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101.
Color is a powerful visual cue in many computer vision applications such as image segmentation and object recognition. However, most of the existing color models depend on the imaging conditions that negatively affect the performance of the task at hand. Often, a reflection model (e.g., Lambertian or dichromatic reflectance) is used to derive color invariant models. However, this approach may be too restricted to model real-world scenes in which different reflectance mechanisms can hold simultaneously.  相似文献   
102.
Skin colour detection is a technique very used in most of face detectors to find faces in images or videos. However, there is not a common opinion about which colour space is the best choice to do this task. Therefore, the motivation for our study is to discover which colour model is the best option to build an efficient face detector which can be embedded in a functional face recognition system. We have studied 10 of the most common and used colour spaces doing different comparisons among them, in order to know which one is the best option for human skin colour detection. In concrete, we have studied the models: RGB, CMY, YUV, YIQ, YPbPr, YCbCr, YCgCr, YDbDr, HSV—or HSI—and CIE-XYZ. To make the comparison among them, we have used 15 truth images where the skin colour of a face is clearly separated from the rest of the image (background, eyes, lips, hair, etc.). Thus we can compare at level pixel each colour model, doing a detailed study of each format. We present the final conclusions comparing different results, such as: right detections, false positives and false negatives for each colour space. According to the obtained results, the most appropriate colour spaces for skin colour detection are HSV model (the winner in our study), and the models YCgCr and YDbDr.  相似文献   
103.
This paper addresses the solution of smooth trajectory planning for industrial robots in environments with obstacles using a direct method, creating the trajectory gradually as the robot moves. The presented method deals with the uncertainties associated with the lack of knowledge of kinematic properties of intermediate via‐points since they are generated as the algorithm evolves looking for the solution. Several cost functions are also proposed, which use the time that has been calculated to guide the robot motion. The method has been applied successfully to a PUMA 560 robot and four operational parameters (execution time, computational time, distance travelled and number of configurations) have been computed to study the properties and influence of each cost function on the trajectory obtained. Copyright © 2010 John Wiley and Sons Asia Pte Ltd and Chinese Automatic Control Society  相似文献   
104.
This article proposes an optimization–simulation model for planning the transport of supplies to large public infrastructure works located in congested urban areas. The purpose is to minimize their impact on the environment and on private transportation users on the local road network. To achieve this goal, the authors propose and solve an optimization problem for minimizing the total system cost made up of operating costs for various alternatives for taking supplies to the worksite and the costs supported by private vehicle users as a result of increased congestion due to the movement of heavy goods vehicles transporting material to the worksite. The proposed optimization problem is a bi-level Math Program model. The upper level defines the total cost of the system, which is minimized taking into account environmental constraints on atmospheric and noise pollution. The lower level defines the optimization problem representing the private transportation user behavior, assuming they choose the route that minimizes their total individual journey costs. Given the special characteristics of the problem, a heuristic algorithm is proposed for finding optimum solutions. Both the model developed and the specific solution algorithm are applied to the real case of building a new port at Laredo (Northern Spain). A series of interesting conclusions are obtained from the corresponding sensitivity analysis.  相似文献   
105.
We demonstrate a technique to recirculate liquids in a microfluidic channel by alternating predominance of centrifugal and capillary forces to rapidly bring the entire volume of a liquid sample to within one diffusion length, δ, of the surface, even for sample volumes hundreds of times the product of δ and the geometric device area. This is accomplished by repetitive, random sampling of an on-disc sample reservoir to form a thin fluid layer of thickness δ in a microchannel, maintaining contact for the diffusion time, then rapidly exchanging the fluid layer for a fresh aliquot by disc rotation and stoppage. With this technique, liquid volumes of microlitres to millilitres can be handled in many sizes of microfluidic channels, provided the channel wall with greatest surface area is hydrophilic. We present a theoretical model describing the balance of centrifugal and capillary forces in the device and validate the model experimentally.  相似文献   
106.
Massive convolution is the basic operation in multichannel acoustic signal processing. This field has experienced a major development in recent years. One reason for this has been the increase in the number of sound sources used in playback applications available to users. Another reason is the growing need to incorporate new effects and to improve the hearing experience. Massive convolution requires high computing capacity. GPUs offer the possibility of parallelizing these operations. This allows us to obtain the processing result in much shorter time and to free up CPU resources. One important aspect lies in the possibility of overlapping the transfer of data from CPU to GPU and vice versa with the computation, in order to carry out real-time applications. Thus, a synthesis of 3D sound scenes could be achieved with only a peer-to-peer music streaming environment using a simple GPU in your computer, while the CPU in the computer is being used for other tasks. Nowadays, these effects are obtained in theaters or funfairs at a very high cost, requiring a large quantity of resources. Thus, our work focuses on two mains points: to describe an efficient massive convolution implementation and to incorporate this task to real-time multichannel-sound applications.  相似文献   
107.
This paper presents a parameterized shared-memory scheme for parameterized metaheuristics. The use of a parameterized metaheuristic facilitates experimentation with different metaheuristics and hybridation/combinations to adapt them to the particular problem we are working with. Due to the large number of experiments necessary for the metaheuristic selection and tuning, parallelism should be used to reduce the execution time. To obtain parallel versions of the metaheuristics and to adapt them to the characteristics of the parallel system, a unified parameterized shared-memory scheme is developed. Given a particular computational system and fixed parameters for the sequential metaheuristic, the appropriate selection of parameters in the unified parallel scheme eases the development of parallel efficient metaheuristics.  相似文献   
108.
Time series prediction is a complex problem that consists of forecasting the future behavior of a set of data with the only information of the previous data. The main problem is the fact that most of the time series that represent real phenomena include local behaviors that cannot be modelled by global approaches. This work presents a new procedure able to find predictable local behaviors, and thus, attaining a better level of total prediction. This new method is based on a division of the input space into Voronoi regions by means of Evolution Strategies. Our method has been tested using different time series domains. One of them that represents the water demand in a water tank, through a long period of time. The other two domains are well known examples of chaotic time series (Mackey-Glass) and natural phenomenon time series (Sunspot). Results prove that, in most of cases, the proposed algorithm obtain better results than other algorithms commonly used.  相似文献   
109.
In this paper, Bayesian network (BN) and ant colony optimization (ACO) techniques are combined in order to find the best path through a graph representing all available itineraries to acquire a professional competence. The combination of these methods allows us to design a dynamic learning path, useful in a rapidly changing world. One of the most important advances in this work, apart from the variable amount of pheromones, is the automatic processing of the learning graph. This processing is carried out by the learning management system and helps towards understanding the learning process as a competence-oriented itinerary instead of a stand-alone course. The amount of pheromones is calculated by taking into account the results acquired in the last completed course in relation to the minimum score required and by feeding this into the learning tree in order to obtain a relative impact on the path taken by the student. A BN is used to predict the probability of success, by taking historical data and student profiles into account. Usually, these profiles are defined beforehand; however, in our approach, some characteristics of these profiles, such as the level of knowledge, are classified automatically through supervised and/or unsupervised learning. By using ACO and BN, a fitness function, responsible for automatically selecting the next course in the learning graph, is defined. This is done by generating a path which maximizes the probability of each user??s success on the course. Therefore, the path can change in order to adapt itself to learners?? preferences and needs, by taking into account the pedagogical weight of each learning unit and the social behaviour of the system.  相似文献   
110.
The literature has frequently highlighted the usefulness of podcasting in higher education; however, there is an important gap between the theory on good practice in higher education and empirical studies about podcasting. With this in mind, we carried out an empirical study on an undergraduate degree course in Information Systems Management. The study consisted of the creation and broadcast of 13 podcasts, distributed over four months in which ninety distance students took part. The analysis follows the suggestions proposed in previous literature about the evaluation of technologies in a university learning environment. The findings, discussed within the framework of principles for good practice in higher education, suggest some interesting issues in distance courses, such as: (1) podcasting is a powerful tool as a complement to the traditional resources on a course, but not a substitute for them; (2) the characteristics of podcasting increase the impression of permanent contact between students and teachers, increasing students’ motivation; (3) the use of podcasting allows for a diverse range of student skills and learning methods. Other secondary findings are discussed and some suggestions for future research are proposed at the end of this paper.  相似文献   
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