全文获取类型
收费全文 | 5114篇 |
免费 | 375篇 |
国内免费 | 19篇 |
专业分类
电工技术 | 39篇 |
综合类 | 2篇 |
化学工业 | 1064篇 |
金属工艺 | 97篇 |
机械仪表 | 116篇 |
建筑科学 | 249篇 |
矿业工程 | 10篇 |
能源动力 | 160篇 |
轻工业 | 409篇 |
水利工程 | 68篇 |
石油天然气 | 17篇 |
无线电 | 407篇 |
一般工业技术 | 1252篇 |
冶金工业 | 721篇 |
原子能技术 | 9篇 |
自动化技术 | 888篇 |
出版年
2024年 | 9篇 |
2023年 | 58篇 |
2022年 | 97篇 |
2021年 | 171篇 |
2020年 | 144篇 |
2019年 | 147篇 |
2018年 | 170篇 |
2017年 | 160篇 |
2016年 | 199篇 |
2015年 | 156篇 |
2014年 | 252篇 |
2013年 | 336篇 |
2012年 | 396篇 |
2011年 | 490篇 |
2010年 | 310篇 |
2009年 | 260篇 |
2008年 | 343篇 |
2007年 | 301篇 |
2006年 | 255篇 |
2005年 | 209篇 |
2004年 | 165篇 |
2003年 | 133篇 |
2002年 | 144篇 |
2001年 | 87篇 |
2000年 | 64篇 |
1999年 | 42篇 |
1998年 | 46篇 |
1997年 | 42篇 |
1996年 | 39篇 |
1995年 | 27篇 |
1994年 | 35篇 |
1993年 | 29篇 |
1992年 | 22篇 |
1991年 | 14篇 |
1990年 | 14篇 |
1989年 | 17篇 |
1988年 | 9篇 |
1987年 | 10篇 |
1986年 | 11篇 |
1985年 | 15篇 |
1984年 | 8篇 |
1983年 | 7篇 |
1982年 | 10篇 |
1981年 | 7篇 |
1980年 | 6篇 |
1979年 | 6篇 |
1978年 | 4篇 |
1977年 | 13篇 |
1975年 | 4篇 |
1973年 | 3篇 |
排序方式: 共有5508条查询结果,搜索用时 0 毫秒
101.
Many contemporary workers are routinely exposed to mild cold stress, which may compromise mental function and lead to accidents. A study investigated the effect of mild body cooling of 1.0 degree C rectal temperature (Tre) on vigilance (i.e. sustained attention) and the orienting of spatial attention (i.e. spatially selective processing of visual information). Vigilance and spatial attention tests were administered to 14 healthy males and six females at four stages (pre-immersion, deltaTre = 0, -0.5 and - 1.0 degree C ) of a gradual, head-out immersion cooling session (18-25 deltaC water), and in four time-matched stages of a contrast session, in which participants sat in an empty tub and no cooling took place. In the spatial attention test, target discrimination times were similar for all stages of the contrast session, but increased significantly in the cooling phase upon immersion (deltaTre = 0 degrees C), with no further increases at deltaTre = -0.5 and - 1.0 degree C. Despite global response slowing, cooling did not affect the normal pattern of spatial orienting. In the vigilance test, the variability of detection time was adversely affected in the cooling but not the contrast trials: variability increased at immersion but did not increase further with additional cooling. These findings suggest that attentional impairments are more closely linked to the distracting effects of cold skin temperature than decreases in body core temperature. 相似文献
102.
Matthew Arnold Michael Hsiao Ulrich Kremer Barbara G. Ryder 《International journal of parallel programming》2001,29(2):111-137
The frequent occurrence of implicitly thrown exceptions poses one of the challenges present in a Java compiler. Not only do these implicitly thrown exceptions directly affect the performance by requiring explicit checks, they also indirectly impact the performance by restricting code movement in order to satisfy the precise exception model in Java. In particular, instruction scheduling is one transformation that is restricted by implicitly thrown exceptions due to the heavy reliance on reordering instructions to exploit maximum hardware performance. The goal of this study is two-fold: first, investigate the degree to which implicitly thrown exceptions in Java hinder instruction scheduling, and second, find new techniques for allowing more efficient execution of Java programs containing implicitly thrown exceptions. Experimental results show that with aggressive scheduling techniques, such as superblock scheduling, the negative performance impact can be greatly reduced. 相似文献
103.
The SWAT (Soil and Water Assessment Tool) was used to evaluate the impacts of a climate scenario based on IPCC A1B emissions on flows in the Volta River basin in West Africa for 2021–2050 and 2071–2100, using 1983–2012 as the reference period. Overall, the simulation indicates increased variability and a decrease of up to 40% in river flow as a consequence of decreasing rainfall and increasing temperature. In particular, the analysis shows smaller absolute but greater relative changes in the hydrology of the northern (upper) part of the basin, particularly at the end of the century. 相似文献
104.
105.
Multiple human tracking in high-density crowds 总被引:1,自引:0,他引:1
In this paper, we introduce a fully automatic algorithm to detect and track multiple humans in high-density crowds in the presence of extreme occlusion. Typical approaches such as background modeling and body part-based pedestrian detection fail when most of the scene is in motion and most body parts of most of the pedestrians are occluded. To overcome this problem, we integrate human detection and tracking into a single framework and introduce a confirmation-by-classification method for tracking that associates detections with tracks, tracks humans through occlusions, and eliminates false positive tracks. We use a Viola and Jones AdaBoost detection cascade, a particle filter for tracking, and color histograms for appearance modeling. To further reduce false detections due to dense features and shadows, we introduce a method for estimation and utilization of a 3D head plane that reduces false positives while preserving high detection rates. The algorithm learns the head plane from observations of human heads incrementally, without any a priori extrinsic camera calibration information, and only begins to utilize the head plane once confidence in the parameter estimates is sufficiently high. In an experimental evaluation, we show that confirmation-by-classification and head plane estimation together enable the construction of an excellent pedestrian tracker for dense crowds. 相似文献
106.
The relationship between video gameplay, video game genre preference, personality, and GPA was investigated in an online correlational study with university students. In addition to administering self-report measures of GPA and personality, we asked three different questions regarding styles of video gameplay. The first asked the average time spent playing video games per week (habitual players), the second asked the total time spent playing favorite video games (selective players), and the third asked the number of different video games played in a year (diverse players). Students who were medium in selective player style (spent 11-50 h) had significantly higher GPAs than students low on selective player style (spent 0-10 h). Students high on habitual playing style (7 or more hours a week) showed significantly lower levels of Conscientiousness compared to students low on habitual playing style (0-1 h a week). Students who were high on the diverse style (i.e., 7 or more games played a year) showed significantly higher Openness scores than students low on the diverse style (0-3 games a year). Finally, several notable relations were found between video game genre preference, GPA, and personality. Results are discussed in terms of the positive implications of video gameplay on academic performance. 相似文献
107.
Matthew J. Graham S. G. Djorgovski Ashish Mahabal Ciro Donalek Andrew Drake Giuseppe Longo 《Distributed and Parallel Databases》2012,30(5-6):371-384
Astronomy has been at the forefront of the development of the techniques and methodologies of data intensive science for over a decade with large sky surveys and distributed efforts such as the Virtual Observatory. However, it faces a new data deluge with the next generation of synoptic sky surveys which are opening up the time domain for discovery and exploration. This brings both new scientific opportunities and fresh challenges, in terms of data rates from robotic telescopes and exponential complexity in linked data, but also for data mining algorithms used in classification and decision making. In this paper, we describe how an informatics-based approach—part of the so-called “fourth paradigm” of scientific discovery—is emerging to deal with these. We review our experiences with the Palomar-Quest and Catalina Real-Time Transient Sky Surveys; in particular, addressing the issue of the heterogeneity of data associated with transient astronomical events (and other sensor networks) and how to manage and analyze it. 相似文献
108.
This paper describes a new non-linear control technique applied to the heave control of an unmanned rotorcraft. First a hybrid plant model consisting of exactly known dynamics is combined with a black-box representation of the unknown dynamics. Desired trajectories are calculated to smoothly achieve a sequence of random step changes in desired height according to certain optimal criterion and plant limitations. Control inputs are then determined using the MATLAB® optimisation toolbox to achieve those desired trajectories for the plant heave model. Finally, a neural network is trained to mimic the control inputs resulting from the optimisation process. The neural network controller produces trajectories closely resembling the results from the optimisation process but with a much reduced computation time. Flight test results of control of the heave dynamics of a helicopter confirm the neural network controller’s ability to operate in high disturbance conditions and outperform a proportional-derivative (PD) controller. 相似文献
109.
110.
This paper introduces a variant of nominal abstract syntax in which bindable names are represented by normal meta-variables as opposed to a separate class of globally fresh names. Distinct meta-variables can be instantiated with the same concrete name, which we call aliasing. The possible aliasing patterns are controlled by explicit constraints on the distinctness (freshness) of names. This approach has already been used in the nominal meta-programming language ??ML. We recap that language and develop a theory of contextual equivalence for it. The central result of the paper is that abstract syntax trees (ASTs) involving binders can be encoded into ??ML in such a way that ??-equivalence of ASTs corresponds with contextual equivalence of their encodings. This is novel because the encoding does not rely on the existence of globally fresh names and fresh name generation, which are fundamental to the correctness of the pre-existing encoding of abstract syntax into FreshML. 相似文献