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81.
A prototype Stirling cycle refrigerator employing helium as a working fluid was investigated to determine whether a freon‐free machine was a viable alternative for the current household refrigerator. A displacer‐type or β‐type Stirling cycle machine of 100‐W capacity was designed and tested using varying design parameters such as dead volume ratio, working fluids, the ratio of the compression volume to the expansion volume, and the phase difference between a power piston and displacer. The detrimental effect of the dead space on the refrigeration capacity was confirmed. The refrigeration produced by nitrogen in an expansion space was 28% less than that produced by helium. The optimum volume ratio and the phase difference for maximum refrigeration was determined under the design operation conditions. Moreover, the refrigeration correlation formula as a function of these parameters was obtained. © 2002 Wiley Periodicals, Inc. Heat Trans Asian Res, 31(5): 344–361, 2002; Published online in Wiley InterScience ( www.interscience.wiley.com ). DOI 10.1002/htj.10033 相似文献
82.
Manipulation of micro solid particles and induced flows in water by laser irradiation 总被引:1,自引:0,他引:1
Q-switch for pulsing laser beam and Galvano scanner for rapid scanning laser beam were adapted to manipulatemicro solid particles in a water droplet.The trapping of fine particles at micron-sized diameters by a YAG lasersystem,induced flows,and the induced motion of the particles by laser beam irradiations are discussed.Particlerotations are observed by using anisotropic micro objects,and moreover the rotational rate with clockwise direc-tion is 22 r/min.The fragments of a cover glass were mixed in a water droplet,and their size and shape are un-even.The rotation of that non-spheres without scanning by the Galvano scanner is also observed in water. 相似文献
83.
Yanjiang Huang Lounell B. Gueta Ryosuke Chiba Tamio Arai Tsuyoshi Ueyama Jun Ota 《Advanced Robotics》2013,27(4):233-245
The focus of this study is on the problem of manipulator system selection for a multiple-goal task by evaluating task completion time and cost with computational time constraints. An approach integrating system selection, structural configuration design, layout design, motion planning, and relative cost calculation is proposed to solve this problem within a reasonable computational time. In the proposed approach, multiple-objective particle swarm optimization (MOPSO) is utilized to search for the appropriate manipulator system with appropriate structural configuration from a set of candidate systems. Particle swarm optimization (PSO) and the nearest neighborhood algorithm are employed in layout design and motion planning due to their high convergence speed. Three methods involving a random search algorithm are compared to the proposed approach through a simulation. The simulation is done with a set of tasks and the result shows the effectiveness of the proposed approach. 相似文献
84.
This paper presents a compact architecture for analog CMOS hardware implementation of voltage-mode pulse-coupled neural networks (PCNN). The hardware implementation methods shows inherent fault tolerance specialties and high speed, which is usually more than an order of magnitude over the software counterpart. A computational style described in this article mimics a biological neural network using pulse-stream signaling and analog summation and multiplication, pulse-stream encoding technique uses pulse streams to carry information and control analog circuitry, while storing further analog information on the time axis. The main feature of the proposed neuron circuit is that the structure is compact, yet exhibiting all the basic properties of natural biological neurons. Functional and structural forms of neural and synaptic functions are presented along with simulation results. Finally, the proposed design is applied to image processing to demonstrate successful restoration of images and their features. 相似文献
85.
86.
Tomoko Uchiyama Hiroyo Ota Chiho Ohbayashi Shin Takasawa 《International journal of molecular sciences》2021,22(23)
Sleep apnea syndrome (SAS) is a prevalent disorder characterized by recurrent apnea or hypoxia episodes leading to intermittent hypoxia (IH) and arousals during sleep. Currently, the relationship between SAS and metabolic diseases is being actively analyzed, and SAS is considered to be an independent risk factor for the development and progression of insulin resistance/type 2 diabetes (T2DM). Accumulating evidence suggests that the short cycles of decreased oxygen saturation and rapid reoxygenation, a typical feature of SAS, contribute to the development of glucose intolerance and insulin resistance. In addition to IH, several pathological conditions may also contribute to insulin resistance, including sympathetic nervous system hyperactivity, oxidative stress, vascular endothelial dysfunction, and the activation of inflammatory cytokines. However, the detailed mechanism by which IH induces insulin resistance in SAS patients has not been fully revealed. We have previously reported that IH stress may exacerbate insulin resistance/T2DM, especially in hepatocytes, adipocytes, and skeletal muscle cells, by causing abnormal cytokine expression/secretion from each cell. Adipose tissues, skeletal muscle, and the liver are the main endocrine organs producing hepatokines, adipokines, and myokines, respectively. In this review, we focus on the effect of IH on hepatokine, adipokine, and myokine expression. 相似文献
87.
Go Kobayashi Hiroki Hatakeyama Kosuke Ota Yohei Nakada Takashi Kaburagi Takashi Matsumoto 《Multimedia Tools and Applications》2016,75(6):3081-3119
We attempted to predict activity/dominance for soccer games, where activity is defined as the degree of activity of the game as perceived by the viewer, whereas dominance is the degree at which the viewer perceives a particular team to dominate over the other team. Such activity/dominance information would help a layman viewer understand the game. It would also enable construction of an automatic digest creation system that extracts scenes having high activity/dominance. There are two facets of this study: 1. The main part of the underlying prediction model consists of a Stick-Breaking Hidden Markov Model, where the data automatically estimates the number of states of the Markov process behind the data. 2. The data used in this paper is vector time-series data consisting of player, referee, and ball positions, together with team information, acquired by a set of fixed cameras. The problem was approached with a Bayesian framework where learning and prediction were implemented by three different methods: Markov Chain Monte Carlo, Expectation Maximization, and Variational Bayes. The proposed method was tested using a dataset consisting of 10 professional soccer games and was compared against standard regression methods. 相似文献
88.
89.
Xiao Liu Kaoru Ota Anfeng Liu Zhigang Chen 《Peer-to-Peer Networking and Applications》2016,9(4):692-711
Crowd sensing networks can be used for large scale sensing of the physical world or other information service by leveraging the available sensors on the phones. The collector hopes to collect as much as sensed data at relatively low cost. However, the sensing participants want to earn much money at low cost. This paper examines the evolutionary process among participants sensing networks and proposes an evolutionary game model to depict collaborative game phenomenon in the crowd sensing networks based on the principles of game theory in economics. A effectively incentive mechanism is established through corrected the penalty function of the game model accordance with the cooperation rates of the participant, and corrected the game times in accordance with it’s payoff. The collector controls the process of game by adjusting the price function. We find that the proposed incentive game based evolutionary model can help decision makers simulate evolutionary process under various scenarios. The crowd sensing networks structure significantly influence cooperation ratio and the total number of participant involved in the game, and the distribution of population with different game strategy. Through evolutionary game model, the manager can select an optimal price to facilitate the system reach equilibrium state quickly, and get the number of participants involved in the game. The incentive game based evolutionary model in crowd sensing networks provides valuable decision-making support to managers. 相似文献
90.