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101.
The choice of the best interpolation algorithm of data gathered at a finite number of locations has been a persistently relevant topic. Typical papers take a single data set, a single set of data points, and a handful of algorithms. The process considers a subset I of the data points as known, builds the interpolant with each algorithm, applies it to the points of another subset C, and evaluates the MAE (mean absolute error), the RMSE (root mean square error), or any other metric over such points. The less these statistics are, the better the algorithm is, so a deterministic ranking between methods (without confidence level) can be derived based upon it. Ties between methods are usually not considered. In this article a complete protocol is proposed in order to build, with a modest additional effort, a ranking with a confidence level. To illustrate this point, the results of two tests are shown. In the first one, a simple Monte Carlo experiment was devised using irregularly distributed points taken from a reference DEM (digital elevation model) in raster format. Different metrics led to different rankings, suggesting that the choice of the metric to define the ‘best interpolation algorithm’ would need a trade-off. The second experiment used mean daily radiation data from an international interpolation comparison exercise and RMSE as the metric of success. Only five simple interpolation methods were employed. The ranking using this protocol anticipated correctly the first and second place, afterwards confirmed employing independent control data.  相似文献   
102.
103.
In this paper we describe a new model suitable for optimization problems with explicitly unknown optimization functions using user’s preferences. The model addresses an ability to learn not known optimization functions thus perform also a learning of user’s preferences. The model consists of neural networks using fuzzy membership functions and interactive evolutionary algorithms in the process of learning. Fuzzy membership functions of basic human values and their priorities were prepared by utilizing Schwartz’s model of basic human values (achievement, benevolence, conformity, hedonism, power, security, self-direction, stimulation, tradition and universalism). The quality of the model was tested on “the most attractive font face problem” and it was evaluated using the following criteria: a speed of optimal parameters computation, a precision of achieved results, Wilcoxon signed rank test and a similarity of letter images. The results qualify the developed model as very usable in user’s preference modeling.  相似文献   
104.
Kim  Hayun  Matuszka  Tamás  Kim  Jea-In  Kim  Jungwha  Woo  Woontack 《Multimedia Tools and Applications》2017,76(24):26001-26029

Augmented reality (AR) has received much attention in the cultural heritage domain as an interactive medium for requesting and accessing information regarding heritage sites. In this study, we developed a mobile AR system based on Semantic Web technology to provide contextual information about cultural heritage sites. Most location-based AR systems are designed to present simple information about a point of interest (POI), but the proposed system offers information related to various aspects of cultural heritage, both tangible and intangible, linked to the POI. This is achieved via an information modeling framework where a cultural heritage ontology is used to aggregate heterogeneous data and semantically connect them with each other. We extracted cultural heritage data from five web databases and modeled contextual information for a target heritage site (Injeongjeon Hall and its vicinity in Changdeokgung Palace in South Korea) using the selected ontology. We then implemented a mobile AR application and conducted a user study to assess the learning and engagement impacts of the proposed system. We found that the application provides an agreeable user experience in terms of its affective, cognitive, and operative features. The results of our analysis showed that specific usage patterns were significant with regard to learning outcomes. Finally, we explored how the study’s key findings can provide practical design guidance for system designers to enhance mobile AR information systems for heritage sites, and to show system designers how to support particular usage patterns in order to accommodate specific user experiences better.

  相似文献   
105.
The transient response of cracked composite materials made of piezoelectric and piezomagnetic phases, when subjected to in-plane magneto-electro-mechanical dynamic loads, is addressed in this paper by means of a mixed boundary element method (BEM) approach. Both the displacement and traction boundary integral equations (BIEs) are used to develop a single-domain formulation. The convolution integrals arising in the time-domain BEM are numerically computed by Lubich’s quadrature, which determines the integration weights from the Laplace transformed fundamental solution and a linear multistep method. The required Laplace-domain fundamental solution is derived by means of the Radon transform in the form of line integrals over a unit circumference. The singular and hypersingular BIEs are numerically evaluated in a precise and efficient manner by a regularization procedure based on a simple change of variable, as previously proposed by the authors for statics. Discontinuous quarter-point elements are used to properly capture the behavior of the extended crack opening displacements (ECOD) around the crack-tip and directly evaluate the field intensity factors (stress, electric displacement and magnetic induction intensity factors) from the computed nodal data. Numerical results are obtained to validate the formulation and illustrate its capabilities. The effect of the combined application of electric, magnetic and mechanical loads on the dynamic field intensity factors is analyzed in detail for several crack configurations under impact loading.  相似文献   
106.
Parallel communicating grammar systems with regular control (RPCGS, for short) are introduced, which are obtained from returning regular parallel communicating grammar systems by restricting the derivations that are executed in parallel by the various components through a regular control language. For the class of languages that are generated by RPCGSs with constant communication complexity we derive a characterisation in terms of a restricted type of freely rewriting restarting automaton. From this characterisation we obtain that these languages are semi-linear, and that for RPCGSs with constant communication complexity, the centralised variant has the same generative power as the non-centralised variant.  相似文献   
107.
An Analysis of Edge Detection by Using the Jensen-Shannon Divergence   总被引:1,自引:0,他引:1  
This work constitutes a theoretical study of the edge-detection method by means of the Jensen-Shannon divergence, as proposed by the authors. The overall aim is to establish formally the suitability of the procedure of edge detection in digital images, as a step prior to segmentation. In specific, an analysis is made not only of the properties of the divergence used, but also of the method's sensitivity to the spatial variation, as well as the detection-error risk associated with the operating conditions due to the randomness of the spatial configuration of the pixels. Although the paper deals with the procedure based on the Jensen-Shannon divergence, some problems are also related to other methods based on local detection with a sliding window, and part of the study is focused to noisy and textured images.  相似文献   
108.
The new industry of Massively Multi-Player Online Role-Playing Games (MMORPGs) brings together two sets of fictions: the interactive stories of shared computer games and the legal devices of intellectual property. In these virtual worlds, scarcity need not exist, but players tend to prefer the competition it creates. This leads to the development of property rights within the game world and players trading real money for virtual objects, ‘land’ and characters. This new phenomenon brings with it familiar legal problems such as theft, fraud and ownership disputes. Game creators also challenge the right of the players to claim ownership outside the game world. The volume and value of the items traded make real money trading an important area of current interest for intellectual property lawyers. Something is being traded, but does it fit neatly into existing conceptions of property rights and who owns it? Analysing the novel problems that result from various theoretical perspectives (utilitarianism, labour-desert theory and personality theory) leads to the conclusion that with time, we will see the development of property rights for players in online games. This connects with a growing understanding that the traditional conception of copyright law dealing with creative work generated by the solitary author is becoming less appropriate in the new creative spaces that information and communications technology brings, where individuals are both consumer and producer. In virtual worlds, new forms of intellectual property, and perhaps even new rights, are taking shape.  相似文献   
109.
Two complex perovskite-related structures were solved by ab initio from precession electron diffraction intensities. Structure models were firstly derived from HREM images and than have been confirmed independently using two and three-dimensional sets of precession intensities. Patterson techniques prove to be effective for ab initio structure resolution, specially in case of projections with no overlapping atoms. Quality of precession intensity data may be suitable enough to resolve unknown heavy oxide structures.  相似文献   
110.
Logical Representation of a Conceptual Model for Spatial Data Warehouses   总被引:2,自引:2,他引:0  
The MultiDimER model is a conceptual model used for representing a multidimensional view of data for Data Warehouse (DW) and On-Line Analytical Processing (OLAP) applications. This model includes a spatial extension allowing spatiality in levels, hierarchies, fact relationships, and measures. In this way decision-making users can represent in an abstract manner their analysis needs without considering complex implementation issues and spatial OLAP tools developers can have a common vision for representing spatial data in a multidimensional model. In this paper we propose the transformation of a conceptual schema based on the MultiDimER constructs to an object-relational schema. We based our mapping on the SQL:2003 and SQL/MM standards giving examples of commercial implementation using Oracle 10g with its spatial extension. Further we use spatial integrity constraints to ensure the semantic equivalence of the conceptual and logical schemas. We also show some examples of Oracle spatial functions, including aggregation functions required for the manipulation of spatial data. The described mappings to the object-relational model along with the examples using a commercial system show the feasibility of implementing spatial DWs in current commercial DBMSs. Further, using integrated architectures, where spatial and thematic data is defined within the same DBMS, facilitates the system management simplifying data definition and manipulation.
Esteban ZimányiEmail:
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