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91.
Interactive steering with visualization has been a common goal of the visualization research community for twenty years, but it is rarely ever realized in practice. In this paper we describe a successful realization of a tightly coupled steering loop, integrating new simulation technology and interactive visual analysis in a prototyping environment for automotive industry system design. Due to increasing pressure on car manufacturers to meet new emission regulations, to improve efficiency, and to reduce noise, both simulation and visualization are pushed to their limits. Automotive system components, such as the powertrain system or the injection system have an increasing number of parameters, and new design approaches are required. It is no longer possible to optimize such a system solely based on experience or forward optimization. By coupling interactive visualization with the simulation back-end (computational steering), it is now possible to quickly prototype a new system, starting from a non-optimized initial prototype and the corresponding simulation model. The prototyping continues through the refinement of the simulation model, of the simulation parameters and through trial-and-error attempts to an optimized solution. The ability to early see the first results from a multidimensional simulation space--thousands of simulations are run for a multidimensional variety of input parameters--and to quickly go back into the simulation and request more runs in particular parameter regions of interest significantly improves the prototyping process and provides a deeper understanding of the system behavior. The excellent results which we achieved for the common rail injection system strongly suggest that our approach has a great potential of being generalized to other, similar scenarios.  相似文献   
92.
93.
The arguments given in this paper suggest that Grover’s and Shor’s algorithms are more closely related than one might at first expect. Specifically, we show that Grover’s algorithm can be viewed as a quantum algorithm which solves a non-abelian hidden subgroup problem (HSP). But we then go on to show that the standard non-abelian quantum hidden subgroup (QHS) algorithm can not find a solution to this particular HSP. This leaves open the question as to whether or not there is some modification of the standard non-abelian QHS algorithm which is equivalent to Grover’s algorithm.   相似文献   
94.
The effectiveness of intermittent, microclimate cooling for men who worked in US Army chemical protective clothing (modified mission-oriented protective posture level 3; MOPP 3) was examined. The hypothesis was that intermittent cooling on a 2 min on-off schedule using a liquid cooling garment (LCG) covering 72% of the body surface area would reduce heat strain comparably to constant cooling. Four male subjects completed three experiments at 30 degrees C, 30% relative humidity wearing the LCG under the MOPP 3 during 80 min of treadmill walking at 224 +/- 5 W . m(-2). Water temperature to the LCG was held constant at 21 degrees C. The experiments were; 1) constant cooling (CC); 2) intermittent cooling at 2-min intervals (IC); 3) no cooling (NC). Core temperature increased (1.6 +/- 0.2 degrees C) in NC, which was greater than IC (0.5 +/- 0.2 degrees C) and CC (0.5 +/- 0.3 degrees C) ( p < 0.05). Mean skin temperature was higher during NC (36.1 +/- 0.4 degrees C) than IC (33.7 +/- 0.6 degrees C) and CC (32.6 +/- 0.6 degrees C) and mean skin temperature was higher during IC than CC ( p < 0.05). Mean heart rate during NC (139 +/- 9 b . min(-1)) was greater than IC (110 +/- 10 b . min(-1)) and CC (107 +/- 9 b . min(-1)) ( p < 0.05). Cooling by conduction (K) during NC (94 +/- 4 W . m(-2)) was lower than IC (142 +/- 7 W . m(-2)) and CC (146 +/- 4 W . m(-2)) ( p < 0.05). These findings suggest that IC provided a favourable skin to LCG gradient for heat dissipation by conduction and reduced heat strain comparable to CC during exercise-heat stress in chemical protective clothing.  相似文献   
95.
The analysis and exploration of multidimensional and multivariate data is still one of the most challenging areas in the field of visualization. In this paper, we describe an approach to visual analysis of an especially challenging set of problems that exhibit a complex internal data structure. We describe the interactive visual exploration and analysis of data that includes several (usually large) families of function graphs fi(x, t). We describe analysis procedures and practical aspects of the interactive visual analysis specific to this type of data (with emphasis on the function graph characteristic of the data). We adopted the well-proven approach of multiple, linked views with advanced interactive brushing to assess the data. Standard views such as histograms, scatterplots, and parallel coordinates are used to jointly visualize data. We support iterative visual analysis by providing means to create complex, composite brushes that span multiple views and that are constructed using different combination schemes. We demonstrate that engineering applications represent a challenging but very applicable area for visual analytics. As a case study, we describe the optimization of a fuel injection system in diesel engines of passenger cars  相似文献   
96.
Scaled teleoperation is increasingly prevalent in medicine, as well as in other applications of robotics. Visual feedback in such systems is essential and should make maximal use of natural hand-eye coordination. This paper describes a new method of visual feedback for scaled teleoperation in which the operator manipulates the handle of a remote tool in the presence of a registered virtual image of the target in real time. The method adapts a concept already used successfully in a new medical device called the sonic flashlight, which permits direct in situ visualization of ultrasound during invasive procedures. The sonic flashlight uses a flat-panel monitor and a half-silvered mirror to merge the visual outer surface of a patient with a simultaneous ultrasound scan of the patient's interior. Adapting the concept to scaled teleoperation involves removing the imaging device and the target to a remote location and adding a master-slave control device. This permits the operator to see his hands, along with what appears to be the tool, and the target, merged in a workspace that preserves natural hand-eye coordination. Three functioning prototypes are described, one based on ultrasound and two on light microscopy. The limitations and potential of the new approach are discussed.  相似文献   
97.
The 3G universal mobile telecommunications system (UMTS) planning problem is combinatorially explosive and difficult to solve optimally, though solution methods exist for its three main subproblems (cell, access network, and core network planning). We previously formulated the entire problem as a single integrated mixed-integer linear program (MIP) and showed that only small instances of this global planning problem can be solved to optimality by a commercial MIP solver within a reasonable amount of time ( St-Hilaire, Chamberland, & Pierre, 2006). Heuristic methods are needed for larger instances. This paper provides the first complete formulation for the heuristic sequential method ( St-Hilaire, Chamberland, & Pierre, 2005) that re-partitions the global formulation into the three conventional subproblems and solves them in sequence using a MIP solver. This greatly improves the solution time, but at the expense of solution quality. We also develop a new hybrid heuristic that uses the results of the sequential method to generate constraints that provide tighter bounds for the global planning problem with the goal of reaching the provable optimum solution much more quickly. We empirically evaluate the speed and solution accuracy of four solution methods: (i) the direct MIP solution of the global planning problem, (ii) a local search heuristic applied to the global planning problem, (iii) the sequential method and (iv) the new hybrid method. The results show that the sequential method provides very good results in a fraction of the time needed for the direct MIP solution of the global problem, and that optimum results can be provided by the hybrid heuristic in greatly reduced time.  相似文献   
98.
99.
Solving large sparse linear systems is essential in numerous scientific domains. Several algorithms, based on direct or iterative methods, have been developed for parallel architectures. On distributed grids consisting of processors located in distant geographical sites, their performance may be unsatisfactory because they suffer from too many synchronizations and communications. The GREMLINS code has been developed for solving large sparse linear systems on distributed grids. It implements the multisplitting method that consists in splitting the original linear system into several subsystems that can be solved independently. In this paper, the performance of the GREMLINS code obtained with several libraries for solving the linear subsystems is analyzed. Its performance is also compared with that of the widely used PETSc library that enables one to develop portable parallel applications. Numerical experiments have been carried out both on local clusters and on distributed grids.  相似文献   
100.
Microfluidics on foil is gaining momentum due to a number of advantages of employing thin films combined with the capability of cost-effective high-volume manufacturing of devices. In this work, ultra-thin, flexible Y-microreactors with microchannels of 100 μm width and 30 μm depth were fabricated in thermoplastic polymer foils. The fluidic pattern was hot roll embossed in 125 μm thick poly-methyl-methacrylate (PMMA) and 130 μm thick cyclic-olefin-copolymer (COC) films using a dry-etched microstructured silicon wafer as a flat embossing tool in a laminator. The sealing of the channels was performed with two different techniques, one based on lamination of SU8 dry film resist (DFR) and the other one based on spin-coated poly-dimethylsiloxane (PDMS). Testing of the interconnected microreactor was carried out using two dye colorant solutions to demonstrate mixing.  相似文献   
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