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101.
Engineering with Computers - In this article, a methodology based on Discrete Element Method (DEM) and Finite Elements Method (FEM) combined with modified Approximate Periodic Boundary Condition...  相似文献   
102.
The Journal of Supercomputing - This article presents a set of linear regression models to predict the impact of task migration on different objectives, like performance and energy consumption. It...  相似文献   
103.
The Journal of Supercomputing - Left ventricular non-compaction (LVNC) is a rare cardiomyopathy characterized by abnormal trabeculations in the left ventricle cavity. Although traditional computer...  相似文献   
104.
The Journal of Supercomputing - The integration of a Supercomputer in the educational process improves student’s technological skills. The aim of the paper is to study the interaction between...  相似文献   
105.
Distributed and Parallel Databases - Given two datasets of points (called Query and Training), the Group (K) Nearest-Neighbor (GKNN) query retrieves (K) points of the Training with the smallest sum...  相似文献   
106.
In this paper, we verify how far electric disturbance signals can be compressed without compromising the analysis of encoded fault records. A recently proposed compression algorithm, referred to as Damped Sinusoidal Matching Pursuit (DSMP) has the remarkable feature of obtaining both compact and physically interpretable representations. However, for fault analysis applications, one is primarily interested in how accurate can be the analysis performed on compressed signals, instead of evaluating mean-squared error figures. Unlike previous works in digital fault records compression, the performance of the DSMP compression method is evaluated using a protocol based on fault analysis procedures commonly performed by expert engineers. This protocol is applied for comparing the results obtained in the analysis of both uncompressed records and their compressed versions at different compression ratios. The results show that the DSMP is a reliable compression system since it achieves high compression ratios (6.4:1) without causing fault analysis misinterpretation.  相似文献   
107.
In this paper, a low complexity data demodulation algorithm is proposed that requires time of arrival information of the received signal exclusively. As an application example, the algorithm is applied to an ultra-wideband impulse radio communication system with pulse position modulation. The algorithm is insensitive to a common time delay for all pulses, that means, it does not require an accurate synchronization between the transmitter and the receiver. For the performance estimation, only a symbol synchronization is assumed, i.e., that there is a priori knowledge which pulse marks the beginning of a received data symbol. The performance of the proposed algorithm is evaluated for straightforward time of arrivals estimators, such as a maximum detector or a threshold detector. It is shown that the proposed algorithm outperforms a least squares algorithm in all considered scenarios. In particular, an increased robustness against additive white Gaussian noise, impulse like noise, and multiuser interference is demonstrated as well as an improved performance for multipath propagation channels.  相似文献   
108.
Creating high-quality quad meshes from triangulated surfaces is a highly nontrivial task that necessitates consideration of various application specific metrics of quality. In our work, we follow the premise that automatic reconstruction techniques may not generate outputs meeting all the subjective quality expectations of the user. Instead, we put the user at the center of the process by providing a flexible, interactive approach to quadrangulation design. By combining scalar field topology and combinatorial connectivity techniques, we present a new framework, following a coarse to fine design philosophy, which allows for explicit control of the subjective quality criteria on the output quad mesh, at interactive rates. Our quadrangulation framework uses the new notion of Reeb atlas editing, to define with a small amount of interactions a coarse quadrangulation of the model, capturing the main features of the shape, with user prescribed extraordinary vertices and alignment. Fine grain tuning is easily achieved with the notion of connectivity texturing, which allows for additional extraordinary vertices specification and explicit feature alignment, to capture the high-frequency geometries. Experiments demonstrate the interactivity and flexibility of our approach, as well as its ability to generate quad meshes of arbitrary resolution with high-quality statistics, while meeting the user’s own subjective requirements.  相似文献   
109.
We present a process to automatically generate three-dimensional mesh representations of the complex, arborized cell membrane surface of cortical neurons (the principal information processing cells of the brain) from nonuniform morphological measurements. Starting from manually sampled morphological points (3D points and diameters) from neurons in a brain slice preparation, we construct a polygonal mesh representation that realistically represents the continuous membrane surface, closely matching the original experimental data. A mapping between the original morphological points and the newly generated mesh enables simulations of electrophysiolgical activity to be visualized on this new membrane representation. We compare the new mesh representation with the state of the art and present a series of use cases and applications of this technique to visualize simulations of single neurons and networks of multiple neurons.  相似文献   
110.
Motion is a key feature for a wide class of computer vision approaches to recognize actions. In this article, we show how to define bio-inspired features for action recognition. To do so, we start from a well-established bio-inspired motion model of cortical areas V1 and MT. The primary visual cortex, designated as V1, is the first cortical area encountered in the visual stream processing and early responses of V1 cells consist in tiled sets of selective spatiotemporal filters. The second cortical area of interest in this article is area MT where MT cells pool incoming information from V1 according to the shape and characteristic of their receptive field. To go beyond the classical models and following the observations from Xiao et al. [61], we propose here to model different surround geometries for MT cells receptive fields. Then, we define the so-called bio-inspired features associated to an input video, based on the average activity of MT cells. Finally, we show how these features can be used in a standard classification method to perform action recognition. Results are given for the Weizmann and KTH databases. Interestingly, we show that the diversity of motion representation at the MT level (different surround geometries), is a major advantage for action recognition. On the Weizmann database, the inclusion of different MT surround geometries improved the recognition rate from 63.01 ± 2.07% up to 99.26 ± 1.66% in the best case. Similarly, on the KTH database, the recognition rate was significantly improved with the inclusion of MT different surround geometries (from 47.82 ± 2.71% up to 92.44 ± 0.01% in the best case). We also discussed the limitations of the current approach which are closely related to the input video duration. These promising results encourage us to further develop bio-inspired models incorporating other brain mechanisms and cortical areas in order to deal with more complex videos.  相似文献   
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