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21.
In this paper, we address the problem of determining whether a mobile robot, called the pursuer, is able to maintain strong mutual visibility (a visibility notion between regions over a convex partition of the environment) of an antagonist agent, called the evader. We frame the problem as a non cooperative game. We consider the case in which the pursuer and the evader move at bounded speed, traveling in a known polygonal environment with or without holes, and in which there are no restrictions as to the distance that might separate the agents. Unlike our previous efforts (Murrieta-Cid et al. in Int J Robot Res 26:233–253, 2007), we give special attention to the combinatorial problem that arises when searching for a solution through visiting several locations in an environment with obstacles. In this paper we take a step further, namely, we assume an antagonistic evader who moves continuously and unpredictably, but with a constraint over its set of admissible motion policies, as the evader moves in the shortest-path roadmap, also called the reduced visibility graph (RVG). The pursuer does not know which among the possible paths over the RVG the evader will choose, but the pursuer is free to move within all the environment. We provide a constructive method to solve the decision problem of determining whether or not the pursuer is able to maintain strong mutual visibility of the evader. This method is based on an algorithm that computes the safe areas (areas that keep evader surveillance) at all times. We prove decidability of this problem, and provide a complexity measure to this evader surveillance game; both contributions hold for any general polygonal environment that might or not contain holes. All our algorithms have been implemented and we show simulation results.  相似文献   
22.
Cloud technologies can provide elasticity to real-time audio and video (A/V) collaboration applications. However, cloud-based collaboration solutions generally operate on a best-effort basis, with neither delivery nor quality guarantees, and high-quality business focused solutions rely on dedicated infrastructure and hardware-based components. This article describes our 2-year of research in the EMD project, which targets to migrate a hardware-based and business focused A/V collaboration solution to a software-based platform hosted in the cloud, providing higher levels of elasticity and reliability. Our focus during this period was an educational collaboration scenario with teachers and students (locally present in the classroom or remotely following the classes). A model of collaboration streaming (e.g. network topology, codecs, stream, streaming workflow, software components) is defined as base for software deployment and preemptive VM allocation techniques. These heuristics are evaluated using a version of the CloudSim simulator extended to generate and simulate realistic collaboration scenarios, to manage network congestion and to monitor a.o. cost and session delay metrics. Our results show that the algorithms reduce costs when compared to previously designed approaches, having an effectiveness of 99% in meeting A/V collaboration setup deadlines, which is a stringent requirement for this collaboration application.  相似文献   
23.
The increasing volume of eGovernment‐related services is demanding new approaches for service integration and interoperability in this domain. Semantic web (SW) technologies and applications can leverage the potential of eGovernment service integration and discovery, thus tackling the problems of semantic heterogeneity characterizing eGovernment information sources and the different levels of interoperability. eGovernment services will therefore be semantically described in the foreseeable future. In an environment with semantically annotated services, software agents are essential as the entities responsible for exploiting the semantic content in order to automate some tasks, and so enhance the user's experience. In this paper, we present a framework that provides a seamless integration of semantic web services and intelligent agents technologies by making use of ontologies to facilitate their interoperation. The proposed framework can assist in the development of powerful and flexible distributed systems in complex, dynamic, heterogeneous, unpredictable and open environments. Our approach is backed up by a proof‐of‐concept implementation, where the breakthrough of integrating disparate eGovernment services has been tested.  相似文献   
24.
The present work is intended to address two of the major difficulties that can be found when tackling the estimation of the local orientation of the data in a scene, a task which is usually accomplished by means of the computation of the structure tensor-based directional field. On one hand, the orientation information only exists in the non-homogeneous regions of the dataset, while it is zero in the areas where the gradient (i.e. the first-order intensity variation) remains constant. Due to this lack of information, there are many cases in which the overall shape of the represented objects cannot be precisely inferred from the directional field. On the other hand, the orientation estimation is highly dependent on the particular choice of the averaging window used for its computation (since a collection of neighboring gradient vectors is needed to obtain a dominant orientation), typically resulting in vector fields which vary from very irregular (thus yielding a noisy estimation) to very uniform (but at the expense of a loss of angular resolution). The proposed solution to both drawbacks is the regularization of the directional field; this process extends smoothly the previously computed vectors to the whole dataset while preserving the angular information of relevant structures. With this purpose, the paper introduces a suitable mathematical framework and deals with the d-dimensional variational formulation which is derived from it. The proposed formulation is finally translated into the frequency domain in order to obtain an increase of insight on the regularization problem, which can be understood as a low-pass filtering of the directional field. The frequency domain point of view also allows for an efficient implementation of the resulting iterative algorithm. Simulation experiments involving datasets of different dimensionality prove the validity of the theoretical approach.  相似文献   
25.
Models wagging the dog: are circuits constructed with disparate parameters?   总被引:1,自引:0,他引:1  
In a recent article, Prinz, Bucher, and Marder (2004) addressed the fundamental question of whether neural systems are built with a fixed blueprint of tightly controlled parameters or in a way in which properties can vary largely from one individual to another, using a database modeling approach. Here, we examine the main conclusion that neural circuits indeed are built with largely varying parameters in the light of our own experimental and modeling observations. We critically discuss the experimental and theoretical evidence, including the general adequacy of database approaches for questions of this kind, and come to the conclusion that the last word for this fundamental question has not yet been spoken.  相似文献   
26.
This paper presents a scheme and its Field Programmable Gate Array (FPGA) implementation for a system based on combining the bi-dimensional discrete wavelet transformation (2D-DWT) and vector quantization (VQ) for image compression. The 2D-DWT works in a non-separable fashion using a parallel filter structure with distributed control to compute two resolution levels. The wavelet coefficients of the higher frequency sub-bands are vector quantized using multi-resolution codebook and those of the lower frequency sub-band at level two are scalar quantized and entropy encoded. VQ is carried out by self organizing feature map (SOFM) neural nets working at the recall phase. Codebooks are quickly generated off-line using the same nets functioning at the training phase. The complete system, including the 2D-DWT, the multi-resolution codebook VQ, and the statistical encoder, was implemented on a Xilinx Virtex 4 FPGA and is capable of performing real-time compression for digital video when dealing with grayscale 512 × 512 pixels images. It offers high compression quality (PSNR values around 35 dB) and acceptable compression rate values (0.62 bpp).
Javier Diaz-CarmonaEmail:
  相似文献   
27.
In this paper we deal with the observer-based asymptotic synchronization problem for a class of chaotic oscillators. Some results based on a differential algebraic approach are used in order to determine the algebraic observability of unknown variables. The strategy consists of proposing a slave system (observer) which tends to follow asymptotically the master system. The methodology is tested in the real-time asymptotic synchronization of the Colpitts oscillator by means of a proportional reduced order observer (PROO) of free-model type.  相似文献   
28.
This paper focuses on the use of multi-objective evolutionary algorithms to develop smartly tuned fuzzy logic controllers dedicated to the control of heating, ventilating and air conditioning systems, energy performance, stability and indoor comfort requirements. This problem presents some specific restrictions that make it very particular and complex because of the large time requirements needed to consider multiple criteria (which enlarge the solution search space) and the long computation time models required in each evaluation.  相似文献   
29.
This paper describes a heterogeneous modular robot system design which attempts to give a quick solution to a diversity of tasks. The approach is based on the use of an inventory of three types of modules i.e., power and control module, joint module and specialized module. Each module type aims to balance versatility and functionality. Their design permits rapid and cost effective design and fabrication. They are interchangeable in different ways to form different robot or system configurations. Depending on the task, the operator decides what type of robot can provide the best performance within the mission. A spherical joint module is described and used to build different robots, hence, forward and inverse kinematics models are obtained. Finally, from the modules described in this work, several robot configurations such as robotic arms, leg-based robots and wheel-based robots are assembled to demonstrate the execution of manipulation and locomotion tasks.  相似文献   
30.
In this paper we describe a verification system for multi-agent programs. This is the first comprehensive approach to the verification of programs developed using programming languages based on the BDI (belief-desire-intention) model of agency. In particular, we have developed a specific layer of abstraction, sitting between the underlying verification system and the agent programming language, that maps the semantics of agent programs into the relevant model-checking framework. Crucially, this abstraction layer is both flexible and extensible; not only can a variety of different agent programming languages be implemented and verified, but even heterogeneous multi-agent programs can be captured semantically. In addition to describing this layer, and the semantic mapping inherent within it, we describe how the underlying model-checker is driven and how agent properties are checked. We also present several examples showing how the system can be used. As this is the first system of its kind, it is relatively slow, so we also indicate further work that needs to be tackled to improve performance.  相似文献   
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