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941.
Electronic textiles, or e-textiles, are an increasingly important part of wearable computing, helping to make pervasive devices truly wearable. These soft, fabric-based computers can function as lovely embodiments of Mark Weiser's vision of ubiquitous computing: providing useful functionality while disappearing discreetly into the fabric of our clothing. E-textiles also give new, expressive materials to fashion designers, textile designers, and artists, and garments stemming from these disciplines usually employ technology in visible and dramatic style. Integrating computer science, electrical engineering, textile design, and fashion design, e-textiles cross unusual boundaries, appeal to a broad spectrum of people, and provide novel opportunities for creative experimentation both in engineering and design. Moreover, e-textiles are cutting- edge technologies that capture people's imagination in unusual ways. (What other emerging pervasive technology has Vogue magazine featured?) Our work aims to capitalize on these unique features by providing a toolkit that empowers novices to design, engineer, and build their own e-textiles.  相似文献   
942.
This research supports the hypothesis that the Trust Vector model can be modified to fit the CyberCraft Initiative, and that there are limits to the utility of historical data. This research proposed some modifications and expansions to the Trust Model Vector, and identified areas for future research.  相似文献   
943.
Officially, AI was born in 1956. Since then, very impressive progress has been made in many areas - but not in the realm of human level machine intelligence. During much of its early history, AI "was rife "with exaggerated expectations. A headline in an article published in the late forties of last century was headlined, "Electric brain capable of translating foreign languages is being built". Today, more than half a century later, we do have translation software, but nothing that can approach the quality of human translation. Clearly, achievement of human level machine intelligence is a challenge that is hard to meet. A prerequisite to achievement of human level machine intelligence is mechanization of these capabilities and, in particular, mechanization of natural language understanding. To make significant progress toward achievement of human level machine intelligence, a paradigm shift is needed. More specifically, what is needed is an addition to the armamentarium of AI of two methodologies: (a) a nontraditional methodology of computing with words (CW) or more generally, NL-Computation; and (b) a countertraditional methodology "which involves a progression from computing with numbers to computing with words. The centerpiece of these methodologies is the concept of precisiation of meaning. Addition of these methodologies to AI would be an important step toward the achievement of human level machine intelligence and its applications in decision-making, pattern recognition, analysis of evidence, diagnosis, and assessment of causality. Such applications have a position of centrality in our infocentric society.  相似文献   
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Entrainment and musicality in the human system interface   总被引:1,自引:1,他引:0  
What constitutes our human capacity to engage and be in the same frame of mind as another human? How do we come to share a sense of what ‘looks good’ and what ‘makes sense’? How do we handle differences and come to coexist with them? How do we come to feel that we understand what someone else is experiencing? How are we able to walk in silence with someone familiar and be sharing a peaceful space? All of these aspects are part of human ‘interaction’. In designing interactive technologies designers have endeavoured to explicate, analyse and simulate, our capacity for social adaptation. Their motivations are mixed and include the desires to improve efficiency, improve consumption, to connect people, to make it easier for people to work together, to improve education and learning. In these endeavours to explicate, analyse and simulate, there is a fundamental human capacity that is beyond technology and that facilitates these aspects of being, feeling and thinking with others. That capacity, we suggest, is human entrainment. This is our ability to coordinate the timing of our behaviours and rhythmically synchronise our attentional resources. Expressed within the movements of our bodies and voices, it has a quality that is akin to music. In this paper, disparate domains of research such as pragmatics, social psychology, behaviourism, cognitive science, computational linguistics, gesture, are brought together, and considered in light of the developments in interactive technology, in order to shape a conceptual framework for understanding entrainment in everyday human interaction.  相似文献   
947.
Abstract A comparison of three different but related numerical methods for control constrained optimal control of the Burgers equation is carried out. We develop the principal ideas of the different strategies considered and present detailed numerical examples. Lastly, conclusions about the behavior of the approaches are obtained.  相似文献   
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We propose a model that enables software developers to systematically evaluate and compare all possible alternative reuse scenarios. The model supports the clear identification of the basic operations involved and associates a cost component with each basic operation in a focused and precise way. The model is a practical tool that assists developers to weigh and evaluate different reuse scenarios, based on accumulated organizational data, and then to decide which option to select in a given situation. The model is currently being used at six different companies for cost-benefit analysis of alternative reuse scenarios; we give a case study that illustrates how it has been used in practice.  相似文献   
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