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21.
The current study investigates a case where the online learning procedure in three-dimensional (3D) technologically-advanced environments of the Web 2.0 is growing at an exponential rate. In this occasion it is highly imperative need to understand students’ interactions in this innovative mode of e-Education that requires from educators and scholars not only analysis conceptually, but also an empirically-driven optimization. The community of inquiry (CoI) model (or framework) consists to be as one of the most prominent multi-dimensional constructs that it is widely used to represent several distinct dimensions of social presence, teaching presence and cognitive presence, as a unique and fundamental theoretical concept to measure students’ interactions in contemporary electronic environments. Although, the effectiveness of these multi-dimensional constructs creates a dilemma to researchers who want the breadth and comprehensiveness of this model for the precision and clarity of users’ (instructors and students) dimensions with other motivational and learning variables. To address this dilemma, the current empirical study presents statistical analyses from the “trinity” constructs of the CoI model by utilizing correlation and hierarchical regression analyses with two fundamental motivational (computer self-efficacy and situational interest) and another one learning (academic self-concept) variables. This study goes one step further and introduces the conspicuously indisputable intervention of a virtual (V)CoI and its utilization in multi-user virtual worlds, like Second Life (SL). The study findings of one hundred thirty-five (135) participants who enrolled in several online sessions unveiled that the situational interest was the only significant predictor of social presence. The computer self-efficacy was not a significant predictor of the CoI model, while on the other hand academic self-concept was a significant predictor in a revamped attempt to validate the strong relationship among constructs within it. According to the aforementioned reasons, it can be surmised that the successful combination of the VCoI in Second Life, surpassing irrefutable and inherent shortcomings to a future-driven sustainable use and growth.  相似文献   
22.
We study a simple technique, originally presented by Herlihy (ACM Trans. Program. Lang. Syst. 15(5):745–770, 1993), for executing concurrently, in a wait-free manner, blocks of code that have been programmed for sequential execution and require significant synchronization in order to be performed in parallel. We first present an implementation of this technique, called Sim, which employs a collect object. We describe a simple implementation of a collect object from a single shared object that supports atomic Add (or XOR) in addition to read; this implementation has step complexity O(1). By plugging in to Sim this implementation, Sim exhibits constant step complexity as well. This allows us to derive lower bounds on the step complexity of implementations of several shared objects, like Add, XOR, collect, and snapshot objects, from LL/SC objects. We then present a practical version of Sim, called PSim, which is implemented in a real shared-memory machine. From a theoretical perspective, PSim has worse step complexity than Sim, its theoretical analog; in practice though, we experimentally show that PSim is highly-efficient: it outperforms several state-of-the-art lock-based and lock-free synchronization techniques, and this given that it is wait-free, i.e. that it satisfies a stronger progress condition than all the algorithms that it outperforms. We have used PSim to get highly-efficient wait-free implementations of stacks and queues.  相似文献   
23.
His paper presents a tool facilitating developers of user interfaces (UIs) to experience accessibility limitations that can be posed from various disabilities during the interaction of impaired users with their developments. In this respect, various aspects of visual, hearing, physical and cognitive impairments have been modelled through filters providing approximate, yet, realistic simulations over them. These filters have formed the basis for the developed tool, which can be used either on its own (as a standalone application), or be embedded in the NetBeans Integrated Development Environment. The tool, named DIAS, allows for impairment simulations to be performed over Java, mobile and web applications. Moreover, it integrates two of the most common assistive technologies (ATs), namely a screen reader and a magnifier. As a result, developers of UIs can not only experience how interaction would be affected from various impairments, but they can also understand how their developments would be perceived by impaired users through an AT. This work aims to provide an integrated, practical solution for impairment simulation, which could be easily adopted by developers, thus realistically increasing the possibilities for the future development of interactive applications that are more accessible to users with disabilities.  相似文献   
24.
Solvent free oxidation of benzyl alcohol was investigated in the absence of a base using Au catalysts prepared by sol immobilization on titania and carbon supports. Comparison between the Au supported catalysts revealed that activity and distribution of products was dependent on the nature of support and heat treatment. Specifically, heat pre-treatment of the Au catalysts has a beneficial effect in terms of activity, but is detrimental in terms of selectivity to the benzaldehyde. We conclude that sol immobilization is a suitable technique for preparing gold catalysts with small particle size and narrow particle size distributions and very high activity and selectivity for benzyl alcohol oxidation.  相似文献   
25.
Rapid 1,1-diphenyl-2-picrylhydrazyl (DPPH) tests are often applied to classify the scavenging activity of phenolic compounds (AH). Published analytical protocols differ in more than one experimental condition, and results for the relative order or magnitude of activity are often contradictory. In this work, parameters such as duration of test, [AH]/[DPPH] molar ratio, and solvent effects were examined and discussed. The test duration and the value of the [AH]/[DPPH] ratio did not influence the order of activity among tested antioxidants. Ethanol, commonly used as solvent in such tests, was compared with acetonitrile and tert-butyl alcohol. Solvent properties such as the ability to form hydrogen bonds with the AH seem to influence the level of the relative activity (%RSA). Higher %RSA values were observed in ethanol. The activity of the most polar compounds was affected the most, and in some cases (caffeic, dihydrocaffeic, and rosmarinic acids) the order of activity was changed owing to different kinetics. Standardization of the analytical protocol should include a 20-min reaction period and a molar ratio that permits attainment of a 60–80% RSA value for the most potent antioxidant. Solvent choice is critical for classifying activity. Safe classification can be based only on results from kinetic studies.  相似文献   
26.
The dynamic swelling behavior of poly(2-hydroxyethyl methacrylate-co-methyl methacrylate) and poly(2-hydroxyethyl methacrylate-co-N-vinyl-2-pyrrolidone) in water was followed at 37°C. The results were analyzed in terms of a simple non-Fickian transport equation, which expresses the fractional penetrant uptake as an exponential function of the diffusion time. The exponent n, which indicates Fickian or non-Fickian transport mechanism, was correlated to the content of the more hydrophilic component of the copolymer. Photomicrographs obtained with polarized light offer new information about the position and movement of the penetrant front in glassy, hydrophilic polymers.  相似文献   
27.
Universal Access in the Information Society - We present an investigation of the systematic differences in upper limb motor skills between children with learning disabilities (LDs) and children...  相似文献   
28.
The purpose of the present work was the investigation and characterization of the quality of air in a thermal spray industry, in Greece. The activities that take place in the specific facility, as well as in most other similar industries, include thermal spraying and several mechanical and metallurgical tasks that generate airborne particles, such as grit-blasting, cutting and grinding of metallic components. Since the main focus of this work was the workers exposure to airborne particles and heavy metals, portable air samplers with quartz fiber filters, were used daily for 8 h. Three samplers, carried from different employees, were used for a period of 1 month. Results showed that both particles and heavy metals concentrations were low, even in the production site, which was the most susceptible area. The only exceptions were observed in the case of cleaning and maintenance activities in the thermal spray booth and in the case of spraying outside the booth. The main reason for the low concentrations is the fact that most of the activities that could produce high-particle concentrations are conducted in closed, well-ventilated systems. Statistical elaboration of results showed that particles are correlated with Ni, Cu, Co. The same conclusion is extracted for Fe, Mn. These correlations indicate possible common sources.  相似文献   
29.
30.
Falls have been reported as the leading cause of injury-related visits to emergency departments and the primary etiology of accidental deaths in elderly. Thus, the development of robust home surveillance systems is of great importance. In this article, such a system is presented, which tries to address the fall detection problem through visual cues. The proposed methodology utilizes a fast, real-time background subtraction algorithm, based on motion information in the scene and pixels intensity, capable to operate properly in dynamically changing visual conditions, in order to detect the foreground object. At the same time, it exploits 3D space’s measures, through automatic camera calibration, to increase the robustness of fall detection algorithm which is based on semi-supervised learning approach. The above system uses a single monocular camera and is characterized by minimal computational cost and memory requirements that make it suitable for real-time large scale implementations.  相似文献   
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