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61.
Many media processing applications create a load that varies significantly over time. Hence, if such an application is assigned a lower processing-time budget than needed in its worst-case load situation, deadline misses are likely to occur. This problem can be dealt with by designing media processing applications in a scalable fashion. A scalable media processing application can run in multiple qualities, leading to correspondingly different resource demands. The problem we consider is to find an accompanying quality control strategy, which minimizes both the number of deadline misses and the number of quality changes, while maximizing the quality of processing. We present an initial approach to the above problem by modeling it as a Markov decision process (MDP). Our model is based on measuring relative progress at milestones. Solving the MDP results in a quality control strategy that can be applied during runtime with only little overhead. We evaluate our approach by means of a practical example, which concerns a scalable MPEG-2 decoder.  相似文献   
62.
Locales are a module system for managing theory hierarchies in a theorem prover through theory interpretation. They are available for the theorem prover Isabelle. In this paper, their semantics is defined in terms of local theories and morphisms. Locales aim at providing flexible means of extension and reuse. Theory modules (which are called locales) may be extended by definitions and theorems. Interpretation to Isabelle’s global theories and proof contexts is possible via morphisms. Even the locale hierarchy may be changed if declared relations between locales do not adequately reflect logical relations, which are implied by the locales’ specifications. By discussing their design and relating it to more commonly known structuring mechanisms of programming languages and provers, locales are made accessible to a wider audience beyond the users of Isabelle. The discussed mechanisms include ML-style functors, type classes and mixins (the latter are found in modern object-oriented languages).  相似文献   
63.
An increasing number of methods for background subtraction use Robust PCA to identify sparse foreground objects. While many algorithms use the \(\ell _1\) -norm as a convex relaxation of the ideal sparsifying function, we approach the problem with a smoothed \(\ell _p\) -quasi-norm and present pROST, a method for robust online subspace tracking. The algorithm is based on alternating minimization on manifolds. Implemented on a graphics processing unit, it achieves realtime performance at a resolution of \(160 \times 120\) . Experimental results on a state-of-the-art benchmark for background subtraction on real-world video data indicate that the method succeeds at a broad variety of background subtraction scenarios, and it outperforms competing approaches when video quality is deteriorated by camera jitter.  相似文献   
64.
65.
We present a complete mechanized proof of the result in homological algebra known as basic perturbation lemma. The proof has been carried out in the proof assistant Isabelle, more concretely, in the implementation of higher-order logic (HOL) available in the system. We report on the difficulties found when dealing with abstract algebra in HOL, and also on the ongoing stages of our project to give a certified version of some of the algorithms present in the Kenzo symbolic computation system. J. Aransay was partially supported by Ministerio de Educación y Ciencia, MTM2006/06513, and by Gobierno de La Rioja ANGI2005/19 and J. Rubio was partially supported by Ministerio de Educación y Ciencia, MTM2006/06513, and by Gobierno de La Rioja ANGI2005/19.  相似文献   
66.
We show on a case study from an autonomous aerospace context how to apply a game-based model-checking approach as a powerful technique for the verification, diagnosis, and adaptation of system behaviors based on temporal properties. This work is part of our contribution within the SHADOWS project, where we provide a number of enabling technologies for model-driven self-healing. We propose here to use GEAR, a game-based model checker, as a user-friendly tool that can offer automatic proofs of critical properties of such systems. Although it is a model checker for the full modal μ-calculus, it also supports derived, more user-oriented logics. With GEAR, designers and engineers can interactively investigate automatically generated winning strategies for the games, by this way exploring the connection between the property, the system, and the proof. This work has been partially supported by the European Union Specific Targeted Research Project SHADOWS (IST-2006-35157), exploring a Self-Healing Approach to Designing cOmplex softWare Systems. The project’s web page is at . This article is an extended version of Renner et al. [18] presented at ISoLA 2007, Poitiers, December 2007.  相似文献   
67.
Model-based visual recognition systems often match groups of image features to groups of model features to form initial hypotheses, which are then verified. In order to accelerate recognition considerably, the model groups can be arranged in an index space (hashed) offline such that feasible matches are found by indexing into this space. For the case of 2D images and 3D models consisting of point features, bounds on the space required for indexing and on the speedup that such indexing can achieve are demonstrated. It is proved that, even in the absence of image error, each model must be represented by a 2D surface in the index space. This places an unexpected lower bound on the space required to implement indexing and proves that no quantity is invariant for all projections of a model into the image. Theoretical bounds on the speedup achieved by indexing in the presence of image error are also determined, and an implementation of indexing for measuring this speedup empirically is presented. It is found that indexing can produce only a minimal speedup on its own. However, when accompanied by a grouping operation, indexing can provide significant speedups that grow exponentially with the number of features in the groups  相似文献   
68.
A greater understanding of the erosion behaviour of sewer sediments is necessary in order to reliably estimate the amount and nature of the sewer sediments released from deposits in sewers and transported either to waste water treatment plants or discharged into the environment. Research has indicated that microbial activity in sediment can influence the physical release of sediment from in-pipe deposits. This paper reports on a series of erosion tests in which sewer sediments from different sewer networks are kept under different environmental conditions and their resistance to erosion is examined. The erosion tests are carried out under aerobic and anaerobic conditions and two temperatures, one representing ambient sewer temperatures and a lower temperature that significantly suppresses bacterial activity.  相似文献   
69.
For the purpose of the simulation of the kinetics of the reaction of ozone with wastewater in a bubble column, the kinetics can be adequately described by two components and their respective rate constants. Ozone uptake and ozone steady states along a bubble column have been determined. A modeling procedure has been developed that allows us to describe this behavior and to simulate the degradation of micropollutants. For fast (diclofenac) and moderately fast (bezafibrate) reacting micropollutants this model describes their measured elimination well.  相似文献   
70.
Solid-state phase transformations and grain growth of an intermetallic γ-TiAl alloy were investigated in-situ using high-temperature laser scanning confocal microscopy (HTLSCM). During isothermal annealing in the single β-phase region, significant grain coarsening was observed. On cooling beneath the β-transus temperature with different rates, a CCT diagram was evaluated for the initiation of β to α phase transformation and changes in the morphology were observed.  相似文献   
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