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31.

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32.
The coefficient diagram method (CDM) is one of the most effective control design methods. It creates control systems that are very stable and robust with responses without the overshoot and small settling time. Furthermore, all control parameters of the control systems are changed by varying some adjustment parameters in CDM depending on the demands. The model reference adaptive systems (MRAS) are the systems that follow and change the control parameters according to a given model reference system. There are several methods to combine the CDM with MRAS. One of these is to use the MRAS parameters as a gain of the CDM parameters. Another is to directly use the CDM parameters as the MRAS parameters. In the industrial applications, the system parameters can be changed frequently, but if the controller, by self-tuning, recalculates and develops its own parameters continuously, the system becomes more robust. Also, if the poles of the controlled systems approach the jw axis, the response of the closed-loop MRAS becomes more and more insufficient. In order to obtain better results, CDM is combined with a self-tuning model reference adaptive system. Systems controlled by a model reference adaptive controller give responses with small or without overshoot, have small settling times, and are more robust. Thus, in this paper, a hybrid combination of MRAS and CDM is developed and two different control structures of the control signal are investigated. The two methods are compared with MRAS and applied to real-time process control systems.  相似文献   
33.
Isogeometric analysis based on non-uniform rational B-splines (NURBS) as basis functions preserves the exact geometry but suffers from the drawback of a rectangular grid of control points in the parameter space, which renders a purely local refinement impossible. This paper demonstrates how this difficulty can be overcome by using T-splines instead. T-splines allow the introduction of so-called T-junctions, which are related to hanging nodes in the standard FEM. Obeying a few straightforward rules, rectangular patches in the parameter space of the T-splines can be subdivided and thus a local refinement becomes feasible while still preserving the exact geometry. Furthermore, it is shown how state-of-the-art a posteriori error estimation techniques can be combined with refinement by T-splines. Numerical examples underline the potential of isogeometric analysis with T-splines and give hints for further developments.  相似文献   
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35.
Virtual globes are becoming ubiquitous in the visualization of planetary bodies and Earth specifically. While many of the current virtual globes have proven to be quite useful for remote geologic investigation, they were never designed for the purpose of serving as virtual geologic instruments. Their shortcomings have become more obvious as earth scientists struggle to visualize recently released digital elevation models of very high spatial resolution (0.5-1 m2/sample) and extent (>2000 km2). We developed Crusta as an alternative virtual globe that allows users to easily visualize their custom imagery and more importantly their custom topography. Crusta represents the globe as a 30-sided polyhedron to avoid distortion of the display, in particular the singularities at the poles characteristic of other projections. This polyhedron defines 30 “base patches,” each being a four-sided region that can be subdivided to an arbitrarily fine grid on the surface of the globe to accommodate input data of arbitrary resolution, from global (BlueMarble) to local (tripod LiDAR), all in the same visualization. We designed Crusta to be dynamic with the shading of the terrain surface computed on-the-fly when a user manipulates his point-of-view. In a similarly interactive fashion the globe's surface can be exaggerated vertically. The combination of the two effects greatly improves the perception of shape. A convenient pre-processing tool based on the GDAL library facilitates importing a number of data formats into the Crusta-specific multi-scale hierarchies that enable interactive visualization on a range of platforms from laptops to immersive geowalls and caves. The main scientific user community for Crusta is earth scientists, and their needs have been driving the development.  相似文献   
36.
We review a number of formal verification techniques supported by STeP, the Stanford Temporal Prover, describing how the tool can be used to verify properties of several versions of the Bakery Mutual exclusion algorithm for mutual exclusion. We verify the classic two-process algorithm and simple variants, as well as an atomic parameterized version. The methods used include deductive verification rules, verification diagrams, automatic invariant generation, and finite-state model checking and abstraction.  相似文献   
37.
Although numerous protein biomarkers have been correlated with advanced disease states, no new clinical assays have been developed. Goals often anticipate disease-specific protein changes that exceed values among healthy individuals, a property common to acute phase reactants. This review considers somewhat different approaches. It focuses on intact protein isoform ratios that present a biomarker without change in the total concentration of the protein. These will seldom be detected by peptide level analysis or by most antibody-based assays. For example, application of an inexpensive method to large sample groups resulted in observation of several polymorphisms, including the first structural polymorphism of apolipoprotein C1. Isoform distribution of this protein was altered and was eventually linked to increased obesity. Numerous other protein isoforms included C- and N-terminal proteolysis, changes of glycoisoform ratios and certain types of sulfhydryl oxidation. While many of these gave excellent statistical correlation with advanced disease, clinical utility was not apparent. More important may be that protein isoform ratios were very stable in each individual. Diagnosis by longitudinal analysis of the same individual might increase sensitivity of protein biomarkers by 20-fold or more. Protein changes that exceed the range of values found among healthy individuals may be uncommon.  相似文献   
38.
It is a well-known fact that Hebbian learning is inherently unstable because of its self-amplifying terms: the more a synapse grows, the stronger the postsynaptic activity, and therefore the faster the synaptic growth. This unwanted weight growth is driven by the autocorrelation term of Hebbian learning where the same synapse drives its own growth. On the other hand, the cross-correlation term performs actual learning where different inputs are correlated with each other. Consequently, we would like to minimize the autocorrelation and maximize the cross-correlation. Here we show that we can achieve this with a third factor that switches on learning when the autocorrelation is minimal or zero and the cross-correlation is maximal. The biological counterpart of such a third factor is a neuromodulator that switches on learning at a certain moment in time. We show in a behavioral experiment that our three-factor learning clearly outperforms classical Hebbian learning.  相似文献   
39.
We present a powerful framework for 3D-texture-based rendering of multiple arbitrarily intersecting volumetric datasets. Each volume is represented by a multi-resolution octree-based structure and we use out-of-core techniques to support extremely large volumes. Users define a set of convex polyhedral volume lenses, which may be associated with one or more volumetric datasets. The volumes or the lenses can be interactively moved around while the region inside each lens is rendered using interactively defined multi-volume shaders. Our rendering pipeline splits each lens into multiple convex regions such that each region is homogenous and contains a fixed number of volumes. Each such region is further split by the brick boundaries of the associated octree representations. The resulting puzzle of lens fragments is sorted in front-to-back or back-to-front order using a combination of a view-dependent octree traversal and a GPU-based depth peeling technique. Our current implementation uses slice-based volume rendering and allows interactive roaming through multiple intersecting multi-gigabyte volumes.  相似文献   
40.
Topology provides a foundation for the development of mathematically sound tools for processing and exploration of scalar fields. Existing topology-based methods can be used to identify interesting features in volumetric data sets, to find seed sets for accelerated isosurface extraction, or to treat individual connected components as distinct entities for isosurfacing or interval volume rendering. We describe a framework for direct volume rendering based on segmenting a volume into regions of equivalent contour topology and applying separate transfer functions to each region. Each region corresponds to a branch of a hierarchical contour tree decomposition, and a separate transfer function can be defined for it. The novel contributions of our work are: 1) a volume rendering framework and interface where a unique transfer function can be assigned to each subvolume corresponding to a branch of the contour tree, 2) a runtime method for adjusting data values to reflect contour tree simplifications, 3) an efficient way of mapping a spatial location into the contour tree to determine the applicable transfer function, and 4) an algorithm for hardware-accelerated direct volume rendering that visualizes the contour tree-based segmentation at interactive frame rates using graphics processing units (GPUs) that support loops and conditional branches in fragment programs  相似文献   
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