全文获取类型
收费全文 | 177652篇 |
免费 | 10106篇 |
国内免费 | 5919篇 |
专业分类
电工技术 | 7704篇 |
技术理论 | 8篇 |
综合类 | 9429篇 |
化学工业 | 26249篇 |
金属工艺 | 10066篇 |
机械仪表 | 9497篇 |
建筑科学 | 9600篇 |
矿业工程 | 3605篇 |
能源动力 | 3986篇 |
轻工业 | 9412篇 |
水利工程 | 3123篇 |
石油天然气 | 6121篇 |
武器工业 | 1204篇 |
无线电 | 20299篇 |
一般工业技术 | 26641篇 |
冶金工业 | 6714篇 |
原子能技术 | 1424篇 |
自动化技术 | 38595篇 |
出版年
2024年 | 452篇 |
2023年 | 1522篇 |
2022年 | 2701篇 |
2021年 | 3833篇 |
2020年 | 2985篇 |
2019年 | 2464篇 |
2018年 | 16826篇 |
2017年 | 16177篇 |
2016年 | 12505篇 |
2015年 | 4577篇 |
2014年 | 5087篇 |
2013年 | 6159篇 |
2012年 | 9413篇 |
2011年 | 16191篇 |
2010年 | 14451篇 |
2009年 | 11585篇 |
2008年 | 12775篇 |
2007年 | 13387篇 |
2006年 | 5685篇 |
2005年 | 5898篇 |
2004年 | 4428篇 |
2003年 | 4199篇 |
2002年 | 3508篇 |
2001年 | 2766篇 |
2000年 | 2505篇 |
1999年 | 2240篇 |
1998年 | 1626篇 |
1997年 | 1332篇 |
1996年 | 1224篇 |
1995年 | 1028篇 |
1994年 | 843篇 |
1993年 | 656篇 |
1992年 | 522篇 |
1991年 | 372篇 |
1990年 | 308篇 |
1989年 | 213篇 |
1988年 | 194篇 |
1987年 | 111篇 |
1986年 | 92篇 |
1985年 | 56篇 |
1983年 | 40篇 |
1982年 | 37篇 |
1968年 | 43篇 |
1966年 | 42篇 |
1965年 | 44篇 |
1959年 | 40篇 |
1958年 | 37篇 |
1957年 | 36篇 |
1955年 | 63篇 |
1954年 | 68篇 |
排序方式: 共有10000条查询结果,搜索用时 31 毫秒
991.
Alireza Montazeri Behzad Akbari Mohammed Ghanbari 《Peer-to-Peer Networking and Applications》2012,5(3):257-278
P2P video streaming networks are found as a scalable solution and an alternative for traditional client–server based video
streaming over the Internet. One of the significant issues affecting the success of any P2P streaming network is cooperation
between peers. Practical observations have proved the prevalence of free riders in P2P networks that degrade their performance.
To solve this problem, using incentive mechanisms, which encourage peers to contribute more in the network, is necessary.
In this paper, we designed and proposed a distributed and scalable incentive mechanism for mesh based P2P video streaming
networks. In the proposed approach the contribution of the peers is measured and maintained in a distributed fashion. Furthermore,
we proposed an incentive sending side scheduler in which peers are served based on their contribution in the network. Our
simulation evaluations show the efficiency of the proposed approach in improving the overall perceived video quality by the
non-free rider nodes and consequently in the whole network. 相似文献
992.
Mohammed Hawa Jamal S. Rahhal Dia I. Abu-Al-Nadi 《Peer-to-Peer Networking and Applications》2012,5(3):279-291
Peer-to-Peer (P2P) traffic has increased rapidly over the past few years, with file sharing providing the main drive behind
such traffic. In this work we perform a measurement study of the content shared over the popular BitTorrent P2P file sharing
network. We mathematically model the file size distributions of shared files after categorizing them into Audio, Video, Archive
and CD image classes. For each of these categories we look into the most popular shared file formats and investigate their
file size statistics. This provides an important milestone to building a realistic simulation framework for P2P systems, and
for future analytical modeling of P2P networks. 相似文献
993.
D. Cenk Erdil 《Peer-to-Peer Networking and Applications》2012,5(3):219-230
Resource scheduling in large-scale distributed systems, such as grids and clouds, is difficult due to the size, dynamism,
and volatility of resources. These resources are eclectic and autonomous, and may exhibit different usage policies, levels
of participation, capabilities, local load, and reliability. Moreover, applications are likely to exhibit various patterns
and levels, and distributed resources may organize into various different overlay topologies for information and query dissemination.
Researchers have proposed a wide variety of approaches and policies for mapping offered load onto resources and for solving
the various component parts of the scheduling problem. However, production clouds and grids may be underutilized, and may
not exhibit the load to effectively characterize all of the scheduling system inputs. The composition of large-scale systems
is also changing, potentially to include more individual and peer-to-peer resources. These factors will influence the effectiveness
of proposed scheduling solutions. Therefore, a simulation environment is necessary to study different approaches under different
scenarios, especially those that are expected, but that are not currently characteristic of existing systems. This article
describes a general-purpose peer-to-peer simulation environment that allows a wide variety of parameters, protocols, strategies
and policies to be varied and studied. To provide a proof of concept, utilization of the simulation environment is presented
in a large-scale distributed system problem that includes a core model and related mechanisms. In particular, this article
presents a definition and possible peer-to-peer solutions for the large-scale scheduling problem. Moreover, this article describes
a general simulation model, some policies that can be varied, an implementation, and some sample results. 相似文献
994.
A super-peer semantic network defines the semantic groups that client peers and their super peers use to connect with each
other according to the semantic similarity of shared documents in peers. This will result in a query that can be evaluated
locally thus reducing query process time and the amount of communication required to obtain related data. In this study, new
algorithms are proposed to arrange shared documents in peers into hierarchical cluster tree structures, and links will be
set up to connect semantically related super peers. During query evaluation, only related peers will be searched thus the
complexity of computing is significantly reduced. Consideration is also given to automatically deciding the threshold for
clustering and the construction and other essential operations for hierarchical cluster trees. The experiment results illustrate
the features of the approach developed in this study. 相似文献
995.
996.
随着Deep Web数量和规模的快速增长,通过对其发起查询请求以得到存储在后台数据库中的相关信息,日渐成为用户获取信息的主要方式。为了方便用户有效地利用Deep Web中的信息,越来越多的研究者致力于这一领域的研究,重点之一是Deep Web后台数据库的数据集成。由于Deep Web后台数据库存储的主要是文本信息,使得从文本处理角度出发,针对Deep Web中存储的内容进行查询与检索的研究具有十分广阔的应用前景。本文对Deep Web的研究现状进行了较为详细的分析,同时对研究的发展方向进行了展望。 相似文献
997.
为了方便软件与应用系统的开发与调试,提出一种可复用的微处理器片上调试方法.通过设计通用的调试指令集和增加调试模块,并扩展处理器内核功能,实现了断点设置与取消、内核运行的流水级精确控制、内核资源访问、任意程序段运行中特殊事件的统计等片上调试功能.该方法已在自主研发的SuperV_EF01 DSP上实现.在CMOS 90 nm 工艺下的综合结果表明,新增的片上调试功能不影响SuperV_EF01 DSP的关键路径时序,而芯片总面积仅增加了3.87%. 相似文献
998.
针对传统多边形位置关系计算比较烦琐,以及简单多边形的理论难以拓展到一般多边形的问题,提出标注节点状态的方法.通过定义11种位置来描述折线链上每个节点的状态,再采用"线段端点与线段"和"线段端点与邻折线"的标注方法来实现任意折线链的标注,同时利用两线段分割预处理使相交仅发生在端点处,从而使算法更高效;然后给出折线链基本位置关系的节点特征,并且探讨了三维顶点的标注方法.该方法的标注原理简单、方法实用,算法空间和时间复杂度分别为O(n)和O(n2).实验结果表明,该方法对任意形状的折线链都能实现稳定标注;通过搜索节点状态特征可以求解折线链间的相互关系,还可以实现一般折线链的碰撞检测、相交区域计算以及多边形简单化分解等. 相似文献
999.
为了充分利用GPU的海量线程并行架构,提高等值面可视化效率,提出一种基于区间树硬件加速索引的Marching Cubes算法.该算法在预计算阶段利用GPU构造多区域的区间树作为体数据体素的值域索引;在实时运行阶段根据用户给定的阈值,通过该索引并行地搜索活跃体素,并生成活跃体素的多级索引,然后分配线程处理活跃体素,抽取并绘制等值面.将文中算法应用到不同体数据上的实验结果表明,其能够显著地提高现有Marching Cubes算法的效率;与现有的GPU基准算法相比,最高能达到4~10倍的加速比. 相似文献
1000.
为了提高肝癌手术治疗计划的可靠性,在利用腹部CT图像数据进行肝脏三维重建的基础上,实现了任意角度对虚拟肝脏进行平面切割和切割面结构的显示;通过构造可以调节大小、位置的球体模型,实现了球体切除;通过在肝脏三维模型表面上勾画不规则封闭区域,实现了任意曲面肝脏切除;并依据肝内血管结构进行肝段划分,实现了解剖性肝段切除.临床实验结果表明,文中所述的技术能够满足虚拟手术的需求,有利于医生制定安全可靠的术前计划,提高手术成功率. 相似文献