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1.
Joaquim Pérez-Losada Elena Roget Xavier Casamitjana 《Canadian Metallurgical Quarterly》2003,129(9):734-737
High vertical wave-number modes clearly dominate the internal wave field during the stratification period in Boadella reservoir in northeast Spain. In this period, the extraction of hypolimnetic water, due to summer irrigation, brought the surface level down by 6 m in one month and the epilimnetic water progressively occupied the whole water column. The temperature profile, with the exception of a few meters at the surface layer, presented an almost constant temperature gradient of about 0.7°C/m. The period of the main vertical mode is 24 h with an amplitude of around 1 m. Thermistor chain records and meteorological data allow us to deduce that this mode is, at least, a third vertical mode forced by the wind, which normally has a typical periodicity of 24 h. However, when the wind changes direction from south to north, the circulation cells developed due to this forced nonstationary oscillation are destroyed. When this occurs, the Bulk Richardson number is Rib ~ 1. Similar vertical structures as a response to wind forcing should be expected in similar systems, although this has not been reported in the literature. 相似文献
2.
Ana MRB Xavier Ana Paula M Tavares Margarida SM Agapito Dmitry V Evtuguin 《Journal of chemical technology and biotechnology (Oxford, Oxfordshire : 1986)》2008,83(12):1602-1608
BACKGROUND: A sequential batch reactor (SBR) was used for eucalypt kraft pulp effluent treatment with Trametes versicolor. A 23 full factorial design and response surface methodology were applied to optimise the batch fermentation conditions. Effluent concentration, culture medium and inoculum age were the factors selected for this study in order to optimise the reduction of chemical oxygen demand (COD). RESULTS: The presence of Trametes Defined Medium (TDM) in the fermentation was required to obtain a significant COD reduction. Experiments in the batch reactor confirmed, in general, the predicted results of optimisation developed from Erlenmeyer batch assays. The T. versicolor culture remained active during 42 days of study in the SBR, providing approximately 80% of COD reduction. CONCLUSION: Trametes versicolor may be considered as very promising for the biological treatment of effluents from kraft pulp mills in an SBR system instead of the activated sludge mixed cultures traditionally used. Copyright © 2008 Society of Chemical Industry 相似文献
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Inverse surface design problems from light transport behavior specification usually represent extremely complex and costly processes, but their importance is well known. In particular, they are very interesting for lighting and luminaire design, in which it is usually difficult to test design decisions on a physical model in order to avoid costly mistakes. In this survey, we present the main ideas behind these kinds of problems, characterize them, and summarize existing work in the area, revealing problems that remain open and possible areas of further research. 相似文献
6.
This article describes the approach which has been used to implement a sector of the information highway throughout the state of North Carolina, with specific attention focused on the functionality of the equipment that comprises the North Carolina Information Highway (NCIH). This implementation of this information highway is based on ATM technology, used in both the switching systems of the network and the customer premises equipment (CPE). The large ATM switching systems provide the extensive number of connections that are predicted for the information highway. Multiple services can also be supported on the ATM switches. The information streams for these different services can all be converted into ATM format using the appropriate ATM adaptation layer for transport through the ATM network. By being able to support multiple services, and transport them across common ATM facilities, the ATM switches offer the NCIH great flexibility in the applications that can be provided to the customers. Use of the ATM technology allows the NCIH to provide the backbone for various services. To provide the distance learning service application and other applications on the NCIH, ATM capabilities are also being provided in CPE on a service multiplexer 相似文献
7.
Ernest Marco‐Urrea Xavier Gabarrell Gloria Caminal Teresa Vicent C Adinarayana Reddy 《Journal of chemical technology and biotechnology (Oxford, Oxfordshire : 1986)》2008,83(9):1190-1196
BACKGROUND: Trichloroethylene (TCE) and perchloroethylene (PCE) are considered among the most important groundwater pollutants around the world. These compounds are usually found together in polluted environments but little is known about the ability of microorganisms to simultaneously degrade TCE and PCE. RESULTS: Data showed that several species of white‐rot fungi, including Trametes versicolor, Ganoderma lucidum, and Irpex lacteus, degrade substantial levels of TCE in pure culture. T. versicolor was chosen for further study since it degraded higher levels of TCE than the other organisms. Initial glucose concentration and reoxygenation of samples increased the amount of TCE dechlorination, but no significant difference in percentage TCE degradation was observed. T. versicolor was able to degrade 34.1 and 47.7% of PCE and TCE added as mixtures (containing 5 and 10 mg L−1, respectively). CONCLUSIONS: The degradation ability of TCE was extended to other species of white‐rot fungi. Percentage degradation as well as chloride release from mixtures of TCE and PCE showed that T. versicolor degrades mixtures of TCE and PCE almost as well as its ability to degrade individually added TCE or PCE. The results suggest the potential promise of T. versicolor for bioremediation of TCE and PCE in the environment. Copyright © 2008 Society of Chemical Industry 相似文献
8.
Daniel Camps-Mur Manil Dev Gomony Xavier Pérez-Costa Sebastià Sallent-Ribes 《Computer Networks》2012,56(12):2896-2911
The Wi-Fi technology, driven by its tremendous success, is expanding into a wide variety of devices and applications. However, many of these new devices, like handheld devices, pose new challenges in terms of QoS and energy efficiency. In order to address these challenges, in this paper we study how the novel MAC aggregation mechanisms developed in the 802.11n standard can be used to enhance the current 802.11 QoS and power saving protocols. Our contribution is twofold. First, we present a simulation study that illustrates the interactions between 802.11n and the current 802.11 QoS and power saving protocols. This study reveals that the 802.11n MAC aggregation mechanisms perform better when combined with the power save mode included in the original 802.11 standard than with the 802.11e U-APSD protocol. Second, we design CA-DFA, an algorithm that, using only information available at layer two, adapts the amount of 802.11n aggregation used by a Wi-Fi station according to the level of congestion in the network. A detailed performance evaluation demonstrates the benefits of CA-DFA in terms of QoS, energy efficiency and network capacity with respect to state of the art alternatives. 相似文献
9.
Boris Raymond Gaël Guennebaud Pascal Barla Romain Pacanowski Xavier Granier 《Computer Graphics Forum》2014,33(2):313-321
This paper introduces a system for the direct editing of highlights produced by anisotropic BRDFs, which we call anisotropic highlights. We first provide a comprehensive analysis of the link between the direction of anisotropy and the shape of highlight curves for arbitrary object surfaces. The gained insights provide the required ingredients to infer BRDF orientations from a prescribed highlight tangent field. This amounts to a non‐linear optimization problem, which is solved at interactive framerates during manipulation. Taking inspiration from sculpting software, we provide tools that give the impression of manipulating highlight curves while actually modifying their tangents. Our solver produces desired highlight shapes for a host of lighting environments and anisotropic BRDFs. 相似文献
10.
Axel Carlier Amaia Salvador Ferran Cabezas Xavier Giro-i-Nieto Vincent Charvillat Oge Marques 《Multimedia Tools and Applications》2016,75(23):15901-15928
There has been a growing interest in applying human computation – particularly crowdsourcing techniques – to assist in the solution of multimedia, image processing, and computer vision problems which are still too difficult to solve using fully automatic algorithms, and yet relatively easy for humans. In this paper we focus on a specific problem – object segmentation within color images – and compare different solutions which combine color image segmentation algorithms with human efforts, either in the form of an explicit interactive segmentation task or through an implicit collection of valuable human traces with a game. We use Click’n’Cut, a friendly, web-based, interactive segmentation tool that allows segmentation tasks to be assigned to many users, and Ask’nSeek, a game with a purpose designed for object detection and segmentation. The two main contributions of this paper are: (i) We use the results of Click’n’Cut campaigns with different groups of users to examine and quantify the crowdsourcing loss incurred when an interactive segmentation task is assigned to paid crowd-workers, comparing their results to the ones obtained when computer vision experts are asked to perform the same tasks. (ii) Since interactive segmentation tasks are inherently tedious and prone to fatigue, we compare the quality of the results obtained with Click’n’Cut with the ones obtained using a (fun, interactive, and potentially less tedious) game designed for the same purpose. We call this contribution the assessment of the gamification loss, since it refers to how much quality of segmentation results may be lost when we switch to a game-based approach to the same task. We demonstrate that the crowdsourcing loss is significant when using all the data points from workers, but decreases substantially (and becomes comparable to the quality of expert users performing similar tasks) after performing a modest amount of data analysis and filtering out of users whose data are clearly not useful. We also show that – on the other hand – the gamification loss is significantly more severe: the quality of the results drops roughly by half when switching from a focused (yet tedious) task to a more fun and relaxed game environment. 相似文献