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31.
Marcos Nieto Andoni Cortés Oihana Otaegui Jon Arróspide Luis Salgado 《Journal of Real-Time Image Processing》2016,11(1):179-191
A novel approach to real-time lane modeling using a single camera is proposed. The proposed method is based on an efficient design and implementation of a particle filter which applies the concepts of the Rao-Blackwellized particle filter (RBPF) by separating the state into linear and non-linear parts. As a result the dimensionality of the problem is reduced, which allows the system to perform in real-time in embedded systems. The method is used to determine the position of the vehicle inside its own lane and the curvature of the road ahead to enhance the performance of advanced driver assistance systems. The effectiveness of the method has been demonstrated implementing a prototype and testing its performance empirically on road sequences with different illumination conditions (day and nightime), pavement types, traffic density, etc. Results show that our proposal is capable of accurately determining if the vehicle is approaching the lane markings (Lane Departure Warning), and the curvature of the road ahead, achieving processing times below 2 ms per frame for laptop CPUs, and 12 ms for embedded CPUs. 相似文献
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Abraham Martín-Campillo Jon Crowcroft Eiko Yoneki Ramon Martí 《Journal of Network and Computer Applications》2013,36(2):870-880
Forwarding data in scenarios where devices have sporadic connectivity is a challenge. An example scenario is a disaster area, where forwarding information generated in the incident location, like victims' medical data, to a coordination point is critical for quick, accurate and coordinated intervention. New applications are being developed based on mobile devices and wireless opportunistic networks as a solution to destroyed or overused communication networks. But the performance of opportunistic routing methods applied to emergency scenarios is unknown today. In this paper, we compare and contrast the efficiency of the most significant opportunistic routing protocols through simulations in realistic disaster scenarios in order to show how the different characteristics of an emergency scenario impact in the behaviour of each one of them. 相似文献
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Three fifth grade highly aggressive students participated in a study examining effects of an aggression intervention game. Using single-subject multiple baseline research design, the effect of the game was measured across three domains: attribution of peer intent (cognitive), emotional response (affective) and behavior response (behavioral). The results indicate that, while there were observable individual differences, the game had an immediate impact on attribution of peer behavior across all participants, had a less predictable impact on reported behavioral reactions, and had no discernable impact on reported emotional response. Theoretical and practical implications of the study are discussed. 相似文献
37.
Jon Sporring Katrine Hommelhoff Jensen 《Journal of Mathematical Imaging and Vision》2008,31(2-3):245-254
We propose a method for restoring the surface of tooth crowns in a 3D model of a human denture, so that the pose and anatomical features of the tooth will work well for chewing. This is achieved by including information about the position and anatomy of the other teeth in the mouth. Our system contains two major parts: A statistical model of a selection of tooth shapes and a reconstruction of missing data. We use a training set consisting of 3D scans of dental cast models obtained with a laser scanner, and we have build a model of the shape variability of the teeth, their neighbors, and their antagonists, using the eigenstructure of the covariance matrix, also known as Principle Component Analysis (PCA). PCA is equivalent to fitting a multivariate Gaussian distribution to the data and the principle directions constitute a linear model for stochastic data and is used both for a data reduction or equivalently noise elimination and for data analysis. However for small sets of high dimensional data, the log-likelihood estimator for the covariance matrix is often far from convergence, and therefore reliable models must be obtained by use of prior information. We propose a natural and intrinsic regularization of the log-likelihood estimate based on differential geometrical properties of teeth surfaces, and we show general conditions under which this may be considered a Bayes prior. Finally we use Bayes method to propose the reconstruction of missing data, for e.g. finding the most probable shape of a missing tooth based on the best match with our shape model on the known data, and we superior improved reconstructions of our full system. 相似文献
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Bo Markussen Jon Sporring Kenny Erleben 《Journal of Mathematical Imaging and Vision》2008,31(2-3):195-205
Given a flow field parallel to isophote normals, a normal flow field, we seek a unobservable tangential field as the minimum of a general energy functional of the total field. We generalize existing methods to any linear, differential operator order on the combined field while keeping the projection onto the isophote normal constant. We discuss invariant flow fields, present a novel iterative solution based on Euler-Lagrange equations, prove continuous convergence, and give synthetic examples for common energy functionals. Possible uses are: estimating physical flow in image sequences, estimating human growth processes, and co-warping textures in animation sequences. 相似文献
39.
Andreas Petlund Paul Beskow Jon Pedersen Espen Søgård Paaby Carsten Griwodz Pål Halvorsen 《Multimedia Tools and Applications》2009,45(1-3):33-60
A large number of network services rely on IP and reliable transport protocols. For applications that provide abundant data for transmission, loss is usually handled satisfactorily, even if the application is latency-sensitive (Wang et al. 2004). For data streams where small packets are sent intermittently, however, applications can occasionally experience extreme latencies (Griwodz and Halvorsen 2006). As it is not uncommon that such thin-stream applications are time-dependent, any unnecessarily induced delay can have severe consequences for the service provided. Massively Multiplayer Online Games (MMOGs) are a defining example of thin streams. Many MMOGs (like World of Warcraft and Age of Conan) use TCP for the benefits of reliability, in-order delivery and NAT/firewall traversal. It has been shown that TCP has several shortcomings with respect to the latency requirements of thin streams because of the way it handles retransmissions (Griwodz and Halvorsen 2006). As such, an alternative to TCP may be SCTP (Stewart et al. 2000), which was originally developed to meet the requirements of signaling transport. In this paper, we evaluate the Linux-kernel SCTP implementation in the context of thin streams. To address the identified latency challenges, we propose sender-side only enhancements that reduce the application-layer latency in a manner that is compatible with unmodified receivers. These enhancements can be switched on by applications and are used only when the system identifies the stream as thin. To evaluate the latency performance, we have performed several tests over various real networks and over an emulated network, varying parameters like RTT, packet loss and amount of competing cross traffic. When comparing our modifications with SCTP on Linux and FreeBSD and TCP New Reno, our results show great latency improvements and indicate the need for a separate handling of thin and thick streams. 相似文献
40.
Nicholas A. Yaraghi Nicolás Guarín‐Zapata Lessa K. Grunenfelder Eric Hintsala Sanjit Bhowmick Jon M. Hiller Mark Betts Edward L. Principe Jae‐Young Jung Leigh Sheppard Richard Wuhrer Joanna McKittrick Pablo D. Zavattieri David Kisailus 《Advanced materials (Deerfield Beach, Fla.)》2016,28(32):6835-6844