
88.
Basil Mohammed Al-Hadithi Antonio Javier Barragán José Manuel Andújar Agustín Jiménez 《Applied Soft Computing》2013,13(12):4802-4812
In this paper, a fuzzy based Variable Structure Control (VSC) with guaranteed stability is presented. The main objective is to obtain an improved performance of highly non-linear unstable systems. The main contribution of this work is that, firstly, new functions for chattering reduction and error convergence without sacrificing invariant properties are proposed, which is considered the main drawback of the VSC control. Secondly, the global stability of the controlled system is guaranteed.The well known weighting parameters approach, is used in this paper to optimize local and global approximation and modeling capability of T-S fuzzy model.A one link robot is chosen as a nonlinear unstable system to evaluate the robustness, effectiveness and remarkable performance of optimization approach and the high accuracy obtained in approximating nonlinear systems in comparison with the original T-S model. Simulation results indicate the potential and generality of the algorithm. The application of the proposed FLC-VSC shows that both alleviation of chattering and robust performance are achieved with the proposed FLC-VSC controller. The effectiveness of the proposed controller is proven infront of disturbances and noise effects. 相似文献
89.
草体作为自然场景的一种重要组成元素,其数量众多、覆盖范围广,因此很难实现实时绘制,大规模草地场景真实感模拟已成为计算机图形学中研究的热点和难点之一.文中对20多年来草地场景真实感模拟技术的发展情况进行综述,分别从绘制技术、LOD表达、动态模拟以及业界现状等几个方面做了比较深入的介绍,分析并比较了一些典型方法的基本原理和优缺点;最后对该领域未来的发展趋势进行了展望. 相似文献
90.
Multi-Class Segmentation with Relative Location Prior 总被引:2,自引:0,他引:2
Stephen Gould Jim Rodgers David Cohen Gal Elidan Daphne Koller 《International Journal of Computer Vision》2008,80(3):300-316
Multi-class image segmentation has made significant advances in recent years through the combination of local and global features.
One important type of global feature is that of inter-class spatial relationships. For example, identifying “tree” pixels
indicates that pixels above and to the sides are more likely to be “sky” whereas pixels below are more likely to be “grass.”
Incorporating such global information across the entire image and between all classes is a computational challenge as it is
image-dependent, and hence, cannot be precomputed.
In this work we propose a method for capturing global information from inter-class spatial relationships and encoding it as
a local feature. We employ a two-stage classification process to label all image pixels. First, we generate predictions which
are used to compute a local relative location feature from learned relative location maps. In the second stage, we combine
this with appearance-based features to provide a final segmentation. We compare our results to recent published results on
several multi-class image segmentation databases and show that the incorporation of relative location information allows us
to significantly outperform the current state-of-the-art. 相似文献