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61.
62.
This paper presents interactive smart battery-based storage (BBS) for wind generator (WG) and photovoltaic (PV) systems. The BBS is composed of an asymmetric cascaded H-bridge multilevel inverter (ACMI) with staircase modulation. The structure is parallel to the WG and PV systems, allowing the ACMI to have a reduction in power losses compared to the usual solution for storage connected at the DC-link of the converter for WG or PV systems. Moreover, the BBS is embedded with a decision algorithm running real-time energy costs, plus a battery state-of-charge manager and power quality capabilities, making the described system in this paper very interactive, smart and multifunctional. The paper describes how BBS interacts with the WG and PV and how its performance is improved. Experimental results are presented showing the efficacy of this BBS for renewable energy applications.  相似文献   
63.
The Focal Stack Transform integrates a 4D lightfield over a set of appropriately chosen 2D planes. The result of such integration is an image focused on a determined depth in 3D space. The set of such images is the Focal Stack of the lightfield. This paper studies the existence of an inverse for this transform. Such inverse could be used to obtain a 4D lightfield from a set of images focused on several depths of the scene. In this paper, we show that this inversion cannot be obtained for a general lightfield and introduce a subset of lightfields where this inversion can be computed exactly. We examine the numerical properties of such inversion process for general lightfields and examine several regularization approaches to stabilize the transform. Experimental results are provided for focal stacks obtained from several plenoptic cameras. From a practical point of view, results show how this inversion procedure can be used to recover, compress, and denoise the original 4D lightfield.  相似文献   
64.
We provide a simple closed-form solution to the Perspective three orthogonal angles (P3oA) problem: given the projection of three orthogonal lines in a calibrated camera, find their 3D directions. Upon this solution, an algorithm for the estimation of the camera relative rotation between two frames is proposed. The key idea is to detect triplets of orthogonal lines in a hypothesize-and-test framework and use all of them to compute the camera rotation in a robust way. This approach is suitable for human-made environments where numerous groups of orthogonal lines exist. We evaluate the numerical stability of the P3oA solution and the estimation of the relative rotation with synthetic and real data, comparing our results to other state-of-the-art approaches.  相似文献   
65.
This paper discusses methods for content-based image retrieval (CBIR) systems based on relevance feedback according to two active learning paradigms, named greedy and planned. In greedy methods, the system aims to return the most relevant images for a query at each iteration. In planned methods, the most informative images are returned during a few iterations and the most relevant ones are only presented afterward. In the past, we proposed a greedy approach based on optimum-path forest classification (OPF) and demonstrated its gain in effectiveness with respect to a planned method based on support-vector machines and another greedy approach based on multi-point query. In this work, we introduce a planned approach based on the OPF classifier and demonstrate its gain in effectiveness over all methods above using more image databases. In our tests, the most informative images are better obtained from images that are classified as relevant, which differs from the original definition. The results also indicate that both OPF-based methods require less user involvement (efficiency) to satisfy the user's expectation (effectiveness), and provide interactive response times.  相似文献   
66.
67.
The application of object oriented concepts (OO) to the requirements phase of information systems (IS) and software development has been adopted by many proponents of IS and software development methodologies. Although many claims have been made about the effectiveness of OO techniques for improving requirements analysis, very few experimental studies have been done to substantiate these claims. This paper addresses this gap in the literature by conducting an experimental study that attempts to validate the effectiveness of object-oriented analysis (OOA) by comparing it to structured analysis (SA) for producing requirements. We argue that the quality of the requirements specification can be measured and that measurement can be used to compare the effectiveness of OOA and SA. We present an overview of the basic models and principles associated with OOA and SA, a discussion of quality in requirements definition, and a detailed discussion of the research methodology used. A review of relevant research is also presented and directions for further research are suggested. Our findings suggest that the OOA methodology does not necessarily produce better requirements statements.  相似文献   
68.
The Fisher Linear Discriminant (FLD) is commonly used in pattern recognition. It finds a linear subspace that maximally separates class patterns according to the Fisher Criterion. Several methods of computing the FLD have been proposed in the literature, most of which require the calculation of the so-called scatter matrices. In this paper, we bring a fresh perspective to FLD via the Fukunaga-Koontz Transform (FKT). We do this by decomposing the whole data space into four subspaces with different discriminability, as measured by eigenvalue ratios. By connecting the eigenvalue ratio with the generalized eigenvalue, we show where the Fisher Criterion is maximally satisfied. We prove the relationship between FLD and FKT analytically, and propose a unified framework to understanding some existing work. Furthermore, we extend our our theory to Multiple Discriminant Analysis (MDA). This is done by transforming the data into intra- and extra-class spaces, followed by maximizing the Bhattacharyya distance. Based on our FKT analysis, we identify the discriminant subspaces of MDA/FKT, and propose an efficient algorithm, which works even when the scatter matrices are singular, or too large to be formed. Our method is general and may be applied to different pattern recognition problems. We validate our method by experimenting on synthetic and real data.  相似文献   
69.
The past few decades have seen a resurgence ofreasoning techniques in artificial intelligenceinvolving both classical and non-classical logics. Inhis paper, ``Multi-valued Logics: A Uniform Approach toReasoning in Artificial Intelligence', Ginsberg hasshown that through the use of bilattices,several reasoning techniques can be unified under asingle framework. A bilattice is a structure that canbe viewed as a class of truth values that canaccommodate incomplete and inconsistent informationand in certain cases default information. Inbilattice theory, knowledge is ordered along twodimensions: truth/falsity and certainty/uncertainty. By defining the corresponding bilattices as truthspaces, Ginsberg has shown that the same theoremprover can be used to simulate reasoning in firstorder logic, default logic, prioritized default logicand assumption truth maintenance system. Although thisis a significant contribution, Ginsberg's paper waslengthy and involved. This paper summarizes some ofthe essential concepts and foundations of bilatticetheory. Furthermore, it discusses the connections ofbilattice theory and several other existingmulti-valued logics such as the various three-valuedlogics and Belnap's four-valued logic. It is notedthat the set of four truth values in Belnap's logicform a lattice structure that is isomorphic to thesimplest bilattice. Subsequently, Fitting proposed aconflation operation that can be used to selectsub-sets of truth values from this and otherbilattices. This method of selecting sub-sets oftruth values provides a means for identifyingsub-logic in a bilattice.  相似文献   
70.
Coordination components for collaborative virtual environments   总被引:1,自引:0,他引:1  
This paper deals with the behavior of virtual environments from the collaboration point-of-view, in which actors (human or virtual beings) interact and collaborate by means of interdependent tasks. In this sense, actors may realize tasks that are dependent on tasks performed by other actors, while the interdependencies between tasks (through resource management and temporal relations) delineate the overall behavior of a virtual environment. Our main goal is to propose an approach for the coordination of those behaviors. Initially a generic study of possible interdependencies between collaborative tasks is presented, followed by the formal modeling (using Petri Nets) of coordination mechanisms for those dependencies. In order to implement such mechanisms, an architecture of reusable and pluggable coordination components is also introduced. These components are used in an implementation of a multi-user videogame. The presented approach is a concrete step to create virtual societies of actors that collaborate to reach common goals without the risk of getting involved in conflicting or repetitive tasks.  相似文献   
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