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51.
In this paper we present a graphical software system that provides an automatic support to the extraction of information from web pages. The underlying extraction technique exploits the visual appearance of the information in the document, and is driven by the spatial relations occurring among the elements in the page. However, the usual information extraction modalities based on the web page structure can be used in our framework, too. The technique has been integrated within the Spatial Relation Query (SRQ) tool. The tool is provided with a graphical front-end which allows one to define and manage a library of spatial relations, and to use a SQL-like language for composing queries driven by these relations and by further semantic and graphical attributes.  相似文献   
52.
This paper presents an algorithm for roadway path extraction and tracking and its implementation in a Field Programmable Gate Array (FPGA) device. The implementation is particularly suitable for use as a core component of a Lane Departure Warning (LDW) system, which requires high-performance digital image processing as well as low-cost semiconductor devices, appropriate for the high volume production of the automotive market. The FPGA technology proved to be a proper platform to meet these two contrasting requirements. The proposed algorithm is specifically designed to be completely embedded in FPGA hardware to process wide VGA resolution video sequences at 30 frames per second. The main contributions of this work lie in (i) the proper selection, customization and integration of the main functions for road extraction and tracking to cope with the addressed application, and (ii) the subsequent FPGA hardware implementation as a modular architecture of specialized blocks. Experiments on real road scenario video sequences running on the FPGA device illustrate the good performance of the proposed system prototype and its ability to adapt to varying common roadway conditions, without the need for a per-installation calibration procedure.  相似文献   
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54.
A P2P strategy for QoS discovery and SLA negotiation in Grid environment   总被引:1,自引:0,他引:1  
In recent years, Grid systems and Peer to Peer networks are the most commonly-used solutions to achieve the same goal: the sharing of resources and services in heterogeneous, dynamic, distributed environments. Many studies have proposed hybrid approaches that try to conjugate the advantages of the two models. This paper proposes an architecture that integrates the P2P interaction model in Grid environments, so as to build an open cooperative model wherein Grid entities are composed in a decentralized way. In particular, this paper focuses on a QoS aware discovery algorithm for P2P Grid systems, analyzing protocol and explaining techniques used to improve its performance.  相似文献   
55.
We present a method for producing quad‐dominant subdivided meshes, which supports both adaptive refinement and adaptive coarsening. A hierarchical structure is stored implicitly in a standard half‐edge data structure, while allowing us to efficiently navigate through the different level of subdivision. Subdivided meshes contain a majority of quad elements and a moderate amount of triangles and pentagons in the regions of transition across different levels of detail. Topological LOD editing is controlled with local conforming operators, which support both mesh refinement and mesh coarsening. We show two possible applications of this method: we define an adaptive subdivision surface scheme that is topologically and geometrically consistent with the Catmull–Clark subdivision; and we present a remeshing method that produces semi‐regular adaptive meshes.  相似文献   
56.
Privacy preserving technologies are likely to become an essential component of adaptive services in pervasive and mobile computing. Although privacy issues have been studied for a long time in computer science as well as in other fields, most studies are focused on the release of data from large repositories. Mobile and pervasive computing pose new challenges, requiring specific formal models for attacks and new privacy preserving techniques. This paper considers a specific pervasive computing scenario, and shows that the application of state-of-the-art techniques for the anonymization of service requests is insufficient to protect the privacy of users. A specific class of attacks, called shadow attacks, is formally defined and a defense technique is proposed. This defense is formally proved to be correct, and its effectiveness is validated by extensive experiments in a simulated environment.  相似文献   
57.
We analyze generalization in XCSF and introduce three improvements. We begin by showing that the types of generalizations evolved by XCSF can be influenced by the input range. To explain these results we present a theoretical analysis of the convergence of classifier weights in XCSF which highlights a broader issue. In XCSF, because of the mathematical properties of the Widrow-Hoff update, the convergence of classifier weights in a given subspace can be slow when the spread of the eigenvalues of the autocorrelation matrix associated with each classifier is large. As a major consequence, the system's accuracy pressure may act before classifier weights are adequately updated, so that XCSF may evolve piecewise constant approximations, instead of the intended, and more efficient, piecewise linear ones. We propose three different ways to update classifier weights in XCSF so as to increase the generalization capabilities of XCSF: one based on a condition-based normalization of the inputs, one based on linear least squares, and one based on the recursive version of linear least squares. Through a series of experiments we show that while all three approaches significantly improve XCSF, least squares approaches appear to be best performing and most robust. Finally we show how XCSF can be extended to include polynomial approximations.  相似文献   
58.
In this paper we discuss reasoning about reasoning in a multiple agent scenario. We consider agents that are perfect reasoners, loyal, and that can take advantage of both the knowledge and ignorance of other agents. The knowledge representation formalism we use is (full) first order predicate calculus, where different agents are represented by different theories, and reasoning about reasoning is realized via a meta-level representation of knowledge and reasoning. The framework we provide is pretty general: we illustrate it by showing a machine checked solution to the three wisemen puzzle. The agents' knowledge is organized into units: the agent's own knowledge about the world and its knowledge about other agents are units containing object-level knowledge; a unit containing meta-level knowledge embodies the reasoning about reasoning and realizes the link among units. In the paper we illustrate the meta-level architecture we propose for problem solving in a multi-agent scenario; we discuss our approach in relation to the modal one and we compare it with other meta-level architectures based on logic. Finally, we look at a class of applications that can be effectively modeled by exploiting the meta-level approach to reasoning about knowledge and reasoning.  相似文献   
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60.
We present a decidability result for the model checking of a certain class of properties that can be conveniently expressed as ground formulae of a first-order temporal fragment. The decidability result is obtained by importing into the context of model-checking problems some techniques developed for the combination of decision procedures for the satisfiability of constraints. The general decidability result is then specialized for checking properties of particular interest, such as liveness and safety, and, for the latter case, a more optimized algorithm has been proposed.  相似文献   
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