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101.
Developing a satisfactory and effective method for auto-annotating images that works under general conditions is a challenging task. The advantages of such a system would be manifold: it can be used to annotate existing, large databases of images, rendering them accessible to text search engines; or it can be used as core for image retrieval based on a query image’s visual content. Manual annotation of images is a difficult, tedious and time consuming task. Furthermore, manual annotations tend to show great inter-person variance: considering an image, the opinions about what elements are significant and deserve an annotation vary strongly. The latter poses a problem for the evaluation of an automatic method, as an annotation’s correctness is greatly subjective. In this paper we present an automatic method for annotating images, which addresses one of the existing methods’ major limitation, namely a fixed annotation length. The proposed method, PATSI, automatically chooses the resulting annotation’s length for each query image. It is held as simple as possible and a build-in parameter optimization procedure renders PATSI de-facto parameter free. Finally, PATSI is evaluated on standard datasets, outperforming various state-of-the-art methods.  相似文献   
102.
Object orientation and formal methods are widely regarded as two fields with significant potential for new software engineering techniques. This paper discusses the relations between these two approaches. We present various specification techniques which incorporate object-oriented paradigms, discuss their place in software development process, and analyse possible benefits from their applications.  相似文献   
103.
Abstract

In this paper, two modifications are proposed to the Progressive Random Walk (PRW) algorithm in order to address its potentially insufficient search space coverage. The first modification replaces the Pseudo-Random Number Generator (PRNG) with the uniform distribution by the chaotic map based PRNG for generating of the offset values and the second modification is called direction switching and is based on experiment observation. The modifications are implemented into the PRW and the resulting algorithm is called modified Progressive Random Walk. The search space coverage of the two algorithms is compared. Both algorithms are used in macro ruggedness estimation of the CEC2015 benchmark set and the results are discussed.  相似文献   
104.
In projection-based Virtual Reality (VR) systems, typically only one headtracked user views stereo images rendered from the correct view position. For other users, who are presented a distorted image, moving with the first user's head motion, it is difficult to correctly view and interact with 3D objects in the virtual environment. In close-range VR systems, such as the Virtual Workbench, distortion effects are especially large because objects are within close range and users are relatively far apart. On these systems, multi-user collaboration proves to be difficult. In this paper, we analyze the problem and describe a novel, easy to implement method to prevent and reduce image distortion and its negative effects on close-range interaction task performance. First, our method combines a shared camera model and view distortion compensation. It minimizes the overall distortion for each user, while important user-personal objects such as interaction cursors, rays and controls remain distortion-free. Second, our method retains co-location for interaction techniques to make interaction more consistent. We performed a user experiment on our Virtual Workbench to analyze user performance under distorted view conditions with and without the use of our method. Our findings demonstrate the negative impact of view distortion on task performance and the positive effect our method introduces. This indicates that our method can enhance the multi-user collaboration experience on close-range, projection-based VR systems.  相似文献   
105.
Our goal is an automated 2D-image-pair registration algorithm capable of aligning images taken of a wide variety of natural and man-made scenes as well as many medical images. The algorithm should handle low overlap, substantial orientation and scale differences, large illumination variations, and physical changes in the scene. An important component of this is the ability to automatically reject pairs that have no overlap or have too many differences to be aligned well.We propose a complete algorithm, including techniques for initialization, for estimating transformation parameters, and for automatically deciding if an estimate is correct. Keypoints extracted and matched between images are used to generate initial similarity transform estimates, each accurate over a small region. These initial estimates are rank-ordered and tested individually in succession. Each estimate is refined using the Dual-Bootstrap ICP algorithm, driven by matching of multiscale features. A three-part decision criteria, combining measurements of alignment accuracy, stability in the estimate, and consistency in the constraints, determines whether the refined transformation estimate is accepted as correct. Experimental results on a data set of 22 challenging image pairs show that the algorithm effectively aligns 19 of the 22 pairs and rejects 99.8% of the misalignments that occur when all possible pairs are tried. The algorithm substantially out-performs algorithms based on keypoint matching alone.  相似文献   
106.
107.
Small unmanned aerial vehicles (UAV) are typically driven by Lithium polymer batteries. The batteries have their own dynamics, which changes during discharge. Classical approaches to altitude control assume a time-invariant system and therefore fail. Adaptive controllers require an identified system model which is often unavailable. Battery dynamics can be characterized and used for a battery model-based controller. This controller is useful in situations when no feedback from actuators (such as RPM or thrust) is available. After measuring the battery dynamics for two distinct types of batteries, a controller is designed and experimentally verified, showing a consistent performance during entire discharge test and a consequent flight verification.  相似文献   
108.
Computing occluding and transparent motions   总被引:7,自引:6,他引:7  
Computing the motions of several moving objects in image sequences involves simultaneous motion analysis and segmentation. This task can become complicated when image motion changes significantly between frames, as with camera vibrations. Such vibrations make tracking in longer sequences harder, as temporal motion constancy cannot be assumed. The problem becomes even more difficult in the case of transparent motions.A method is presented for detecting and tracking occluding and transparent moving objects, which uses temporal integration without assuming motion constancy. Each new frame in the sequence is compared to a dynamic internal representation image of the tracked object. The internal representation image is constructed by temporally integrating frames after registration based on the motion computation. The temporal integration maintains sharpness of the tracked object, while blurring objects that have other motions. Comparing new frames to the internal representation image causes the motion analysis algorithm to continue tracking the same object in subsequent frames, and to improve the segmentation.  相似文献   
109.
Demonstrated a possible application of a threshold utility model for evaluating the student selection procedure based on 1,554 applications made to the Faculty of Humanities at the Hebrew University of Jerusalem. Results show that the predictor was useful, unless its costs were very large. This conclusion is generalizable across the different definitions of success, since the utility ratios and the prior probabilities of success tended to neutralize one another. (14 ref) (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
110.
We propose a novel algorithm, called REGGAE, for the generation of momenta of a given sample of particle masses, evenly distributed in Lorentz-invariant phase space and obeying energy and momentum conservation. In comparison to other existing algorithms, REGGAE is designed for the use in multiparticle production in hadronic and nuclear collisions where many hadrons are produced and a large part of the available energy is stored in the form of their masses. The algorithm uses a loop simulating multiple collisions which lead to production of configurations with reasonably large weights.

Program summary

Program title: REGGAE (REscattering-after-Genbod GenerAtor of Events)Catalogue identifier: AEJR_v1_0Program summary URL:http://cpc.cs.qub.ac.uk/summaries/AEJR_v1_0.htmlProgram obtainable from: CPC Program Library, Queen?s University, Belfast, N. IrelandLicensing provisions: Standard CPC licence, http://cpc.cs.qub.ac.uk/licence/licence.htmlNo. of lines in distributed program, including test data, etc.: 1523No. of bytes in distributed program, including test data, etc.: 9608Distribution format: tar.gzProgramming language: C++Computer: PC Pentium 4, though no particular tuning for this machine was performed.Operating system: Originally designed on Linux PC with g++, but it has been compiled and ran successfully on OS X with g++ and MS Windows with Microsoft Visual C++ 2008 Express Edition, as well.RAM: This depends on the number of particles which are generated. For 10 particles like in the attached example it requires about 120 kB.Classification: 11.2Nature of problem: The task is to generate momenta of a sample of particles with given masses which obey energy and momentum conservation. Generated samples should be evenly distributed in the available Lorentz-invariant phase space.Solution method: In general, the algorithm works in two steps. First, all momenta are generated with the GENBOD algorithm. There, particle production is modeled as a sequence of two-body decays of heavy resonances. After all momenta are generated this way, they are reshuffled. Each particle undergoes a collision with some other partner such that in the pair center of mass system the new directions of momenta are distributed isotropically. After each particle collides only a few times, the momenta are distributed evenly across the whole available phase space. Starting with GENBOD is not essential for the procedure but it improves the performance.Running time: This depends on the number of particles and number of events one wants to generate. On a LINUX PC with 2 GHz processor, generation of 1000 events with 10 particles each takes about 3 s.  相似文献   
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