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101.
Recent advances in the design of interval observers have made it possible to ensure the non‐divergence of the computed state bounds from the stability of LTI systems under bounded inputs, with no need for additional monotony assumptions. Time‐varying changes of coordinates can be used to that purpose. Most of the related works result in either continuous‐time or discrete‐time interval dynamics. This paper proposes a constructive algorithm to compute the exact sampled response of a linear interval predictor under bounded inputs, gives a stability equivalence result and discusses the design of interval observers. The exact sampling requires held input bounds but the uncertain input itself needs not to be held. A numerical example exhibiting an oscillatory behavior illustrates the main results.  相似文献   
102.
An efficient implementation of the operator split procedure for boundary value solution with plastic flow computation is presented for a general form of associated plasticity model. We start with the general form of phenomenological model of plasticity where the yield criterion is not restricted to a simple (quadratic) form, and the elasticity tensor does not have constant entries. We then turn to the multi-scale model of plasticity which employs the fine scale representation of the plastic deformation along with the homogenization procedure for stress computation. We also visit the plasticity model with rate sensitive plastic response where plastic flow computation is carried out at fine scale in time. We proved herein the sufficient and necessary conditions for the proposed operator split procedure to converge, for any such general form of associated plasticity. Moreover, we presented a systematic manner for constructing the main ingredients for the plastic flow computation and the global Newton’s iteration, such as the consistent elastoplastic tangent.  相似文献   
103.
104.
Erosive runoff is a recurring problem and is a source of sometimes deadly muddy floods in the Pays de Caux (France). The risk results from a conjunction of natural factors and human activity. Efficient actions against runoff in agricultural watersheds are well known. However they are still difficult to implement as they require co-operation between stakeholders. Local actors thus need tools to help them understand the collective consequences of their individual decisions and help to initiate a process of negotiation between them. We decided to use a participatory approach called companion modelling (ComMod), and, in close collaboration with one of the first group of local stakeholders, to create a role-playing game (RPG) to facilitate negotiations on the future management of erosive runoff. This paper describes and discusses the development of the RPG and its use with other groups of local stakeholders within the framework of two game sessions organized by two different watershed management committees. During the joint construction step, stakeholders shared their viewpoints about the environment, agents, rules, and how to model runoff in preparation for the creation of the RPG. During the RPG sessions, two groups of eight players, including farmers, mayors and watershed advisors, were confronted with disastrous runoff in a fictive agricultural watershed. Results showed that they managed to reduce runoff by 20–50% by engaging a dialogue about grass strips, storage ponds and management of the intercrop period. However, further progress is still needed to better control runoff through the implementation of better agricultural practices because, during the RPG sessions, the watershed advisors did not encourage farmers to do so. Because of the complexity of management problems, results of jointly constructing the game and the RPG sessions showed that modelling and simulation can be a very useful way of accompanying the collective learning process. This new way of working was welcomed by the participants who expressed their interest in organizing further RPG sessions.  相似文献   
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106.
We investigate explicit segment duration models in addressing the problem of fragmentation in musical audio segmentation. The resulting probabilistic models are optimised using Markov Chain Monte Carlo methods; in particular, we introduce a modification to Wolff’s algorithm to make it applicable to a segment classification model with an arbitrary duration prior. We apply this to a collection of pop songs, and show experimentally that the generated segmentations suffer much less from fragmentation than those produced by segmentation algorithms based on clustering, and are closer to an expert listener’s annotations, as evaluated by two different performance measures. Editor: Gerhard Widmer  相似文献   
107.
108.
We introduce a new technique called Implicit Brushes to render animated 3D scenes with stylized lines in realtime with temporal coherence. An Implicit Brush is defined at a given pixel by the convolution of a brush footprint along a feature skeleton; the skeleton itself is obtained by locating surface features in the pixel neighborhood. Features are identified via image‐space fitting techniques that not only extract their location, but also their profile, which permits to distinguish between sharp and smooth features. Profile parameters are then mapped to stylistic parameters such as brush orientation, size or opacity to give rise to a wide range of line‐based styles.  相似文献   
109.
The Journal of Supercomputing - Infrastructure-as-a-service container-based virtualization is gaining interest as a platform for running distributed applications. With increasing scale of cloud...  相似文献   
110.
Disruptions in urban road networks can quickly and significantly reduce the quality of the whole transportation network, and impact urban mobility for light vehicles, public transportation, etc. In this study, we consider both unidirectional and multidirectional road network problems with disruptions and connecting requirements. These problems aim at reconfiguring the urban network in terms of road direction in order to maintain a path among all points of the network (strong connectivity). The former is defined on simple graphs, mainly modeling part of a city such as historical centers, while the latter relies on multigraphs, modeling more general networks. Restoring the network (strong connectivity) after some disruptions may require the modification of the orientation of some streets, that is, arc reversals. Such actions can disturb users' driving habits. Thus, two objectives are considered separately: minimizing the total travel distance and minimizing the number of arc reversals. We define formally both problems and propose two metaheuristics, a biased random key genetic algorithm and an iterated local search. Numerical experiments have been performed on a set of generated instances and on the urban network of Troyes (France).  相似文献   
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