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41.
Real-time global illumination in VR systems enhances scene realism by incorporating soft shadows, reflections of objects in the scene, and color bleeding. The Virtual Light Field (VLF) method enables real-time global illumination rendering in VR. The VLF has been integrated with the Extreme VR system for real-time GPU-based rendering in a Cave Automatic Virtual Environment.  相似文献   
42.
To ensure highest security in handheld devices, biometric authentication has emerged as a reliable methodology. Deployment of mobile biometric authentication struggles due to computational complexity. For a fast response from a mobile biometric authentication method, it is desired that the feature extraction and matching should take least time. In this article, the periocular region captured through frontal camera of a mobile device is considered under investigation for its suitability to produce a reduced feature that takes least time for feature extraction and matching. A recently developed feature Phase Intensive Local Pattern (PILP) is subjected to reduction giving birth to a feature termed as Reduced PILP (R-PILP), which yields a matching time speed-up of 1.56 times while the vector is 20% reduced without much loss in authentication accuracy. The same is supported by experiment on four publicly available databases. The performance is also compared with one global feature: Phase Intensive Global Pattern, and three local features: Scale Invariant Feature Transform, Speeded-up Robust Features, and PILP. The amount of reduction can be varied with the requirement of the system. The amount of reduction and the performance of the system bears a trade-off. Proposed R-PILP attempts to make periocular suitable for mobile devices.  相似文献   
43.

This article proposes an improved learning based super resolution scheme using manifold learning for texture images. Pseudo Zernike moment (PZM) has been employed to extract features from the texture images. In order to efficiently retrieve similar patches from the training patches, feature similarity index matrix (FSIM) has been used. Subsequently, for reconstruction of the high resolution (HR) patch, a collaborative optimal weight is generated from the least square (LS) and non-negative matrix factorization (NMF) methods. The proposed method is tested on some color texture, gray texture, and some standard images. Results of the proposed method on texture images advocate its superior performance over established state-of-the-art methods.

  相似文献   
44.

Person re-identification which aims at matching people across disjoint cameras has received increasing attention due to the widespread use of video surveillance applications. Existing methods concentrate either on robust feature extraction or view-invariant feature transformation. However, the extracted features suffer from various limitations such as color inconsistency and scale variations. Besides, during matching, a probe is compared against each gallery instance which represents only the pairwise relationship and ignores the high order relationship among them. To address these issues, we propose a multi-shot person re-identification framework that first performs a preprocessing task on images to address illumination variations for maintaining the color consistency. Subsequently, we formulate an approach to handle scale variations in the pedestrian appearances for keeping them with relatively a fixed scale ratio. Overlapped visual patches representing appearance cues are then extracted from the processed images. A structured multi-class feature selection approach is employed to select a set of relevant patches that simultaneously discriminates all distinct persons. These selected patches use a hypergraph to represent the visual association among a probe and gallery images. Finally, for matching, we formulate a hypergraph-based learning scheme, which considers both the pairwise and high-order association among the probe and gallery images. The hypergraph structure is then optimized to yield an improved similarity score for a probe against each gallery instance. The effectiveness of our proposed framework is validated on three public datasets and comparison with state-of-the-art methods shows the superior performance of our framework.

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45.
46.
The influence of whole-body vertical vibration on the dynamic human–seat interface pressure is investigated using a flexible grid of pressure sensors. The ischium pressure and the overall pressure distribution at the human–seat interface are evaluated as functions of the magnitude and frequency of vibration excitation, and seated posture and height. The dynamic pressure at the seat surface is measured under sinusoidal vertical vibration of different magnitudes in the 1–10 Hz frequency range. Two methods based on ischium pressure and ischium force are proposed to study the influence of seat height, posture and characteristics of vibration. The results of the study reveal that the amplitude of dynamic pressure component increases with an increase in the excitation amplitude in almost entire frequency range considered in this study. The dynamic components of both the ischium pressure and the ischium force reveal peaks in the 4 to 5 Hz frequency band, the range of primary resonant frequency of the seated human body in the vertical mode. The mean values of the dynamic ischium pressure and the ischium force remain constant, irrespective of the excitation frequency and amplitude. The magnitudes of mean pressure and force at the human–seat interface, however, are dependent upon the seat height and the subject's posture. The inter-subject variability of the static ischium pressure and effective contact area are presented as functions of the subject weight and subject weight-to-height ratio. It was found that heavy subjects tend to induce low ischium pressure as a result of increased effective contact area.

Relevance to industry

Pressure distribution at the human–seat interface has been found to be an important factor affecting the seating comfort and work efficiency of various workers. The study of human–seat interface pressure distribution under vibration is specifically critical to the comfort, work efficiency and health of vehicle drivers, who are regularly exposed to vibration. The results reported in this paper will be useful to study dynamic response of the interface pressure and design vehicle seats.  相似文献   

47.
Given a set of points with uncertain locations, we consider the problem of computing the probability of each point lying on the skyline, that is, the probability that it is not dominated by any other input point. If each point’s uncertainty is described as a probability distribution over a discrete set of locations, we improve the best known exact solution. We also suggest why we believe our solution might be optimal. Next, we describe simple, near-linear time approximation algorithms for computing the probability of each point lying on the skyline. In addition, some of our methods can be adapted to construct data structures that can efficiently determine the probability of a query point lying on the skyline.  相似文献   
48.
To improve response time of a Web site, one replicates the site on multiple servers. The effectiveness of a replicated server system will depend on how the incoming requests are distributed among replicas. A large number of load‐balancing strategies for Web server systems have been proposed. In this paper we describe a testbed that can be used to evaluate the performance of different load‐balancing strategies. The testbed uses a general architecture which allows different load‐balancing approaches to be supported easily. It emulates a typical World Wide Web scenario and allows variable load generation and performance measurement. We have performed some preliminary experiments to measure the performance of a few policies for load balancing using this testbed. Copyright © 2003 John Wiley & Sons, Ltd.  相似文献   
49.
Pattern deposition of metals with controlled and microscale dimensions can be a challenging task if traditional photolithography is not a practical option. This is a particularly valid concern for the case of certain polymer substrates, which are gaining in importance in the microelectronics and related industries. Therefore, a novel design and process flow for batch fabricating low cost reusable silicon shadow masks was developed. Of note was the corner compensation scheme employed to avoid over-etching of the convex corners in the design. These shadow masks enabled deposition of metals or other suitable materials with feature sizes ranging from approximately 3 to 250 μm and were successfully utilized to form patterned metal heater lines and pads on various samples. The heaters, required for conducting thermal conductivity measurements of the underlying films/substrates using the three omega (3ω) method, showed resistance–temperature linearity, confirming theoretical estimates to within 0.2%. Moreover, the room temperature thermal conductivity of an amorphous SiO2 film as well as a polyaniline thick film were measured, further validating the deposition through shadow mask technique.  相似文献   
50.
The simulation and experimental studies of an aperture‐coupled wideband dual segment rectangular dielectric resonator antenna with metamaterial for C‐band applications are presented in this paper. The antenna consists of Alumina (Al2O3) ceramic as upper segment and Teflon as lower segment. The combination of circular‐shaped coplanar split‐ring resonator and conducting strip has been used as metamaterial superstrate. With the use of metamaterial superstrate, the bandwidth of the antenna is increased by 48% through simulation and 22% experimentally. The broadside radiation pattern of the antenna is converted into directive radiation pattern with reduced beamwidth when metamaterial superstrate is used. The peak gain of the antenna is also enhanced by 33% through simulation and 31% experimentally with the use of metamaterial superstrate. © 2014 Wiley Periodicals, Inc. Int J RF and Microwave CAE 24:646–655, 2014.  相似文献   
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