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51.
Michael?HardeggerEmail author Daniel?Roggen Gerhard?Tr?ster 《Personal and Ubiquitous Computing》2015,19(1):123-141
We present 3D ActionSLAM, a stand-alone wearable system that can track people in previously unknown multi-floor environments with sub-room accuracy. ActionSLAM stands for action-based simultaneous localization and mapping: It fuses dead reckoning data from a foot-mounted inertial measurement unit with the recognition of location-related actions to build and update a local landmark map. Simultaneously, this map compensates for position drift errors that accumulate in open-loop tracking by means of a particle filter. To evaluate the system performance, we analyzed 23 tracks with a total walked distance of 6,489 m in buildings with up to three floors. The algorithm robustly (93 % of runs converged) mapped the areas with a mean landmark positioning error of 0.59 m. As ActionSLAM is fully stand-alone and not dependent on external infrastructure, it is well suited for patient tracking in remote health care applications. The algorithm is computationally light-weight and runs in real-time on a Samsung Galaxy S4, enabling immediate location-aware feedback. Finally, we propose visualization techniques to facilitate the interpretation of tracking data acquired with 3D ActionSLAM. 相似文献
52.
The design of a high pressure (HP) cell for neutron reflectivity experiments is described. The cell can be used to study solid-liquid interfaces under pressures up to 2500 bar (250 MPa). The sample interface is based on a thick silicon block with an area of about 14 cm(2). This area is in contact with the sample solution which has a volume of only 6 cm(3). The sample solution is separated from the pressure transmitting medium, water, by a thin flexible polymer membrane. In addition, the HP cell can be temperature-controlled by a water bath in the range 5-75°C. By using an aluminum alloy as window material, the assembled HP cell provides a neutron transmission as high as 41%. The maximum angle of incidence that can be used in reflectivity experiments is 7.5°. The large accessible pressure range and the low required volume of the sample solution make this HP cell highly suitable for studying pressure-induced structural changes of interfacial proteins, supported lipid membranes, and, in general, biomolecular systems that are available in small quantities, only. To illustrate the performance of the HP cell, we present neutron reflectivity data of a protein adsorbate under high pressure and a lipid film which undergoes several phase transitions upon pressurization. 相似文献
53.
54.
We study a motion planning problem where items have to be transported from the top room of a tower to the bottom of the tower, while simultaneously other items have to be transported in the opposite direction. Item sets are moved in two baskets hanging on a rope and pulley. To guarantee stability of the system, the weight difference between the contents of the two baskets must always stay below a given threshold. We prove that it is $\varPi_{2}^{p}$ -complete to decide whether some given initial situation of the underlying discrete system can lead to a given goal situation. Furthermore we identify several polynomially solvable special cases of this reachability problem, and we also settle the computational complexity of a number of related questions. 相似文献
55.
We study the price of anarchy and the structure of equilibria in network creation games. A network creation game is played by n players {1,2,…,n}, each identified with a vertex of a graph (network), where the strategy of player i, i=1,…,n, is to build some edges adjacent to i. The cost of building an edge is α>0, a fixed parameter of the game. The goal of every player is to minimize its creation cost plus its usage cost. The creation cost of player i is α times the number of built edges. In the SumGame variant, the usage cost of player i is the sum of distances from i to every node of the resulting graph. In the MaxGame variant, the usage cost is the eccentricity of i in the resulting graph of the game. In this paper we improve previously known bounds on the price of anarchy of the game (of both variants) for various ranges of α, and give new insights into the structure of equilibria for various values of α. The two main results of the paper show that for α>273?n all equilibria in SumGame are trees and thus the price of anarchy is constant, and that for α>129 all equilibria in MaxGame are trees and the price of anarchy is constant. For SumGame this answers (almost completely) one of the fundamental open problems in the field—is price of anarchy of the network creation game constant for all values of α?—in an affirmative way, up to a tiny range of α. 相似文献
56.
Christoph Spengler Marcus Huber Andreas Gabriel Beatrix C. Hiesmayr 《Quantum Information Processing》2013,12(1):269-278
Entanglement in high-dimensional many-body systems plays an increasingly vital role in the foundations and applications of quantum physics. In the present paper, we introduce a theoretical concept which allows to categorize multipartite states by the number of degrees of freedom being entangled. In this regard, we derive computable and experimentally friendly criteria for arbitrary multipartite qudit systems that enable to examine in how many degrees of freedom a mixed state is genuine multipartite entangled. 相似文献
57.
Félix Gómez Mármol Christoph Sorge Ronald Petrlic Osman Ugus Dirk Westhoff Gregorio Martínez Pérez 《International Journal of Information Security》2013,12(2):67-82
The recent deployment of smart grids promises to bring numerous advantages in terms of energy consumption reduction in both homes and businesses. A more transparent and instantaneous measurement of electricity consumption through smart meters utilization leads to an enhancement in the ability of monitoring, controlling and predicting energy usage. Nevertheless, it also has associated drawbacks related to the privacy of customers, since such management might reveal their personal habits, which electrical appliances they are using at each moment, whether they are at home or not, etc. In this work, we present a privacy-enhanced architecture for smart metering aimed at tackling this threat by means of encrypting individual measurements while allowing the electricity supplier to access the aggregation of the corresponding decrypted values. 相似文献
58.
Cornelia Kappeler-Setz Franz Gravenhorst Johannes Schumm Bert Arnrich Gerhard Tröster 《Personal and Ubiquitous Computing》2013,17(2):261-271
Manic depression, also known as bipolar disorder, is a common and severe form of mental disorder. The European research project MONARCA aims at developing and validating mobile technologies for multi-parametric, long term monitoring of physiological and behavioral information relevant to bipolar disorder. One aspect of MONARCA is to investigate the long term monitoring of Electrodermal activity (EDA) to support the diagnosis and treatment of bipolar disorder patients. EDA is known as an indicator of the emotional state and the stress level of a person. To realize a long-term monitoring of the EDA, the integration of the sensor system in the shoe or sock is a promising approach. This paper presents a first step towards such a sensor system. In a feasibility study including 8 subjects, we investigate the correlation between EDA measurements at the fingers, which is the most established sensing site, with measurements of the EDA at the feet. The results indicate that 88% of the evoked skin conductance responses (SCRs) occur at both sensing sites. When using an action movie as psychophysiologically activating stimulus, we have found weaker reactivity in the foot than in the hand EDA. The results also suggest that the influence of moderate physical activity on EDA measurements is low and has a similar effect for both recording sites. This suggests that the foot recording location is suitable for recordings in daily life even in the presence of moderate movement. 相似文献
59.
TeraGrid Science Gateways and Their Impact on Science 总被引:1,自引:0,他引:1
Wilkins-Diehr Nancy Gannon Dennis Klimeck Gerhard Oster Scott Pamidighantam Sudhakar 《Computer》2008,41(11):32-41
The Science Gateways program seeks to provide researchers with easy access to TeraGrid's high-performance computing resources. A look at four successful gateways illustrates the program's goals, challenges, and opportunities. 相似文献
60.
This letter presents an improved cue integration approach to reliably separate coherent moving objects from their background scene in video sequences. The proposed method uses a probabilistic framework to unify bottom-up and top-down cues in a parallel, "democratic" fashion. The algorithm makes use of a modified Bayes rule where each pixel's posterior probabilities of figure or ground layer assignment are derived from likelihood models of three bottom-up cues and a prior model provided by a top-down cue. Each cue is treated as independent evidence for figure-ground separation. They compete with and complement each other dynamically by adjusting relative weights from frame to frame according to cue quality measured against the overall integration. At the same time, the likelihood or prior models of individual cues adapt toward the integrated result. These mechanisms enable the system to organize under the influence of visual scene structure without manual intervention. A novel contribution here is the incorporation of a top-down cue. It improves the system's robustness and accuracy and helps handle difficult and ambiguous situations, such as abrupt lighting changes or occlusion among multiple objects. Results on various video sequences are demonstrated and discussed. (Video demos are available at http://organic.usc.edu:8376/ approximately tangx/neco/index.html .). 相似文献