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101.
This paper addresses the heterogeneous redundancy allocation problem in multi-state series-parallel reliability structures with the objective to minimize the total cost of system design satisfying the given reliability constraint and the consumer load demand. The demand distribution is presented as a piecewise cumulative load curve and each subsystem is allowed to consist of parallel redundant components of not more than three types. The system uses binary capacitated components chosen from a list of available products to provide redundancy so as to increase system performance and reliability. The components are characterized by their feeding capacity, reliability and cost. A system that consists of elements with different reliability and productivity parameters has the capacity strongly dependent upon the selection of constituent components. A binomial probability based method to compute exact system reliability index is suggested. To analyze the problem and suggest an optimal/near-optimal system structure, an ant colony optimization algorithm has been presented. The solution approach consists of a series of simple steps as used in early ant colony optimization algorithms dealing with other optimization problems and offers straightforward analysis. Four multi-state system design problems have been solved for illustration. Two problems are taken from the literature and solved to compare the algorithm with the other existing methods. The other two problems are based upon randomly generated data. The results show that the method can be appealing to many researchers with regard to the time efficiency and yet without compromising over the solution quality.  相似文献   
102.
This work introduces a new algorithm for surface reconstruction in ℝ3 from spatially arranged one-dimensional cross sections embedded in ℝ3. This is generally the case with acoustic signals that pierce an object non-destructively. Continuous deformations (homotopies) that smoothly reconstruct information between any pair of successive cross sections are derived. The zero level set of the resulting homotopy field generates the desired surface. Four types of homotopies are suggested that are well suited to generate a smooth surface. We also provide derivation of necessary higher order homotopies that can generate a C 2 surface. An algorithm to generate surface from acoustic sonar signals is presented with results. Reconstruction accuracies of the homotopies are compared by means of simulations performed on basic geometric primitives.  相似文献   
103.
This paper proposes a novel control approach that incorporates a hybrid game strategy in Markov-game-based fuzzy control. Specifically, we aim at designing a “safe and universally consistent” controller that exhibits an ability to maintain performance against large disturbance and environment variations. The proposed hybrid control is a convex combination (based on experiential information) of “a variation of cautious fictitious play” approach and the “minimax” control approach implemented on a fuzzy Markov game platform. We show analytical convergence of Markov-game-based control in the presence of bounded external disturbances, and extend the analysis to show convergence of the proposed Markov-game-based hybrid control approach. Controller simulation and comparison against baseline Markov game fuzzy control and fuzzy $Q$ -learning control on a highly nonlinear two-link robot brings out the superiority of the approach in handling severe environment and disturbance variations over different desired trajectories. This paper illustrates the possibility of obtaining “universal consistency,” i.e., reasonable performance against severe environment and disturbance variations, by hybridizing “cautious fictitious play” with “minimax” approaches in Markov-game-based control.   相似文献   
104.
This paper develops an adaptive fuzzy controller for robot manipulators using a Markov game formulation. The Markov game framework offers a promising platform for robust control of robot manipulators in the presence of bounded external disturbances and unknown parameter variations. We propose fuzzy Markov games as an adaptation of fuzzy Q-learning (FQL) to a continuous-action variation of Markov games, wherein the reinforcement signal is used to tune online the conclusion part of a fuzzy Markov game controller. The proposed Markov game-adaptive fuzzy controller uses a simple fuzzy inference system (FIS), is computationally efficient, generates a swift control, and requires no exact dynamics of the robot system. To illustrate the superiority of Markov game-adaptive fuzzy control, we compare the performance of the controller against a) the Markov game-based robust neural controller, b) the reinforcement learning (RL)-adaptive fuzzy controller, c) the FQL controller, d) the Hinfin theory-based robust neural game controller, and e) a standard RL-based robust neural controller, on two highly nonlinear robot arm control problems of i) a standard two-link rigid robot arm and ii) a 2-DOF SCARA robot manipulator. The proposed Markov game-adaptive fuzzy controller outperformed other controllers in terms of tracking errors and control torque requirements, over different desired trajectories. The results also demonstrate the viability of FISs for accelerating learning in Markov games and extending Markov game-based control to continuous state-action space problems.  相似文献   
105.
A high-precision method to study the dynamics of two-fluid interfaces using an optical tweezer and a phase-sensitive detection technique are described. The disturbances set up at the interface are studied by analyzing the motion of an optically trapped particle in the bulk of the fluid, i.e., away from the interface. The usefulness of the technique is demonstrated for the well-known problem of a horizontally vibrated sessile liquid drop. The vibrational modes of the liquid drop excited by sinusoidally vibrating the support in a horizontal plane appear as resonances in the motion of the trapped particle. The nature of the resonance is studied in detail by measuring the real part, the imaginary part, and the phase response of the motion of the particle as a function of the "effective" size of the liquid drop. Excellent quantitative agreement with the theoretically predicted values of the eigenfrequencies and damping of the surface modes is obtained.  相似文献   
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109.
In component‐based development, software systems are built by assembling components already developed and prepared for integration. To estimate the quality of components, complexity, reusability, dependability, and maintainability are the key aspects. The quality of an individual component influences the quality of the overall system. Therefore, there is a strong need to select the best quality component, both from functional and nonfunctional aspects. The present paper produces a critical analysis of metrics for various quality aspects for components and component‐based systems. These aspects include four main quality factors: complexity, dependency, reusability, and maintainability. A systematic study is applied to find as much literature as possible. A total of 49 papers were found suitable after a defined search criteria. The analysis provided in this paper has a different objective as we focused on efficiency and practical ability of the proposed approach in the selected papers. The various key attributes from these two are defined. Each paper is evaluated based on the various key parameters viz. metrics definition, implementation technique, validation, usability, data source, comparative analysis, practicability, and extendibility. The paper critically examines various quality aspects and their metrics for component‐based systems. In some papers, authors have also compared the results with other techniques. For characteristics like complexity and dependency, most of the proposed metrics are analytical. Soft computing and evolutionary approaches are either not being used or much less explored so far for these aspects, which may be the future concern for the researchers. In addition, hybrid approaches like neuro‐fuzzy, neuro‐genetic, etc., may also be examined for evaluation of these aspects. However, to conclude that one particular technique is better than others may not be appropriate. It may be true for one characteristic by considering different set of inputs and dataset but may not be true for the same with different inputs. The intension in the proposed work is to give a score for each metric proposed by the researchers based on the selected parameters, but certainly not to criticize any research contribution by authors. Copyright © 2012 John Wiley & Sons, Ltd.  相似文献   
110.
In this paper, we present an accurate and general interconnect model for planar transmission line interconnects with arbitrary boundary conditions. Based on the unified approach, we develop a SPICE-compatible parameter extraction algorithm that can be used in high-performance computer-aided-design applications. A range of multilayered interconnect geometries with arbitrary boundaries are analyzed. Different typical configurations of ground placement are considered to verify the applicability of this method. For all such cases, results are compared for admittance, line parameters, and delay giving physical insight on the effect of boundary conditions on them. Compared with existing industry standard numerical field-solvers, like HFSS, the proposed model demonstrates more than 10× speedup within 2% accuracy.  相似文献   
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