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51.
Boolean games have been developed as a paradigm for modelling societies of goal-directed agents. In boolean games agents exercise control over propositional variables and strive to achieve a goal formula whose realization might require the opponents’ cooperation. The presence of agents that are goal-directed makes it difficult for an external authority to be able to remove undesirable properties that are inconsistent with agents’ goals, as shown by recent contributions in the multi-agent literature. What this paper does is to analyse the problem of regulation of goal-direct agents from within the system, i.e., what happens when agents themselves are given the chance to negotiate the strategies to be played with one another. Concretely, we introduce endogenous games with goals, obtained coupling a general model of goal-directed agents (strategic games with goals) with a general model of pre-play negotiations (endogenous games) coming from game theory. Strategic games with goals are shown to have a direct correspondence with strategic games (Proposition 1) but, when side-payments are allowed in the pre-play phase, display a striking imbalance (Proposition 4). The effect of side-payments can be fully simulated by taxation mechanisms studied in the literature (Proposition 7), yet we show sufficient conditions under which outcomes can be rationally sustained without external intervention (Proposition 5). Also, integrating taxation mechanisms and side-payments, we are able to transform our starting models in such a way that outcomes that are theoretically sustainable thanks to a pre-play phase can be actually sustained even with limited resources (Proposition 8). Finally, we show how an external authority incentivising a group of agents can be studied as a special agent of an appropriately extended endogenous game with goals (Proposition 11).  相似文献   
52.
This paper deals with a signal‐based robust adaptive approximation technique for a proportional derivative (PD) regulator which is applied to an electromagnetic valve actuator control for camless internal combustion engines. PD regulators generate very high spikes in the presence of unavoidable noise. These spikes cause high power dissipation and poor dynamic performance with a lack of precision. The presented method allows the reduction of the noise and not robust nonlinear uncertainties effects by using minimum variance analysis. The technique with which the PD regulator is approximated does not depend on the model of the controlled system. Hence, the technique is quite general and can be applied to any type of system. In addition, this paper describes a feasible real‐time self‐tuning of an approximated discrete PD regulator using a backward Euler technique. The main contribution of the paper is the presentation of an approximated PD controller using a minimum variance control strategy together with a weighted least squares method to adapt the parameters of this approximated controller. This control law realises a robust control technique with respect to the noise and nonlinear uncertainties. Moreover, a comparison with the approximate PD controller proposed in MATLAB by Mathworks is provided. The presented technique ensures a good dynamic performance, including low dissipation as well as accurate positioning and soft landing control.  相似文献   
53.
The process of distributed engineering design calls for a methodology making use of the most recent advances in optimization-based design including multidisciplinary and multiobjective optimization. In distributed design, the participating teams do not have access to the design problems of other teams but may exchange limited information about their own current designs, making negotiation among themselves a key mechanism to reach a desired compromise which, nevertheless, is also a Pareto design to the original problem. A mathematical model of this distributed but decomposable design process is posed and solved using Lagrangian relaxation, while Pareto optimality is equivalently converted to single-objective optimality by means of multicriteria decision making strategies. The proposed coordination algorithm allows negotiation among the teams (subproblems) by sharing only limited information that is restricted to values of optimization quantities. The proposed modeling and solution scheme is applied to a numerical example representing the design of vehicle subsystems and components.  相似文献   
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The two pillars of the modern scientific communication are Data Centers and Research Digital Libraries (RDLs), whose technologies and admin staff support researchers at storing, curating, sharing, and discovering the data and the publications they produce. Being realized to maintain and give access to the results of complementary phases of the scientific research process, such systems are poorly integrated with one another and generally do not rely on the strengths of the other. Today, such a gap hampers achieving the objectives of the modern scientific communication, that is, publishing, interlinking, and discovery of all outcomes of the research process, from the experimental and observational datasets to the final paper. In this work, we envision that instrumental to bridge the gap is the construction of “Scientific Communication Infrastructures”. The main goal of these infrastructures is to facilitate interoperability between Data Centers and RDLs and to provide services that simplify the implementation of the large variety of modern scientific communication patterns.  相似文献   
57.
Abstract

We are developing the control architecture of a portraitist artificial agent called DrawBot that reproduces the visuomotor behaviour of a human carrying out a realistic portrait. The visuomotor strategy adopted by DrawBot is based on computational models of eye movements in human beings,and one xperimental findings on eye-hand coordination in expert draughtsmen. In this paper we present a behavioural model of the visuomotor coordination adopted by a draughtsman, designed in terms of visual routines.Eventually we outline the implementation of the basic routines.  相似文献   
58.
The development of multilayer soft lithography methodology has seen polydimethysiloxane (PDMS) as the preferred material for the fabrication of microfluidic devices. However, the functionality of these PDMS microfluidic chips is often limited by the poor chemical resistance of PDMS to certain solvents. Here, we propose the use of a photocurable perfluoropolyether (PFPE), specifically FOMBLIN® MD40 PFPE, as a candidate material to provide a solvent-resistant buffer layer to make the device substantially impervious to chemically induced swelling. We first carried out a systematic study of the solvent resistance properties of FOMBLIN® MD40 PFPE as compared with PDMS. The comparison presented here demonstrates the superiority of FOMBLIN® MD40 PFPE over PDMS in this regard; moreover, the results permitted to categorize solvents in four different groups depending on their swelling ratio. We then present a step-by-step recipe for a novel fabrication process that uses multilayer lithography to construct a comprehensive solvent-resistant device with fluid and control channels integrated with a valve structure and also permitting easy establishment of outside connections.  相似文献   
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Stereo Light Probe   总被引:1,自引:0,他引:1  
In this paper we present a practical, simple and robust method to acquire the spatially‐varying illumination of a real‐world scene. The basic idea of the proposed method is to acquire the radiance distribution of the scene using high‐dynamic range images of two reflective balls. The use of two light probes instead of a single one allows to estimate, not only the direction and intensity of the light sources, but also the actual position in space of the light sources. To robustly achieve this goal we first rectify the two input spherical images, then, using a region‐based stereo matching algorithm, we establish correspondences and compute the position of each light. The radiance distribution so obtained can be used for augmented reality applications, photo‐realistic rendering and accurate reflectance properties estimation. The accuracy and the effectiveness of the method have been tested by measuring the computed light position and rendering synthetic version of a real object in the same scene. The comparison with standard method that uses a simple spherical lighting environment is also shown.  相似文献   
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