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101.
Andreas Holmström Fredrik Larsson Kenneth Runesson Stefan Edlund 《Structural and Multidisciplinary Optimization》2008,35(1):69-77
At the development of commercial vehicles, it is necessary to develop cost-optimized components with respect to their entire
lifetime. This requires a product development process that utilizes the possibility to simulate the product performance using
modeling of different degrees of sophistication at any predefined level-of-detail (LOD). For example, the mechanical properties
of a cast component depend strongly on the casting process, the simulation of which requires complex modeling at a high LOD.
In this article, we propose an optimization strategy that is based on the LOD concept to develop cost-effective components.
A sizing optimization of a cast model component is carried out with respect to both the mechanical and thermal response to
exemplify the process. In particular, a (novel) global measure of the temperature in energy norm is introduced as an indicator
of the “production fitness” to ensure high quality of the material properties. This measure is the thermal counterpart of
the well-accepted mechanical strain energy. 相似文献
102.
Stefan Gruner 《Innovations in Systems and Software Engineering》2008,4(3):223-231
In Use cases considered harmful, Simons has analyzed the logical weaknesses of the UML use case notation and has recommended to “fix the faulty notion of dependency” (Simons: Use cases considered harmful. 29th Conference on Techn. of OO Lang. and Syst., pp 194–203, 1999). The project sketched in this position paper is inspired by Simons’ critique. The main contribution of this paper is a detailed meta model of possible relations between use cases. Later in the project this meta model is then to be formalized in a natural deduction calculus which shall be implemented in the Prolog. As a result of such formalization a use case specification can be queried for inconsistencies as well as for test cases which must be observable after a software system is implemented based on such a use case specification. Software tool support for this method is also under development. 相似文献
103.
We use Schnyder woods of 3-connected planar graphs to produce convex straight-line drawings
on a grid of size
The parameter
depends on the Schnyder wood used for the drawing. This parameter is in the range
The algorithm is a refinement of the face-counting algorithm; thus, in particular, the size of the grid is at most
The above bound on the grid size simultaneously matches or improves all previously known bounds for convex drawings, in particular
Schnyder's and the recent Zhang and He bound for triangulations and the Chrobak and Kant bound for 3-connected planar graphs.
The algorithm takes linear time. The drawing algorithm has been implemented and tested. The expected grid size for the drawing
of a random triangulation is close to
For a random 3-connected plane graph, tests show that the expected size of the drawing is
相似文献
104.
Stefan Porschen 《Annals of Mathematics and Artificial Intelligence》2007,51(1):27-54
We show that the NP-hard optimization problems minimum and maximum weight exact satisfiability (XSAT) for a CNF formula C over n propositional variables equipped with arbitrary real-valued weights can be solved in O(||C||20.2441n ) time. To the best of our knowledge, the algorithms presented here are the first handling weighted XSAT optimization versions in non-trivial worst case time. We also investigate the corresponding weighted counting problems, namely we show that the number of all minimum, resp. maximum, weight exact satisfiability solutions of an arbitrarily weighted formula can be determined in O(n 2·||C||?+?20.40567n ) time. In recent years only the unweighted counterparts of these problems have been studied (Dahllöf and Jonsson, An algorithm for counting maximum weighted independent sets and its applications. In: Proceedings of the 13th ACM-SIAM Symposium on Discrete Algorithms, pp. 292–298, 2002; Dahllöf et al., Theor Comp Sci 320: 373–394, 2004; Porschen, On some weighted satisfiability and graph problems. In: Proceedings of the 31st Conference on Current Trends in Theory and Practice of Informatics (SOFSEM 2005). Lecture Notes in Comp. Science, vol. 3381, pp. 278–287. Springer, 2005). 相似文献
105.
Vangelis Gazis Nancy Alonistioti Nikos Houssos Maria Koutsopoulou Stefan Gessler Juergen Quittek 《Journal of Network and Systems Management》2006,14(2):221-241
Mobile communications beyond 3G will integrate different (but complementary) access technologies into a common platform to deliver value-added services and multimedia content in an optimum way. However, the numerous possible configurations of mobile networks complicated the dynamic deployment of mobile applications. Therefore, research is intensely seeking a service provisioning framework that is technology-independent, supports multiple wireless network technologies, and can interwork high-level service management tasks to network management operations. This paper presents an open value chain paradigm, a model for downloadable applications and a mediating platform for service provisioning in beyond 3G mobile settings. Furthermore, we introduce mechanisms that support a coupled interaction between service deployment and network configuration operations, focusing on the dynamic provisioning of QoS state to data path devices according to the requirements of dynamically downloadable mobile value-added services (VAS).
相似文献
Vangelis GazisEmail: |
106.
Illustrative context-preserving exploration of volume data 总被引:2,自引:0,他引:2
Bruckner S Grimm S Kanitsar A Gröller ME 《IEEE transactions on visualization and computer graphics》2006,12(6):1559-1569
In volume rendering, it is very difficult to simultaneously visualize interior and exterior structures while preserving clear shape cues. Highly transparent transfer functions produce cluttered images with many overlapping structures, while clipping techniques completely remove possibly important context information. In this paper, we present a new model for volume rendering, inspired by techniques from illustration. It provides a means of interactively inspecting the interior of a volumetric data set in a feature-driven way which retains context information. The context-preserving volume rendering model uses a function of shading intensity, gradient magnitude, distance to the eye point, and previously accumulated opacity to selectively reduce the opacity in less important data regions. It is controlled by two user-specified parameters. This new method represents an alternative to conventional clipping techniques, sharing their easy and intuitive user control, but does not suffer from the drawback of missing context information 相似文献
107.
Bruckner S Gröiller ME 《IEEE transactions on visualization and computer graphics》2006,12(5):1077-1084
Exploded views are an illustration technique where an object is partitioned into several segments. These segments are displaced to reveal otherwise hidden detail. In this paper we apply the concept of exploded views to volumetric data in order to solve the general problem of occlusion. In many cases an object of interest is occluded by other structures. While transparency or cutaways can be used to reveal a focus object, these techniques remove parts of the context information. Exploded views, on the other hand, do not suffer from this drawback. Our approach employs a force-based model: the volume is divided into a part configuration controlled by a number of forces and constraints. The focus object exerts an explosion force causing the parts to arrange according to the given constraints. We show that this novel and flexible approach allows for a wide variety of explosion-based visualizations including view-dependent explosions. Furthermore, we present a high-quality GPU-based volume ray casting algorithm for exploded views which allows rendering and interaction at several frames per second. 相似文献
108.
Stefan Wintein 《Minds and Machines》2012,22(1):1-24
Uzquiano (Analysis 70:39–44, 2010) showed that the Hardest Logic Puzzle Ever (HLPE) [in its amended form due to Rabern and Rabern (Analysis 68:105–112, 2008)] has a solution in only two questions. Uzquiano concludes his paper by noting that his solution strategy naturally suggests
a harder variation of the puzzle which, as he remarks, he does not know how to solve in two questions. Wheeler and Barahona
(J Philos Logic, to appear, 2011) formulated a three question solution to Uzquiano’s puzzle and gave an information theoretic argument to establish that a
two question solution for Uzquiano’s puzzle does not exist. However, their argument crucially relies on a certain conception
of what it means to answer self-referential yes–no questions truly and falsely. We propose an alternative such conception which, as we show, allows one to solve Uzquiano’s puzzle in two questions. The
solution strategy adopted suggests an even harder variation of Uzquiano’s puzzle which, as we will show, can also be solved
in two questions. Just as all previous solutions to versions of HLPE, our solution is presented informally. The second part of the paper investigates the prospects of formally representing solutions
to HLPE by exploiting theories of truth. 相似文献
109.
Gietzelt M Schnabel S Wolf KH Büsching F Song B Rust S Marschollek M 《Computer methods and programs in biomedicine》2012,106(2):97-103
One of the key problems in accelerometry based gait analyses is that it may not be possible to attach an accelerometer to the lower trunk so that its axes are perfectly aligned to the axes of the subject. In this paper we will present an algorithm that was designed to virtually align the axes of the accelerometer to the axes of the subject during walking sections. This algorithm is based on a physically reasonable approach and built for measurements in unsupervised settings, where the test persons are applying the sensors by themselves. For evaluation purposes we conducted a study with 6 healthy subjects and measured their gait with a manually aligned and a skewed accelerometer attached to the subject's lower trunk. After applying the algorithm the intra-axis correlation of both sensors was on average 0.89±0.1 with a mean absolute error of 0.05g. We concluded that the algorithm was able to adjust the skewed sensor node virtually to the coordinate system of the subject. 相似文献
110.
Stefan Kiefer Andrzej S. Murawski Jo?l Ouaknine Bj?rn Wachter James Worrell 《Formal Aspects of Computing》2012,24(4-6):671-678
Herman’s algorithm is a synchronous randomized protocol for achieving self-stabilization in a token ring consisting of N processes. The interaction of tokens makes the dynamics of the protocol very difficult to analyze. In this paper we study the distribution of the time to stabilization, assuming that there are three tokens in the initial configuration. We show for arbitrary N and for an arbitrary timeout t that the probability of stabilization within time t is minimized by choosing as the initial three-token configuration the configuration in which the tokens are placed equidistantly on the ring. Our result strengthens a corollary of a theorem of McIver and Morgan (Inf. Process Lett. 94(2): 79–84, 2005), which states that the expected stabilization time is minimized by the equidistant configuration. 相似文献