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51.
A discrete-time control problem of a finite-state hidden Markov chain partially observed in a fractional Gaussian process is discussed using filtering. The control problem is then recast as a separated problem with information variables given by the unnormalized conditional probabilities of the whole path of the hidden Markov chain. A dynamic programming result and a minimum principle are obtained. 相似文献
52.
The Stanford Hydra CMP 总被引:5,自引:0,他引:5
The Hydra chip multiprocessor (CMP) integrates four MIPS-based processors and their primary caches on a single chip together with a shared secondary cache. A standard CMP offers implementation and performance advantages compared to wide-issue superscalar designs. However, it must be programmed with a more complicated parallel programming model to obtain maximum performance. To simplify parallel programming, the Hydra CMP supports thread-level speculation and memory renaming, a paradigm that allows performance similar to a uniprocessor of comparable die area on integer programs. This article motivates the design of a CMP, describes the architecture of the Hydra design with a focus on its speculative thread support, and describes our prototype implementation. Chip multiprocessors offer an economical, scalable architecture for future microprocessors. Thread-level speculation support allows them to speed up past software 相似文献
53.
This study investigated the influence of user factors and symbol referents on public symbol design among older people, using the stereotype production method for collecting user ideas during the symbol design process. Thirty-one older adults were asked to draw images based on 28 public symbol referents and to indicate their familiarity with and ease with which they visualised each referent. Differences were found between the pictorial solutions generated by males and females. However, symbol design was not influenced by participants' education level, vividness of visual imagery, object imagery preference or spatial imagery preference. Both familiar and unfamiliar referents were illustrated pictorially without much difficulty by users. The more visual the referent, the less difficulty the users had in illustrating it. The findings of this study should aid the optimisation of the stereotype production method for user-involved symbol design. 相似文献
54.
The subject of power quality embraces a very wide and diverse field of both system and customer problems. There are many requirements for appropriate solutions, from simple power factor corrections of a load to sophisticated load flow control in a high-voltage transmission system. It can be simply defined as the quality of power supplied to the end user. The evaluation of power quality improvement alternatives is an exercise in economics. Utility engineers must evaluate the economic impacts of the power quality variations against the costs of improving performance for the different available alternatives. The best choice will depend on the costs of the solution and its total operating costs. Improving facility performance during power quality variations can result in significant savings and can be a competitive advantage. Therefore, it is important for customers and suppliers to work together in identifying the best alternative for achieving the required level of performance 相似文献
55.
A distributed virtual walkthrough environment allows users connected to the geometry server to walk through a specific place of interest, without having to travel physically. This place of interest may be a virtual museum, virtual library or virtual university. There are two basic approaches to distribute the virtual environment from the geometry server to the clients, complete replication and on-demand transmission. Although the on-demand transmission approach saves waiting time and optimizes network usage, many technical issues need to be addressed in order for the system to be interactive. CyberWalk is a web-based distributed virtual walkthrough system developed based on the on-demand transmission approach. It achieves the necessary performance with a multiresolution caching mechanism. First, it reduces the model transmission and rendering times by employing a progressive multiresolution modeling technique. Second, it reduces the Internet response time by providing a caching and prefetching mechanism. Third, it allows a client to continue to operate, at least partially, when the Internet is disconnected. The caching mechanism of CyberWalk tries to maintain at least a minimum resolution of the object models in order to provide at least a coarse view of the objects to the viewer. All these features allow CyberWalk to provide sufficient interactivity to the user for virtual walkthrough over the Internet environment. In this paper, we demonstrate the design and implementation of CyberWalk. We investigate the effectiveness of the multiresolution caching mechanism of CyberWalk in supporting virtual walkthrough applications in the Internet environment through numerous experiments, both on the simulation system and on the prototype system. 相似文献
56.
Wai Yip Lum Lau F.C.M. 《IEEE transactions on pattern analysis and machine intelligence》2003,29(12):1100-1111
We address the challenges of building a good content adaptation service for mobile devices and propose a decision engine that is user-centric with QoS awareness, which can automatically negotiate for the appropriate adaptation decision to use in the synthesis of an optimal adapted version. The QoS-sensitive approach complements the lossy nature of the transcoding operations. The decision engine will look for the best trade off among various parameters in order to reduce the loss of quality in various domains. Quantitative methods are suggested to measure the QoS of the content versions in various quality domains. Based on the particular user perception and other contextual information on the client capability, the network connection, and the requested content, the proposed negotiation algorithm will determine a content version with a good aggregate score. We have built a prototype document adaptation system for PDF documents to demonstrate the viability of our approach. 相似文献
57.
Information systems methodologies are an important component of the IS infrastructure and a primary device for organizing systems development work. Evidence suggests that methodology adoption and use are problematic. This research seeks to generate insight into business users' interest in adoption through detailed examination of a case. A framework is developed for organizing relevant research findings. The field research methods are described and details of the case reported. The case highlights the role of business managers in methodology adoption and the influence of business pressures originating in the strategic environment. Analysis shows the organizing framework to require extension to include a more direct role for business decision makers. it is argued that previous research has obscured the legitimate concern of business with systems development methodologies. As business increasingly asserts its interest in and control over IS, it will be necessary to give greater consideration to the needs of business in the selection and adoption of methodologies. 相似文献
58.
This study was initiated to examine the feasibility of providing multimedia mail, in particular video mail, on the existing World Wide Web platform. In this instance, the Web browser will act as the user agent of the mailing system. With this, users will be able to compose, send and read video mail directly on the Web. This paper examines a number of possible system architectures that can be employed for the development of video mail. Based on the following key issues: portability of system, flexibility of system, Internet standard support, security and authentication, and message compression and storage, a final architecture was selected to build video mail. The approach taken is that the system will be interfaced to the Web using a standard HyperText Transfer Protocol (HTTP) server and a standard Web browser. This is achieved through the use of Common Gateway Interface (CGI) programs and forms which reside in a standard HTTP server to provide the functionality of video mail, and a separate mail server for the storage and management of messages. This will cause the HTTP server to behave as if it is an electronic mail (E-mail) system. Video mail has been successfully implemented at the School of Applied Science, Nanyang Technological University, Singapore. The development work has been carried out on a Sun SPARC5 workstation and the Typhoon relational database system was used to construct the mail server. All software codes were written in C or C++. A video capturing application used in conjunction with a SunVideo card has been developed for video and audio recording. The paper also addresses implementation issues pertaining to the use of CGI programs, mail server development, and video and audio management. 相似文献
59.
60.
H. C. Lam W. W. Ki A. L. S. Chung P. Y. Ko A. C. Y. Lai S. M. S. Lai P. W. Y. Chou & E. C. C. Lau 《Journal of Computer Assisted Learning》2004,20(2):114-123
Effective teaching should focus the attention of learners to its essential aspects. It follows that instructional software can be designed in such a way that allows learners to experience the important variations in the critical aspects of the content to be learned. This paper reports on the experience of designing such special kinds of instructional learning objects for the learning of Chinese characters. The design of these learning objects takes into consideration not only what Chinese characters are all about but also how learners commonly make errors while they learn to write the characters. Out of the analysis of these learners' errors, variations in the structural features of Chinese characters were pulled out and embodied in the design of the learning objects. Learners tinkering with the learning objects can thus implicitly develop a sense of the structural features or regularity of Chinese characters, which most importantly should prepare the learners to learn more new characters in the future. The main proposal of this paper is the notion of this variation‐affording instructional software that allows learners to attend to the essential aspects of what is to be learned. Furthermore, the idea of the learning object also differs from other instructional software in its small, self‐contained and reusable nature, such that teachers can flexibly embed the learning objects into their own teaching materials. 相似文献