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91.
This paper addresses the solution of smooth trajectory planning for industrial robots in environments with obstacles using a direct method, creating the trajectory gradually as the robot moves. The presented method deals with the uncertainties associated with the lack of knowledge of kinematic properties of intermediate via‐points since they are generated as the algorithm evolves looking for the solution. Several cost functions are also proposed, which use the time that has been calculated to guide the robot motion. The method has been applied successfully to a PUMA 560 robot and four operational parameters (execution time, computational time, distance travelled and number of configurations) have been computed to study the properties and influence of each cost function on the trajectory obtained. Copyright © 2010 John Wiley and Sons Asia Pte Ltd and Chinese Automatic Control Society  相似文献   
92.
This article proposes an optimization–simulation model for planning the transport of supplies to large public infrastructure works located in congested urban areas. The purpose is to minimize their impact on the environment and on private transportation users on the local road network. To achieve this goal, the authors propose and solve an optimization problem for minimizing the total system cost made up of operating costs for various alternatives for taking supplies to the worksite and the costs supported by private vehicle users as a result of increased congestion due to the movement of heavy goods vehicles transporting material to the worksite. The proposed optimization problem is a bi-level Math Program model. The upper level defines the total cost of the system, which is minimized taking into account environmental constraints on atmospheric and noise pollution. The lower level defines the optimization problem representing the private transportation user behavior, assuming they choose the route that minimizes their total individual journey costs. Given the special characteristics of the problem, a heuristic algorithm is proposed for finding optimum solutions. Both the model developed and the specific solution algorithm are applied to the real case of building a new port at Laredo (Northern Spain). A series of interesting conclusions are obtained from the corresponding sensitivity analysis.  相似文献   
93.
We demonstrate a technique to recirculate liquids in a microfluidic channel by alternating predominance of centrifugal and capillary forces to rapidly bring the entire volume of a liquid sample to within one diffusion length, δ, of the surface, even for sample volumes hundreds of times the product of δ and the geometric device area. This is accomplished by repetitive, random sampling of an on-disc sample reservoir to form a thin fluid layer of thickness δ in a microchannel, maintaining contact for the diffusion time, then rapidly exchanging the fluid layer for a fresh aliquot by disc rotation and stoppage. With this technique, liquid volumes of microlitres to millilitres can be handled in many sizes of microfluidic channels, provided the channel wall with greatest surface area is hydrophilic. We present a theoretical model describing the balance of centrifugal and capillary forces in the device and validate the model experimentally.  相似文献   
94.
Massive convolution is the basic operation in multichannel acoustic signal processing. This field has experienced a major development in recent years. One reason for this has been the increase in the number of sound sources used in playback applications available to users. Another reason is the growing need to incorporate new effects and to improve the hearing experience. Massive convolution requires high computing capacity. GPUs offer the possibility of parallelizing these operations. This allows us to obtain the processing result in much shorter time and to free up CPU resources. One important aspect lies in the possibility of overlapping the transfer of data from CPU to GPU and vice versa with the computation, in order to carry out real-time applications. Thus, a synthesis of 3D sound scenes could be achieved with only a peer-to-peer music streaming environment using a simple GPU in your computer, while the CPU in the computer is being used for other tasks. Nowadays, these effects are obtained in theaters or funfairs at a very high cost, requiring a large quantity of resources. Thus, our work focuses on two mains points: to describe an efficient massive convolution implementation and to incorporate this task to real-time multichannel-sound applications.  相似文献   
95.
This paper presents a parameterized shared-memory scheme for parameterized metaheuristics. The use of a parameterized metaheuristic facilitates experimentation with different metaheuristics and hybridation/combinations to adapt them to the particular problem we are working with. Due to the large number of experiments necessary for the metaheuristic selection and tuning, parallelism should be used to reduce the execution time. To obtain parallel versions of the metaheuristics and to adapt them to the characteristics of the parallel system, a unified parameterized shared-memory scheme is developed. Given a particular computational system and fixed parameters for the sequential metaheuristic, the appropriate selection of parameters in the unified parallel scheme eases the development of parallel efficient metaheuristics.  相似文献   
96.
Time series prediction is a complex problem that consists of forecasting the future behavior of a set of data with the only information of the previous data. The main problem is the fact that most of the time series that represent real phenomena include local behaviors that cannot be modelled by global approaches. This work presents a new procedure able to find predictable local behaviors, and thus, attaining a better level of total prediction. This new method is based on a division of the input space into Voronoi regions by means of Evolution Strategies. Our method has been tested using different time series domains. One of them that represents the water demand in a water tank, through a long period of time. The other two domains are well known examples of chaotic time series (Mackey-Glass) and natural phenomenon time series (Sunspot). Results prove that, in most of cases, the proposed algorithm obtain better results than other algorithms commonly used.  相似文献   
97.
In this paper, Bayesian network (BN) and ant colony optimization (ACO) techniques are combined in order to find the best path through a graph representing all available itineraries to acquire a professional competence. The combination of these methods allows us to design a dynamic learning path, useful in a rapidly changing world. One of the most important advances in this work, apart from the variable amount of pheromones, is the automatic processing of the learning graph. This processing is carried out by the learning management system and helps towards understanding the learning process as a competence-oriented itinerary instead of a stand-alone course. The amount of pheromones is calculated by taking into account the results acquired in the last completed course in relation to the minimum score required and by feeding this into the learning tree in order to obtain a relative impact on the path taken by the student. A BN is used to predict the probability of success, by taking historical data and student profiles into account. Usually, these profiles are defined beforehand; however, in our approach, some characteristics of these profiles, such as the level of knowledge, are classified automatically through supervised and/or unsupervised learning. By using ACO and BN, a fitness function, responsible for automatically selecting the next course in the learning graph, is defined. This is done by generating a path which maximizes the probability of each user??s success on the course. Therefore, the path can change in order to adapt itself to learners?? preferences and needs, by taking into account the pedagogical weight of each learning unit and the social behaviour of the system.  相似文献   
98.
99.
Schaeffer's sign language consists of a reduced set of gestures designed to help children with autism or cognitive learning disabilities to develop adequate communication skills. Our automatic recognition system for Schaeffer's gesture language uses the information provided by an RGB‐D camera to capture body motion and recognize gestures using dynamic time warping combined with k‐nearest neighbors methods. The learning process is reinforced by the interaction with the proposed system that accelerates learning itself thus helping both children and educators. To demonstrate the validity of the system, a set of qualitative experiments with children were carried out. As a result, a system which is able to recognize a subset of 11 gestures of Schaeffer's sign language online was achieved.  相似文献   
100.
Programming by demonstration techniques facilitate the programming of robots. Some of them allow the generalization of tasks through parameters, although they require new training when trajectories different from the ones used to estimate the model need to be added. One of the ways to re-train a robot is by incremental learning, which supplies additional information of the task and does not require teaching the whole task again. The present study proposes three techniques to add trajectories to a previously estimated task-parameterized Gaussian mixture model. The first technique estimates a new model by accumulating the new trajectory and the set of trajectories generated using the previous model. The second technique permits adding to the parameters of the existent model those obtained for the new trajectories. The third one updates the model parameters by running a modified version of the Expectation-Maximization algorithm, with the information of the new trajectories. The techniques were evaluated in a simulated task and a real one, and they showed better performance than that of the existent model.  相似文献   
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