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101.
102.
We present two new classifiers for two-class classification problems using a new Beta-SVM kernel transformation and an iterative algorithm to concurrently select the support vectors for a support vector machine (SVM) and the hidden units for a single hidden layer neural network to achieve a better generalization performance. To construct the classifiers, the contributing data points are chosen on the basis of a thresholding scheme of the outputs of a single perceptron trained using all training data samples. The chosen support vectors are used to construct a new SVM classifier that we call Beta-SVN. The number of chosen support vectors is used to determine the structure of the hidden layer in a single hidden layer neural network that we call Beta-NN. The Beta-SVN and Beta-NN structures produced by our method outperformed other commonly used classifiers when tested on a 2-dimensional non-linearly separable data set.  相似文献   
103.
The migration from circuit-switched networks to packet-switched networks necessitates the investigation of related issues such as service delivery, QoS, security, and service fraud and misuse. The latter can be seen as a combination of accounting and security aspects. In traditional telecommunication networks, fraud accounts for annual losses at an average of 3%–5% of the operators’ revenue and still increasing at a rate of more than 10% yearly. It is also expected that in VoIP networks, the situation will be worse due to the lack of strong built-in security mechanisms, and the use of open standards. This paper discusses the fraud problem in VoIP networks and evaluates the related available solutions.  相似文献   
104.
In this paper, we propose a video watermarking algorithm which embeds different parts of a single watermark into different shots of a video under the wavelet domain. Based on a Motion Activity Analysis, different regions of the original video are separated into perceptually distinct categories according to motion information and region complexity. Thus, the localizations of the watermark are adjusted adaptively in accordance with the human visual system and signal characteristics, which makes them perceptually invisible and less vulnerable to automated removal. In addition, contrary to traditional methods where the watermark remains at a fixed position on the screen, the watermark moves along with moving objects and thus motion artefacts can be avoid. The multi-frame based extraction strategy ensures that the watermark can be correctly recovered from a very short segment of video. Individual frames extracted from the video also contain watermark information. Experimental results show that the inserted watermark is not only less perceptible but also robust against common video processing attacks.  相似文献   
105.
In this paper, we present a new sufficient condition for absolute stability of Lure system with two additive time-varying delay components. This criterion is expressed as a set of linear matrix inequalities (LMIs), which can be readily tested by using standard numerical software. We use this new criterion to stabilize a class of nonlinear time-delay systems. Some numerical examples are given to illustrate the applicability of the results using standard numerical software.  相似文献   
106.
We address the verification problem of networks of communicating pushdown systems modeling communicating parallel programs with procedure calls. Processes in such networks can read the control state of the other processes according to a given communication structure (specifying the observability rights between processes). The reachability problem of such models is undecidable in general. First, we define a class of networks that effectively preserves recognizability (hence, its reachability problem is decidable). Then, we consider networks where the communication structure can change dynamically during the execution according to a phase graph. The reachability problem for these dynamic networks being undecidable in general, we define a subclass for which it becomes decidable. Then, we consider reachability when the switches in the communication structures are bounded. We show that this problem is undecidable even for one switch. We define a natural class of models for which this problem is decidable. This class can be used in the definition of an efficient semi-decision procedure for the analysis of the general model of dynamic networks. Our techniques allowed to find bugs in two versions of a Windows NT Bluetooth driver.  相似文献   
107.
The hypercube and torus are two important message-passing network architectures of high-performance multicomputers. Analytical models of multicomputer networks under the non-bursty Poisson traffic have been widely reported. Motivated by the convincing evidence of bursty and batch arrival nature of traffic generated by many real-world parallel applications in high-performance computing environments, we develop a new and concise analytical model in this paper for hypercube and torus networks in the presence of batch message arrivals modelled by the compound Poisson process with geometrically distributed batch sizes. The average degree of virtual channel multiplexing is derived by employing a Markov chain which can capture the batch arrival nature. An attractive advantage of the model is its constant computation complexity independent of the network size. The accuracy of the analytical performance results is validated against those obtained from simulation experiments of an actual system.  相似文献   
108.
This paper investigates how dynamics in recurrent neural networks can be used to solve some specific mobile robot problems such as motion control and behavior generation. We have designed an adaptive motion control approach based on a novel recurrent neural network, called Echo state networks. The advantage is that no knowledge about the dynamic model is required, and no synaptic weight changing is needed in presence of time varying parameters in the robot. To generate the robot behavior over time, we adopted a biologically inspired approach called neural fields. Due to its dynamical properties, a neural field produces only one localized peak that indicates the optimum movement direction, which navigates a mobile robot to its goal in an unknown environment without any collisions with static or moving obstacles.  相似文献   
109.
Quality function deployment (QFD) is a customer-oriented design tool for developing new or improved products to achieve higher customer satisfaction by integrating various functions of an organization. The engineering characteristics (ECs) affecting the product performances are designed to match the customer attributes (CAs). However, from the viewpoint of the QFD team, product design processes are performed in imprecise environments, and more than one factor must be taken into account in determining the target levels of ECs, especially the limited resources and increased market competition. This paper presents an imprecise goal programming (GP) approach to determine the optimum target levels of ECs in QFD for maximizing customer satisfaction under resource limitation and considerations of market competition. Based on benchmarking data of CAs, the concept of satisfaction functions is utilized to formulate explicitly the customer's preferences and to integrate the competitive analysis of target market into the modelling and solution process. In addition, the relationships linking CAs and ECs and the ECs to each other are integrated by functional relationships. The proposed approach will be illustrated through a car door design example.  相似文献   
110.
Privacy policies for shared content in social network sites   总被引:1,自引:0,他引:1  
Social networking is one of the major technological phenomena of the Web 2.0, with hundreds of millions of subscribed users. Social networks enable a form of self-expression for users and help them to socialize and share content with other users. In spite of the fact that content sharing represents one of the prominent features of existing Social network sites, they do not provide any mechanisms for collective management of privacy settings for shared content. In this paper, using game theory, we model the problem of collective enforcement of privacy policies on shared data. In particular, we propose a solution that offers automated ways to share images based on an extended notion of content ownership. Building upon the Clarke-Tax mechanism, we describe a simple mechanism that promotes truthfulness and that rewards users who promote co-ownership. Our approach enables social network users to compose friendship based policies based on distances from an agreed upon central user selected using several social networks metrics. We integrate our design with inference techniques that free the users from the burden of manually selecting privacy preferences for each picture. To the best of our knowledge, this is the first time such a privacy protection mechanism for social networking has been proposed. We also extend our mechanism so as to support collective enforcement across multiple social network sites. In the paper, we also show a proof-of-concept application, which we implemented in the context of Facebook, one of today’s most popular social networks. Through our implementation, we show the feasibility of such approach and show that it can be implemented with a minimal increase in overhead to end-users. We complete our analysis by conducting a user study to investigate users’ understanding of co-ownership, usefulness and understanding of our approach. Users responded favorably to the approach, indicating a general understanding of co-ownership and the auction, and found the approach to be both useful and fair.  相似文献   
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