In game theoretical analysis of incentive mechanisms, all players are assumed to be rational. Since it is likely that mechanism participants in the real world may not be fully rational, such mechanisms may not work as effectively as in the idealized settings for which they were designed. Therefore, it is important to evaluate the robustness of incentive mechanisms against various types of agents with bounded rational behaviors. Such evaluations would provide us with the information needed to choose mechanisms with desired properties in real environments. In this article, we first propose a general robustness measure, inspired by research in evolutionary game theory, as the maximal percentage of invaders taking non-equilibrium strategies such that the agents sustain the desired equilibrium strategy. We then propose a simulation framework based on evolutionary dynamics to empirically evaluate the equilibrium robustness. The proposed simulation framework is validated by comparing the simulated results with the analytical predictions based on a modified simplex analysis approach. Finally, we implement the proposed simulation framework for evaluating the robustness of incentive mechanisms in reputation systems for electronic marketplaces. The results from the implementation show that the evaluated mechanisms have high robustness against a certain non-equilibrium strategy, but is vulnerable to another strategy, indicating the need for designing more robust incentive mechanisms for reputation management in e-marketplaces. 相似文献
Subgraph querying has wide applications in various fields such as cheminformatics and bioinformatics. Given a query graph, q, a subgraph-querying algorithm retrieves all graphs, D(q), which have q as a subgraph, from a graph database, D. Subgraph querying is costly because it uses subgraph isomorphism tests, which are NP-complete. Graph indices are commonly used to improve the performance of subgraph querying in graph databases. Subgraph-querying algorithms first construct a candidate answer set by filtering out a set of false answers and then verify each candidate graph using subgraph isomorphism tests. To build graph indices, various kinds of substructure (subgraph, subtree, or path) features have been proposed with the goal of maximizing the filtering rate. Each of them works with a specifically designed index structure, for example, discriminative and frequent subgraph features work with gIndex, δ-TCFG features work with FG-index, etc. We propose Lindex, a graph index, which indexes subgraphs contained in database graphs. Nodes in Lindex represent key-value pairs where the key is a subgraph in a database and the value is a list of database graphs containing the key. We propose two heuristics that are used in the construction of Lindex that allows us to determine answers to subgraph queries conducting less subgraph isomorphism tests. Consequently, Lindex improves subgraph-querying efficiency. In addition, Lindex is compatible with any choice of features. Empirically, we demonstrate that Lindex used in conjunction with subgraph indexing features proposed in previous works outperforms other specifically designed index structures. As a novel index structure, Lindex (1) is effective in filtering false graphs (2) provides fast index lookups, (3) is fast with respect to index construction and maintenance, and (4) can be constructed using any set of substructure index features. These four properties result in a fast and scalable subgraph-querying infrastructure. We substantiate the benefits of Lindex and its disk-resident variation Lindex+ theoretically and empirically. 相似文献
Authors use images to present a wide variety of important information in documents. For example, two-dimensional (2-D) plots
display important data in scientific publications. Often, end-users seek to extract this data and convert it into a machine-processible
form so that the data can be analyzed automatically or compared with other existing data. Existing document data extraction
tools are semi-automatic and require users to provide metadata and interactively extract the data. In this paper, we describe
a system that extracts data from documents fully automatically, completely eliminating the need for human intervention. The
system uses a supervised learning-based algorithm to classify figures in digital documents into five classes: photographs,
2-D plots, 3-D plots, diagrams, and others. Then, an integrated algorithm is used to extract numerical data from data points
and lines in the 2-D plot images along with the axes and their labels, the data symbols in the figure’s legend and their associated
labels. We demonstrate that the proposed system and its component algorithms are effective via an empirical evaluation. Our
data extraction system has the potential to be a vital component in high volume digital libraries. 相似文献
In this paper, an all-optical miniaturized binary to gray code converter is designed and analyzed. The all-optical domain is now an alternative for electronic devices, where performance and speed are the key issues. Code converters are significantly used in digital data transmission in the areas of error detection and correction. Gray code is one of the cyclic codes, where the cyclic shift of each codeword is also a code word. An all-optical XOR gate, realized using a Y-shaped power combiner is used in this design to generate the desired gray code from the given binary code. The insertion loss and extinction ratio parameters are found to be 0.347 dB and 22.26 dB, respectively. The entire simulation is carried out using finite-difference time-domain method. The obtained practical results are verified mathematically using MATLAB.
Real-Time Systems - This paper presents results and observations from a survey of 120 industry practitioners in the field of real-time embedded systems. The survey provides insights into the... 相似文献
Failure analysis of a steel chimney used in a lime plant was carried out. The chimney broke from two different locations during a storm. During the site visit, it was observed that the chimney was dislodged from weld joints. The chimney was made up of hot rolled mild steel plates. Investigations were carried out on the failed chimney plate and welding between plates. The investigation consists of visual observation, chemical analysis, characterization of macro- and microstructures, measurement of hardness, tensile property tests and energy-dispersive spectroscopy (EDS). Calculation of wind load at the location of breakage was also carried out. EDS analysis revealed entrapment of slag inside weld. Overall analysis suggested that the failure took place due to selection of improper reconditioning technique as well as poor workmanship in welding. 相似文献
In this paper, we consider the fundamental problem of frequency estimation of multiple sinusoidal signals with stationary errors. We propose genetic algorithm and outlier-insensitive criterion function based technique for the frequency estimation problem. In the simulation studies and real life data analysis, it is observed that the proposed genetic algorithm based robust frequency estimators are able to resolve frequencies of the sinusoidal model with high degree of accuracy. Among the proposed methods, the genetic algorithm based least squares estimator, in the no-outlier scenario, provides efficient estimates, in the sense that their mean square errors attain the corresponding Cramér-Rao lower bounds. In the presence of outliers, the proposed robust methods perform quite well and seem to have a fairly high breakdown point with respect to level of outlier contamination. The proposed methods significantly do not depend on the initial guess values required for other iterative frequency estimation methods. 相似文献
In early or preparatory design stages, an architect or designer sketches out rough ideas, not only about the object or structure being considered, but its relation to its spatial context. This is an iterative process, where the sketches are not only the primary means for testing and refining ideas, but also for communicating among a design team and to clients. Hence, sketching is the preferred media for artists and designers during the early stages of design, albeit with a major drawback: sketches are 2D and effects such as view perturbations or object movement are not supported, thereby inhibiting the design process. We present an interactive system that allows for the creation of a 3D abstraction of a designed space, built primarily by sketching in 2D within the context of an anchoring design or photograph. The system is progressive in the sense that the interpretations are refined as the user continues sketching. As a key technical enabler, we reformulate the sketch interpretation process as a selection optimization from a set of context‐generated canvas planes in order to retrieve a regular arrangement of planes. We demonstrate our system (available at http:/geometry.cs.ucl.ac.uk/projects/2016/smartcanvas/ ) with a wide range of sketches and design studies. 相似文献
Easy-to-use audio/video authoring tools play a crucial role in moving multimedia software from research curiosity to mainstream
applications. However, research in multimedia authoring systems has rarely been documented in the literature. This paper describes
the design and implementation of an interactive video authoring system called Zodiac, which employs an innovative edit history abstraction to support several unique editing features not found in existing commercial
and research video editing systems. Zodiac provides users a conceptually clean and semantically powerful branching history model of edit operations to organize the authoring process, and to navigate among versions of authored documents. In addition,
by analyzing the edit history, Zodiac is able to reliably detect a composed video stream's shot and scene boundaries, which facilitates interactive video browsing.
Zodiac also features a video object annotation capability that allows users to associate annotations to moving objects in a video sequence. The annotations themselves could
be text, image, audio, or video. Zodiac is built on top of MMFS, a file system specifically designed for interactive multimedia development environments, and implements an internal buffer
manager that supports transparent lossless compression/decompression. Shot/scene detection, video object annotation, and buffer
management all exploit the edit history information for performance optimization. 相似文献