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91.
The rapid development of computer and network technologies has attracted researchers to investigate strategies for and the effects of applying information technologies in learning activities; simultaneously, learning environments have been developed to record the learning portfolios of students seeking web information for problem-solving. Although previous research has demonstrated the benefits of applying information technologies to learning activities, the difficulties in doing so have also been revealed. One of the major difficulties is the lack of a mechanism to assist teachers in evaluating the problem-solving ability of the students, such that constructive suggestions can be given to the students, and tutoring strategies can be improved accordingly.  相似文献   
92.
Twenty-seven subjects completed 2-min typing tasks using four typing styles: right-hand holding/typing (S-thumb) and two-hand typing at three heights (B-low, B-mid and B-high). The styles had significant effects on typing performance, neck and elbow flexion and muscle activities of the right trapezius and several muscles of the right upper limb (p < 0.0001 by repeated-measure analysis of variance). The subjects typed the fewest words (error-adjusted characters per minute: 78) with the S-thumb style. S-thumb style resulted in similar flexion angles of the neck, elbow and wrist, but significantly increased muscle activities in all tested muscles compared with the B-mid style. Holding the phone high or low reduced the flexion angles of the neck and right elbow compared with the B-mid style, but the former styles increased the muscle activity of the right trapezius. Right-hand holding/typing was not a preferable posture due to high muscle activities and slow typing speed.

Practitioner Summary: Right-hand holding/typing was not favoured, due to increased muscle activities and slower typing speed. Holding the phone high or low reduced the flexion angles of the neck and right elbow, but the former styles increased the muscle activity of the right trapezius compared with holding the phone at chest level.  相似文献   

93.
This paper investigates the influence of goal awareness and IT self-efficacy on job satisfaction based on the motivation sequence model, goal-setting theory, and social cognitive theory. Using a large-scale field survey of healthcare enterprise resource planning (ERP) system users (n?=?352), this study investigates these relationships and provides important insight to healthcare ERP system researchers and managers. Both goal awareness and IT self-efficacy influence positive job satisfaction of healthcare ERP system users, as expected. Furthermore, the influence of goal awareness is stronger when the role of ERP systems is highly perceived for decision-making of the job. There was no interaction effect between goal awareness and IT self-efficacy in the post hoc analysis. The model is significantly supported by the empirical test with the large number of field data from healthcare ERP system users in the healthcare company. Practical and academic implications are discussed in the paper.  相似文献   
94.
Balancing control of humanoid robots is of great importance since it is a necessary functionality not only for maintaining a certain position without falling, but also for walking and running. For position controlled robots, the for-ce/torque sensors at each foot are utilized to measure the contact forces and moments, and these values are used to compute the joint angles to be commanded for balancing. The proposed approach in this paper is to maintain balance of torque-controlled robots by controlling contact force and moment using whole-body control framework with hierarchical structure. The control of contact force and moment is achieved by exploiting the full dynamics of the robot and the null-space motion in this control framework. This control approach enables compliant balancing behavior. In addition, in the case of double support phase, required contact force and moment are controlled using the redundancy in the contact force and moment space. These algorithms are implemented on a humanoid legged robot and the experimental results demonstrate the effectiveness of them.  相似文献   
95.

This paper proposes a model, Recommendation of Appropriate Partners (RAP), used on a Social Networking Service (SNS) for locating appropriate “helpers” for users based on individual users’ Chain of Friends (CoF) relationships. Using the RAP model, individual users can participate in a collaborative online community in remote locations, whereby helpers are willing to help other users solve their tasks/problems, and it is intended that both the users and helpers gain knowledge from these interactive online sessions. An example of the RAP-based system was implemented to invite Program Committee members to an international conference. The system was evaluated and the experimental results show that our model is very effective for discovering collaboration partners and finding users with similar interests in order to create communities for providing future and longer-term helping exchange.

  相似文献   
96.
The effect on the selection of different plasma chemistries for simulating a typical dielectric barrier discharge (DBD) driven by quasi-pulsed power source (20 kHz) is investigated. The numerical simulation was performed by using the one-dimensional self-consistent fluid modeling solver. Our simulation result indicates that the computed temporal current density can be significantly improved by using a complex version of plasma chemistry module rather than the simple one and demonstrates an excellent agreement with the experimental data. The result suggests the metastable, excited and ionic helium related reaction channels, which are important in simulating a DBD, should be taken into account. Furthermore, it also reveals that the power absorption of ions is considerably higher than that of the electron.  相似文献   
97.
The violent free-surface motions and the corresponding impact loads are numerically simulated by using the Moving Particle Semi-implicit (MPS) method, which was originally proposed by Koshizuka and Oka [10] for incompressible flows. In the original MPS method, there were several defects including non-optimal source term, gradient and collision models, and search of free-surface particles, which led to less-accurate fluid motions and non-physical pressure fluctuations. In the present study, how those defects can be remedied is illustrated by step-by-step improvements in the respective processes of the revised MPS method. For illustration, two examples are studied; (i) dam breaking problem and (ii) liquid sloshing inside a rectangular tank. The improvement of each step is explained and numerically demonstrated. The numerical results are also compared against the experimental results of Martin and Moyce [12] for dam-breaking problem and Kishev et al. [9] for sloshing problem. The numerical results for violent free-surface motions and impact pressures are in good agreement with their experimental data.  相似文献   
98.
In this paper, we present the design and development of a real-time interactive virtual classroom multimedia distance learning system at the University of Washington. There has been rapid progress in digital media compression research, and the delivery of media data on the public Internet is becoming widespread. A real-time interactive virtual classroom allows a remote participant to not only receive a live class feed, but also to interact in a live class by asking questions with audio, video in real-time using an Internet connection. Many instructors use electronically prepared slides during their class. The traditional video coding algorithms are not able to compress this slide data very well at low bit-rates. We propose a Web-based real-time presentation system for the electronic slides. Instructors also write text on a white board or a piece of paper during the class. At low bit-rates, conventional video encoding algorithms cannot encode this handwritten text video with enough fidelity, resulting in an illegible decoded video. We propose an extension of the well known bilevel image encoding algorithms to handle the handwritten text video. Our method results in decoded video frames which can be read very clearly when encoded at low bit-rates. We have developed a set of tools which allows recording the live classroom session and automatic creation of a synchronized multimedia integration language (SMIL) presentation, which can be used for a later viewing  相似文献   
99.
In this paper, a navigation system is developed. The system includes path tracking and obstacle avoidance apparatus for a car-like wheeled robot (CLWR) within an Internet-based smart-space (IBSS) using fuzzy-neural adaptive control (FNAC). Two distributed charge-coupled device (CCD) cameras are installed to capture both the dynamic pose of the CLWR and the obstacle. Based on the control authority of these two CCD cameras, a suitable reference command that contains the desired steering angle and angular velocity for the FNAC built into the client computer is planned. Because of the delay encountered by the transmission through the Internet network (IN) and the wireless local area network (WLAN) and the nonlinear coupling features of the CLWR, a weighted combination of $N$ linear subsystems that are described by a state-space model with average-delay is implemented to approximate the dynamics of an IBSS-CLWR. The proposed FNAC contains a neural network consisting of a radial basis function (RBFNN) to learn the uncertainties due to the fuzzy-model error (e.g., the random time-varying delays and the slippage of the CLWR) and the interactions caused by other subsystems. The stability of the overall system is then investigated by adopting the Lyapunov stability theory. Finally, a sequence of experiments including the control of the off-ground CLWR (i.e., the CLWR does not make contact with the ground) and the navigation of the IBSS-CLWR as compared with the conventional proportional-integral-derivative (PID) control is performed to demonstrate the advantage of the proposed control system.   相似文献   
100.
Abstract— This study is intended to explore the legibility and visual fatigue of different age users under various surface treatments and reflectance of electronic paper. Through the method of character‐search task, the results indicated that compared with single types of treatment [anti‐reflection (AR) 0.8%, anti‐glare, 43% haze), the compound treatment of anti‐reflection and anti‐glare (ARC) exhibited the same legibility, and it showed superior properties to effectively reduce visual fatigue. Hence, it is suggested that electronic‐paper manufacturers should choose the compound surface treatment for better visual performance. On the other hand, the findings also validated that enhancing the reflectance of electronic paper to the same level as regular paper (about 80%) is worthy to be practically implemented. Based on the results of this study, electronic‐paper manufacturers can take useful information to fulfill ergonomic requirements on product design.  相似文献   
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