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31.
This paper focuses on recently advanced fuzzy models and the application of type-2 fuzzy sets in video deinterlacing. The final goal of the proposed deinterlacing algorithm is to exactly determine an unknown pixel value while preserving the edges and details of the image. To begin, we will discuss some artefacts of spatial, temporal, and spatio-temporal domain deinterlacing methods. In order to address the aforementioned issues, we adopted type-2 fuzzy sets concepts to design a weight evaluating approach. In the proposed method, the upper and lower fuzzy membership functions of the type-2 fuzzy logic filters are derived from the type-1 (or primary) fuzzy membership function. The weights from upper and lower membership functions are considered to be multiplied with the candidate deinterlaced pixels. Experimental results proved that the performance of the proposed method was superior, both objectively and subjectively to other different conventional deinterlacing methods. Moreover, the proposed method preserved the smoothness of the original image edges and produced a high-quality progressive image.  相似文献   
32.
This paper presents a novel method to enhance the performance of structure‐preserving image and texture filtering. With conventional edge‐aware filters, it is often challenging to handle images of high complexity where features of multiple scales coexist. In particular, it is not always easy to find the right balance between removing unimportant details and protecting important features when they come in multiple sizes, shapes, and contrasts. Unlike previous approaches, we address this issue from the perspective of adaptive kernel scales. Relying on patch‐based statistics, our method identifies texture from structure and also finds an optimal per‐pixel smoothing scale. We show that the proposed mechanism helps achieve enhanced image/texture filtering performance in terms of protecting the prominent geometric structures in the image, such as edges and corners, and keeping them sharp even after significant smoothing of the original signal.  相似文献   
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34.
Jeon  J.H.  Kim  H.S.  Boo  G.N.  Song  J.S.  Lee  E.W.  Park  H.W. 《Multimedia Tools and Applications》2000,11(2):197-214
A real-time MPEG-2 video codec system, called the KAIST image computing system (KICS), was developed using multiple multimedia video processors (MVP, TMS320C80). The number of computations and optimum implementation of the MPEG-2 algorithm were analyzed for real-time processing. An MVP simulator was used to perform the timing analysis for the real-time MPEG-2 encoding and decoding, and it verified the design of the KICS. Task partitioning and mapping of the MPEG-2 algorithm to multiple MVPs were performed based on load-balancing, minimum data I/O, and the properties of the MVP. The KICS uses five MVPs for MPEG-2 real-time encoding of a main profile at the main level whereas it uses three MVPs for real-time decoding.  相似文献   
35.
基于MAX263的带通跟踪滤波设计   总被引:2,自引:0,他引:2  
介绍了MAX263滤波芯片性能,分析了其软件设计方法及其工作原理,结合锁相环频率跟踪原理设计了针对转子不平衡量电信号的带通跟踪滤波器,实验证明该方法滤波效果十分明显,能够有效滤除干扰信号,且电路简单,具有很高的应用价值。  相似文献   
36.
The relationship between video gameplay, video game genre preference, personality, and GPA was investigated in an online correlational study with university students. In addition to administering self-report measures of GPA and personality, we asked three different questions regarding styles of video gameplay. The first asked the average time spent playing video games per week (habitual players), the second asked the total time spent playing favorite video games (selective players), and the third asked the number of different video games played in a year (diverse players). Students who were medium in selective player style (spent 11-50 h) had significantly higher GPAs than students low on selective player style (spent 0-10 h). Students high on habitual playing style (7 or more hours a week) showed significantly lower levels of Conscientiousness compared to students low on habitual playing style (0-1 h a week). Students who were high on the diverse style (i.e., 7 or more games played a year) showed significantly higher Openness scores than students low on the diverse style (0-3 games a year). Finally, several notable relations were found between video game genre preference, GPA, and personality. Results are discussed in terms of the positive implications of video gameplay on academic performance.  相似文献   
37.
Novel universal method for measurement of the condensation coefficient α is developed. Using this method, noticeable difference between measured (α≈0.8) and expected (α≈1) values of the condensation coefficient for sputtered Cr atoms was revealed for the first time. The effect is assumed to be a result of considerable elevation of the surface temperature during atomic condensation induced by the energy delivered to the condensation surface by sputtered atoms and from the plasma.  相似文献   
38.
This paper describes low-temperature flip-chip bonding for both optical interconnect and microwave applications. Vertical-cavity surface-emitting laser (VCSEL) arrays were flip-chip bonded onto a fused silica substrate to investigate the optoelectronic characteristics. To achieve low-temperature flip-chip bonding, indium solder bumps were used, which had a low melting temperature of 156.7/spl deg/C. The current-voltage (I-V) and light-current (L-I) characteristics of the flip-chip bonded VCSEL arrays were improved by Ag coating on the indium bump. The I-V and L-I curves indicate that optical and electrical performances of Ag-coated indium bumps are superior to those of uncoated indium solder bumps. The microwave characteristics of the solder bumps were investigated by using a flip-chip-bonded coplanar waveguide (CPW) structure and by measuring the scattering parameter with an on-wafer probe station for the frequency range up to 40 GHz. The indium solder bumps, either with or without the Ag coating, provided good microwave characteristics and retained the original characteristic of the CPW signal lines without degradation of the insertion and return losses by the solder bumps.  相似文献   
39.
采用任务分派型策略远程导航一个坦克型救援机器人,为某化工厂在灾难发生时收集危险信息。远程人员用鼠标点击目标图像给出导航任务。系统自动计算目标方位,并规划路径,发出底层命令,将机器人移动到目标位置。系统采用BP神经网络技术,从被点击的目标图像在窗口中的位置求解目标的世界坐标。实验结果表明,基于神经网络的导航界面能够很好地实现远程人员分派的导航任务。  相似文献   
40.
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