首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   7771篇
  免费   398篇
  国内免费   14篇
电工技术   159篇
综合类   20篇
化学工业   1501篇
金属工艺   220篇
机械仪表   403篇
建筑科学   170篇
矿业工程   5篇
能源动力   298篇
轻工业   604篇
水利工程   42篇
石油天然气   21篇
无线电   1461篇
一般工业技术   1367篇
冶金工业   722篇
原子能技术   89篇
自动化技术   1101篇
  2023年   59篇
  2022年   64篇
  2021年   126篇
  2020年   110篇
  2019年   129篇
  2018年   166篇
  2017年   146篇
  2016年   214篇
  2015年   187篇
  2014年   312篇
  2013年   544篇
  2012年   446篇
  2011年   484篇
  2010年   357篇
  2009年   428篇
  2008年   368篇
  2007年   333篇
  2006年   335篇
  2005年   288篇
  2004年   274篇
  2003年   251篇
  2002年   277篇
  2001年   206篇
  2000年   186篇
  1999年   177篇
  1998年   376篇
  1997年   221篇
  1996年   162篇
  1995年   133篇
  1994年   114篇
  1993年   114篇
  1992年   60篇
  1991年   71篇
  1990年   56篇
  1989年   58篇
  1988年   40篇
  1987年   44篇
  1986年   39篇
  1985年   31篇
  1984年   29篇
  1983年   20篇
  1982年   14篇
  1981年   23篇
  1980年   15篇
  1979年   9篇
  1978年   15篇
  1977年   14篇
  1976年   21篇
  1974年   6篇
  1973年   8篇
排序方式: 共有8183条查询结果,搜索用时 31 毫秒
171.
An interpolation algorithm for the evaluation of the spatial profile of plasma densities in a cylindrical reactor was developed for low gas pressures. The algorithm is based on a collisionless two-dimensional fluid model. Contrary to the collisional case, i.e., diffusion fluid model, the fitting algorithm depends on the aspect ratio of the cylindrical reactor. The spatial density profile of the collisionless fitting algorithm is presented in two-dimensional images and compared with the results of the diffusion fluid model.  相似文献   
172.
Common stereotypes of virtual game or community users are often portrayed as young and socially inept male addicts. Recent studies, however, defy many of the common prejudices about game or community users. As an extension of recent research, this study looks at gender differences in Virtual Worlds and finds that female users are actually a driving force behind the recent success of online communities. The study results indicate that female users more actively participate in social life, information seeking, and building activities in Virtual Worlds than their male counterparts. Similarly, female users have greater appreciation for the value of Virtual Worlds, although both male and female users recognize Virtual Worlds as a highly useful entertainment tool.  相似文献   
173.
The optimal viewing distance was proposed as a parameter for designing a parallax barrier 3D display. It can be designed based on simple geometric method and by considering the pitches of image display pixels and parallax barrier, or even including the aperture ratios of the image display pixels and parallax barrier. It can be analyzed by using ray tracing method. By considering the optical refraction index of the cover glass, the angular behavior of the system becomes more realistic; however, the geometric method is difficult to be used. We propose a revised method for estimating the view distance and angular behavior. In this paper, we have demonstrated a designated eye position (DEP) for each view and shown that multiple DEPs make a circular curve around the center of the display. We prove the new concept by comparing the optical ray tracing calculations and optical measurement.  相似文献   
174.
The objective of this paper is to introduce a continuous simulation-based screening procedure for ranking urban watershed management alternatives using multi-attribute decision making (MADM). The procedure integrates continuous urban runoff simulation results from the United States Environmental Protection Agency’s Storm Water Management Model (SWMM) with the use of an alternative evaluation index (AEI) and MADM techniques, following the driver-pressure-state-impact-response (DPSIR) approach. The analytic hierarchy process estimates the weights of the criteria, and SWMM results are used to quantify the effects of the management alternatives on water quantity and quality metrics. In addition, the tendency of AEI to reflect resident preferences toward management objectives is incorporated to include stakeholder participation in the decision-making process. This systematic decision support process is demonstrated for a Korean urban watershed. According to the AEI, seven alternatives were divided into three groups: poor (0∼0.3), acceptable (0.3∼0.6), and good (0.6∼1). The use of multiple MADM techniques provided a consistency check. The demonstration illustrates the ability of the continuous simulation-based MADM approach to provide decision makers with a ranking of suitable urban watershed management alternatives which incorporate stakeholder feedback.  相似文献   
175.
176.
In a load balancing algorithm [O. Lee, M. Anshel, I. Chung, Design of an efficient load balancing algorithm on distributed networks by employing symmetric balanced incomplete block design, IEE Proceedings - Communications 151 (6) (2004) 535-538] based on the SBIBD (Symmetric Balanced Incomplete Block Design), each node receives global workload information by only two round message exchange with traffic overhead, where v is the number of nodes. It is very efficient and works well only when v=p2+p+1 is used for a prime number p. In this paper, we generated a special incidence structure using the SBIBD and then propose a new load balancing algorithm, which executes well for an arbitrary number of nodes. To accomplish this, we add a number of links to nodes in order for each node to receive more than 80% of the workload information by two round message exchange. For performance of our algorithm, we carried out an experiment for the number of nodes, w, which was up to 5000. Traffic overhead is less than in a round and standard deviation of traffic overhead shows that each node has a mostly well-balanced amount of traffic.  相似文献   
177.
Image mosaic construction is about stitching together a number of images about the same scene to construct a single image with a larger field of view. The majority of the previous work was rooted at the use of a single image-to-image mapping termed planar homography for representing the imaged scene. However, the mapping is applicable only to cases where the imaged scene is either a single planar surface, or very distant from the cameras, or imaged under a pure rotation of the camera, and that greatly limits the range of applications of the mosaicking methods. This paper presents a novel mosaicking solution for scenes that are polyhedral (thus consisting of multiple surfaces) and that are pictured possibly in closed range of the camera. The solution has two major advantages. First, it requires only a few correspondences over the entire scene, not correspondences over every surface patch in it to work. Second, it conquers a seemingly impossible task—warping image data of surfaces that are visible in only one of the input images, which we refer to as the singly visible surfaces, to another viewpoint to constitute the mosaic there. We also provide a detail analysis of what determines whether a singly visible surface could be mosaicked or not. Experimental results on real image data are presented to illustrate the performance of the method.  相似文献   
178.
179.
In this paper, we propose an efficient scalable algorithm for mining Maximal Sequential Patterns using Sampling (MSPS). The MSPS algorithm reduces much more search space than other algorithms because both the subsequence infrequency-based pruning and the supersequence frequency-based pruning are applied. In MSPS, a sampling technique is used to identify long frequent sequences earlier, instead of enumerating all their subsequences. We propose how to adjust the user-specified minimum support level for mining a sample of the database to achieve better overall performance. This method makes sampling more efficient when the minimum support is small. A signature-based method and a hash-based method are developed for the subsequence infrequency-based pruning when the seed set of frequent sequences for the candidate generation is too big to be loaded into memory. A prefix tree structure is developed to count the candidate sequences of different sizes during the database scanning, and it also facilitates the customer sequence trimming. Our experiments showed MSPS has very good performance and better scalability than other algorithms. Congnan Luo received the B.E. degree in Computer Science from Tsinghua University, Beijing, P.R. China, in 1997, the M.S. degree in Computer Science from the Institute of Software, Chinese Academy of Sciences, Beijing, P.R. China, in 2000, and the Ph.D. degree in Computer Science and Engineering from Wright State University, Dayton, OH, in 2006. Currently he is a technical staff at the Teradata division of NCR in San Diego, CA, and his research interests include data mining, machine learning, and databases. Soon M. Chung received the B.S. degree in Electronic Engineering from Seoul National University, Korea, in 1979, the M.S. degree in Electrical Engineering from Korea Advanced Institute of Science and Technology, Korea, in 1981, and the Ph.D. degree in Computer Engineering from Syracuse University, Syracuse, New York, in 1990. He is currently a Professor in the Department of Computer Science and Engineering at Wright State University, Dayton, OH. His research interests include database, data mining, Grid computing, text mining, XML, and parallel and distributed processing.  相似文献   
180.
We present a randomized EREW PRAM algorithm to find a minimum spanning forest in a weighted undirected graph. On an n -vertex graph the algorithm runs in o(( log n) 1+ ɛ ) expected time for any ɛ >0 and performs linear expected work. This is the first linear-work, polylog-time algorithm on the EREW PRAM for this problem. This also gives parallel algorithms that perform expected linear work on two general-purpose models of parallel computation—the QSM and the BSP.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号