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11.
Recent in vitro data show that neurons respond to input variance with varying sensitivities. Here we demonstrate that Hodgkin-Huxley (HH) neurons can operate in two computational regimes: one that is more sensitive to input variance (differentiating) and one that is less sensitive (integrating). A boundary plane in the 3D conductance space separates these two regimes. For a reduced HH model, this plane can be derived analytically from the V nullcline, thus suggesting a means of relating biophysical parameters to neural computation by analyzing the neuron's dynamical system.  相似文献   
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The Companion cognitive architecture supports experiments in achieving human-level intelligence. This article describes seven key design goals of Companions, relating them to properties of human reasoning and learning, and to engineering concerns raised by attempting to build large-scale cognitive systems. We summarize our experiences with Companions in two domains: test taking and game playing.  相似文献   
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Model-based feedback control of vibration in flexible structures can be complicated by the possibility that interaction with an external body occurs. If not accounted for, instability or poor performance may result. In this paper, a method is proposed for achieving robust vibration control of flexible structures under contact. The method uses robust linear state feedback, coupled with a state estimation scheme utilizing contact force measurement. Uncertain contact characteristics are modelled by a sector-bounded non-linear function, such that state feedback gains can be synthesized using a matrix inequality formulation of the Popov stability criterion. A separation theorem is used to establish a robust H2 cost bound for the closed loop system. Experimental results from a multi-mode flexible structure testbed confirm that vibration attenuation and stability can be maintained over a broad range of contact characteristics, in terms of compliance and clearance.  相似文献   
14.
This paper presents a new approach to improve tool selection for arbitrary shaped pockets based on an approximate polygon subdivision technique. The pocket is subdivided into smaller sub-polygons and tools are selected separately for each sub-polygon. A set of tools for the entire pocket is obtained based on both machining time and the number of tools used. In addition, the sub-polygons are sequenced to eliminate the requirement of multiple plunging operations. In process planning for pocket machining, selection of tool sizes and minimizing the number of plunging operations can be very important factors. The approach presented in this paper is an improvement over previous work in its use of a polygon subdivision strategy to improve the machining time as well as reducing the number of plunges. The implementation of this technique suggests that using a subdivision approach can reduce machining time when compared to solving for the entire polygonal region.  相似文献   
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We take a fresh look at strong probabilistic bisimulations for processes which exhibit both non-deterministic and probabilistic behaviour. We suggest that it is natural to interpret such processes as distributions over states in a probabilistic labelled transition system, a pLTS; this enables us to adapt the standard notion of contextual equivalence to this setting. We then prove that a novel form of bisimulation equivalence between distributions are both sound and complete with respect to this contextual equivalence. We also show that a very simple extension to HML, Hennessy–Milner Logic, provides finite explanations for inequivalences between distributions. Finally we show that our bisimulations between distributions in a pLTS are simply an alternative characterisation of a standard notion of probabilistic bisimulation equivalence, defined between states in a pLTS.  相似文献   
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In this paper we describe a verification system for multi-agent programs. This is the first comprehensive approach to the verification of programs developed using programming languages based on the BDI (belief-desire-intention) model of agency. In particular, we have developed a specific layer of abstraction, sitting between the underlying verification system and the agent programming language, that maps the semantics of agent programs into the relevant model-checking framework. Crucially, this abstraction layer is both flexible and extensible; not only can a variety of different agent programming languages be implemented and verified, but even heterogeneous multi-agent programs can be captured semantically. In addition to describing this layer, and the semantic mapping inherent within it, we describe how the underlying model-checker is driven and how agent properties are checked. We also present several examples showing how the system can be used. As this is the first system of its kind, it is relatively slow, so we also indicate further work that needs to be tackled to improve performance.  相似文献   
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