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41.
Efficient encoding of quasi-cyclic low-density parity-check codes 总被引:10,自引:0,他引:10
Zongwang Li Lei Chen Lingqi Zeng Lin S. Fong W.H. 《Communications, IEEE Transactions on》2006,54(1):71-81
Quasi-cyclic (QC) low-density parity-check (LDPC) codes form an important subclass of LDPC codes. These codes have encoding advantage over other types of LDPC codes. This paper addresses the issue of efficient encoding of QC-LDPC codes. Two methods are presented to find the generator matrices of QC-LDPC codes in systematic-circulant (SC) form from their parity-check matrices, given in circulant form. Based on the SC form of the generator matrix of a QC-LDPC code, various types of encoding circuits using simple shift registers are devised. It is shown that the encoding complexity of a QC-LDPC code is linearly proportional to the number of parity bits of the code for serial encoding, and to the length of the code for high-speed parallel encoding. 相似文献
42.
介绍一种旋转定位机的工作原理,分析了定位机的分度精度和传动力矩计算,建立了完整的设计准则,为定位机的正确使用和设计开发提供了理论根据. 相似文献
43.
Combining interaction and context design to support collaborative argumentation using a tool for synchronous CMC 总被引:4,自引:1,他引:4
Simon Mcalister rew Ravenscroft† & Eileen Scanlon 《Journal of Computer Assisted Learning》2004,20(3):194-204
Abstract Empirical studies and theory suggest that educational dialogue can be used to support learners in the development of reasoning, critical thinking and argumentation. This paper presents an educational design for synchronous online peer discussion that guides student dialogue in ways that lead to improved argumentation and collaborative knowledge development. This design includes a mediating interface – or tool, linked to a broader set of online educational activities – a designed local context, where the latter aims to provide conditions that support argumentation. The approach is based on collaborative working and dialogue game approaches to discussion. Preliminary findings with UK Open University students showed the argumentation process was more coherent, varied, deeper and extended when using our interaction design compared with the use of a simple unstructured interface. 相似文献
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Abstract Baseball pitching requires contributions from and interaction among all limb segments. Most previous investigators have concentrated on the throwing arm itself, but the center of mass (COM) and contribution of all segments in the pitching motion have not been studied. The purpose of this study was to investigate the momentum transfer of all body segments in the pitching motion. The kinematics pitching motion data were captured from three experienced pitchers (one is professional, two are amateurs). A ten‐segment body system was modeled in this study. The results showed that the lowest position of the COM during the pitching cycle occurred around the ball release time and the fastest velocity (2.81±0.18 m/sec) of the COM was in the late cocking phase. The trunk and thigh on the throwing side showed the largest linear momentum among all segments in the late cocking phase. The upper throwing arm and forearm had peak linear momentum in the acceleration phase. The trunk also had the largest angular momentum during the pitching cycle and reached the maximum rotational momentum (4.17±1.22 Kg‐m2/sec) in the late cocking phase and medial bending momentum (9.03±5.78 Kg‐m2/sec) at the end of the late cocking phase. From the time sequence of linear momentum changes, especially in the leading direction, the force transfer from the foot to the trunk then through the upper extremity during the pitching motion was identified. The largest change rate of angular momentum found in the trunk meant that the trunk contributed the largest torque in the pitching motion. Better coordination of the body segments in the pitching motion not only enhances performance but also avoids injury. The coordination of motion by athletes in the pitching motion provides a guideline for better coaching and training. 相似文献
46.
Ivan Rodero David Villegas Norman Bobroff Yanbin Liu Liana Fong S. Masoud Sadjadi 《Journal of Grid Computing》2013,11(2):311-336
The goal of Grid computing is to integrate the usage of computer resources from cooperating partners in the form of Virtual Organizations (VO). One of its key functions is to match jobs to execution resources efficiently. For interoperability between VOs, this matching operation occurs in resource brokering middleware, commonly referred to as the meta-scheduler or meta-broker. In this paper, we present an approach to a meta-scheduler architecture, combining hierarchical and peer-to-peer models for flexibility and extensibility. Interoperability is further promoted through the introduction of a set of protocols, allowing meta-schedulers to maintain sessions and exchange job and resource state using Web Services. Our architecture also incorporates a resource model that enables an efficient resource matching across multiple Virtual Organizations, especially where the compute resources and state are dynamic. Experiments demonstrate these new functional features across three distributed organizations (BSC, FIU, and IBM), that internally use different job scheduling technologies, computing infrastructure and security mechanisms. Performance evaluations through actual system measurements and simulations provide the insights on the architecture’s effectiveness and scalability. 相似文献
47.
Lai Fong Chiu Robert Lowe Rokia Raslan Hector Altamirano-Medina Jez Wingfield 《Building Research & Information》2014,42(5):574-590
Understanding the process of domestic retrofit is important for learning and innovation. This is particularly the case for low carbon retrofits such as those undertaken under the UK's Retrofit for the Future (RftF) programme, with its aim to achieve an overall 80% carbon reduction by 2050. Current post-occupancy evaluation (POE) research has both theoretical and methodological limitations with implications for technical and behavioural research in the built environment. Drawing on relevant ideas and concepts from social practice theory and science and technology studies, principally prefiguration (constraints/enablement), black-boxing, heating and cooling practices, this paper demonstrates how the relationship between buildings and people could be reconceptualized as mutually constitutive and co-evolving through a process of ‘interactive adaptation’. The concept of ‘interactive adaptation’ is explored through a novel approach to integrating physical and social data collected from a sample of dwellings selected from the RftF programme. Analysis yields insights into the influences and pathways of interactive adaptation resulting from retrofit technology and practices. The implications of these insights for policy-makers, the research community and practitioners are discussed: end-use energy demand policy needs to be informed by a socio-technical approach. 相似文献
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Elisabeth A. A. O'Flaherty Paraskevi Tsermoula Eileen E. O'Neill Nora M. O'Brien 《International Journal of Food Science & Technology》2019,54(4):1256-1264
Beef processing produces high volumes of protein rich, low value, ‘waste’ co-products such as offal. Beef improves uptake of low bioavailable non-haem iron (found in vegetables, fortificants, supplements) and this effect is dubbed the ‘meat-factor’, although the underlying mechanism is not fully understood. Here, we investigate whether bovine co-products (kidney, lung, heart) not previously studied share this enhancing potential. This was determined by coupled in vitro digestion of co-products and subsequent caco-2 cell ferritin formation (an intracellular iron storage protein). In this study we show that bovine co-products significantly increase caco-2 cells’ response to non-haem iron from infant rice cereal. The presence of these co-products, (kidney, lung and heart), increased relative uptake (by 207.13%, 171.21%, 265.28%, respectively), to a greater extent than beef (30.23%). Our findings present a novel function for co-products of beef processing that may have potential as food ingredients to improve non-haem iron bioavailability, thus adding value. 相似文献
50.
Eileen Souza 《Information Systems Management》2013,30(3):33-37
For the past several years, automating the functions of systems development through computer-aided software engineering (CASE) and software reengineering have promised quality systems in shorter time. This article discusses the advantages of these two technologies and how IS managers can best implement them in their organizations. 相似文献