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排序方式: 共有2875条查询结果,搜索用时 15 毫秒
51.
Renaud Merlet Louis Winnubst Arian Nijmeijer Mohammad Amirilargani Ernst J. R. Sudhölter Louis C. P. M. de Smet Sara Salvador Cob Pieter Vandezande Matthieu Dorbec Soraya Sluijter Henk van Veen Yvonne VanDelft Ingrid Wienk Petrus Cuperus Subhalaxmi Behera Yusak Hartanto Ivo F. J. Vankelecom Patrick de Wit 《化学,工程师,技术》2021,93(9):1389-1395
Organic solvent nanofiltration (OSN) is gradually expanding from academic research to industrial implementation. The need for membranes with low and sharp molecular weight cutoffs that are able to operate under aggressive OSN conditions is increasing. However, the lack of comparable and uniform performance data frustrates the screening and membrane selection for processes. Here, a collaboration is presented between several academic and industrial partners analyzing the separation performance of 10 different membranes using three model process mixtures. Membrane materials range from classic polymeric and thin film composites (TFCs) to hybrid ceramic types. The model solutions were chosen to mimic cases relevant to today's industrial use: relatively low molar mass solutes (330–550 Da) in n-heptane, toluene, and anisole. 相似文献
52.
In ‘multi-adjoint logic programming’, MALP in brief, each fuzzy logic program is associated with its own ‘multi-adjoint lattice’ for modelling truth degrees beyond the simpler case of true and false, where a large set of fuzzy connectives can be defined. On this wide repertoire, it is crucial to connect each implication symbol with a proper conjunction thus conforming constructs of the form (←i, &i) called ‘adjoint pairs’, whose use directly affects both declarative and operational semantics of the MALP framework. In this work, we firstly show how the strong dependence of adjoint pairs can be largely weakened for an interesting ‘sub-class’ of MALP programs. Then, we reason in a similar way till conceiving a ‘super-class’ of fuzzy logic programs beyond MALP, which definitively drops out the need for using adjoint pairs, since the new semantics behaviour relies on much more relaxed lattices than multi-adjoint ones. 相似文献
53.
54.
Axel Carlier Amaia Salvador Ferran Cabezas Xavier Giro-i-Nieto Vincent Charvillat Oge Marques 《Multimedia Tools and Applications》2016,75(23):15901-15928
There has been a growing interest in applying human computation – particularly crowdsourcing techniques – to assist in the solution of multimedia, image processing, and computer vision problems which are still too difficult to solve using fully automatic algorithms, and yet relatively easy for humans. In this paper we focus on a specific problem – object segmentation within color images – and compare different solutions which combine color image segmentation algorithms with human efforts, either in the form of an explicit interactive segmentation task or through an implicit collection of valuable human traces with a game. We use Click’n’Cut, a friendly, web-based, interactive segmentation tool that allows segmentation tasks to be assigned to many users, and Ask’nSeek, a game with a purpose designed for object detection and segmentation. The two main contributions of this paper are: (i) We use the results of Click’n’Cut campaigns with different groups of users to examine and quantify the crowdsourcing loss incurred when an interactive segmentation task is assigned to paid crowd-workers, comparing their results to the ones obtained when computer vision experts are asked to perform the same tasks. (ii) Since interactive segmentation tasks are inherently tedious and prone to fatigue, we compare the quality of the results obtained with Click’n’Cut with the ones obtained using a (fun, interactive, and potentially less tedious) game designed for the same purpose. We call this contribution the assessment of the gamification loss, since it refers to how much quality of segmentation results may be lost when we switch to a game-based approach to the same task. We demonstrate that the crowdsourcing loss is significant when using all the data points from workers, but decreases substantially (and becomes comparable to the quality of expert users performing similar tasks) after performing a modest amount of data analysis and filtering out of users whose data are clearly not useful. We also show that – on the other hand – the gamification loss is significantly more severe: the quality of the results drops roughly by half when switching from a focused (yet tedious) task to a more fun and relaxed game environment. 相似文献
55.
Audio fingerprinting allows us to label an unidentified music fragment within a previously generated database. The use of spectral landmarks aims to obtain a robustness that lets a certain level of noise be present in the audio query. This group of audio identification algorithms holds several configuration parameters whose values are usually chosen based upon the researcher’s knowledge, previous published experimentation or just trial and error methods. In this paper we describe the whole optimisation process of a Landmark-based Music Recognition System using genetic algorithms. We define the actual structure of the algorithm as a chromosome by transforming its high relevant parameters into various genes and building up an appropriate fitness evaluation method. The optimised output parameters are used to set up a complete system that is compared with a non-optimised one by designing an unbiased evaluation model. 相似文献
56.
Javier Arellano-Verdejo Enrique Alba Salvador Godoy-Calderon 《Soft Computing - A Fusion of Foundations, Methodologies and Applications》2016,20(3):895-905
Clustering algorithms, a fundamental base for data mining procedures and learning techniques, suffer from the lack of efficient methods for determining the optimal number of clusters to be found in an arbitrary dataset. The few methods existing in the literature always use some sort of evolutionary algorithm having a cluster validation index as its objective function. In this article, a new evolutionary algorithm, based on a hybrid model of global and local heuristic search, is proposed for the same task, and some experimentation is done with different datasets and indexes. Due to its design, independent of any clustering procedure, it is applicable to virtually any clustering method like the widely used \(k\)-means algorithm. Moreover, the use of non-parametric statistical tests over the experimental results, clearly show the proposed algorithm to be more efficient than other evolutionary algorithms currently used for the same task. 相似文献
57.
It is well known that many industrial manipulators use an embedded linear proportional‐integral (PI) joint velocity controller to guarantee motion control through proper velocity commands. However, although this control scheme has been very successful in practice, not much attention has been paid to designing new PI velocity control structures. The problem of analyzing a saturated PI velocity joint velocity controller is addressed in this paper. By using the theory of singularly perturbed systems, the closed‐loop system is studied. The robot dynamics assumed in this paper take into account bounded time–varying disturbances which may include the friction at the joints. An experimental study in a planar two degrees‐of‐freedom direct‐drive robot is also presented, confirming the advantage of the new saturated PI joint velocity controller. 相似文献
58.
Nicolas Poggi Toni Moreno Josep Lluis Berral Ricard Gavaldà Jordi Torres 《Computer Networks》2009,53(10):1712-1721
In the Internet, where millions of users are a click away from your site, being able to dynamically classify the workload in real time, and predict its short term behavior, is crucial for proper self-management and business efficiency. As workloads vary significantly according to current time of day, season, promotions and linking, it becomes impractical for some ecommerce sites to keep over-dimensioned infrastructures to accommodate the whole load. When server resources are exceeded, session-based admission control systems allow maintaining a high throughput in terms of properly finished sessions and QoS for a limited number of sessions; however, by denying access to excess users, the website looses potential customers.In the present study we describe the architecture of AUGURES, a system that learns to predict Web user’s intentions for visiting the site as well its resource usage. Predictions are made from information known at the time of their first request and later from navigational clicks. For this purpose we use machine learning techniques and Markov-chain models. The system uses these predictions to automatically shape QoS for the most profitable sessions, predict short-term resource needs, and dynamically provision servers according to the expected revenue and the cost to serve it. We test the AUGURES prototype on access logs from a high-traffic, online travel agency, obtaining promising results. 相似文献
59.
Manuel J. Betancur Fajith Martínez Carlos Ocampo Jaime A. Moreno Germán Buitrón Iván Moreno-Andrade 《Simulation Modelling Practice and Theory》2009,17(4):680-691
This work proposes a mathematical model for the acclimatization process of a bioreactor treating toxic wastewater. Experimental data was used to identify the changing kinetic parameters of the model as acclimatization progresses. It was found that only one key parameter, the specific biomass growth rate function, changed during the acclimatization process. Therefore, an acclimatization model was proposed to explain the changes of this parameter. 相似文献
60.
Mammalian class IV alcohol dehydrogenase (stomach alcohol dehydrogenase): structure, origin, and correlation with enzymology 总被引:1,自引:0,他引:1
X Parés E Cederlund A Moreno L Hjelmqvist J Farrés H J?rnvall 《Canadian Metallurgical Quarterly》1994,91(5):1893-1897
The structure of a mammalian class IV alcohol dehydrogenase has been determined by peptide analysis of the protein isolated from rat stomach. The structure indicates that the enzyme constitutes a separate alcohol dehydrogenase class, in agreement with the distinct enzymatic properties; the class IV enzyme is somewhat closer to class I (the "classical" liver alcohol dehydrogenase; approximately 68% residue identities) than to the other classes (II, III, and V; approximately 60% residue identities), suggesting that class IV might have originated through duplication of an early vertebrate class I gene. The activity of the class IV protein toward ethanol is even higher than that of the classical liver enzyme. Both Km and kcat values are high, the latter being the highest of any class characterized so far. Structurally, these properties are correlated with replacements at the active site, affecting both substrate and coenzyme binding. In particular, Ala-294 (instead of valine) results in increased space in the middle section of the substrate cleft, Gly-47 (instead of a basic residue) results in decreased charge interactions with the coenzyme pyrophosphate, and Tyr-363 (instead of a basic residue) may also affect coenzyme binding. In combination, these exchanges are compatible with a promotion of the off dissociation and an increased turnover rate. In contrast, residues at the inner part of the substrate cleft are bulky, accounting for low activity toward secondary alcohols and cyclohexanol. Exchanges at positions 259-261 involve minor shifts in glycine residues at a reverse turn in the coenzyme-binding fold. Clearly, class IV is distinct in structure, ethanol turnover, stomach expression, and possible emergence from class I. 相似文献