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991.
The field of computer supported collaborative learning (CSCL) is progressing instrumentally and theoretically. Nevertheless, few studies examine the effectiveness and efficiency of CSCL with respect to cognitive, motivational, emotional, and social issues, despite the fact that the role of regulatory processes is critical for the quality of students’ engagement in collaborative learning settings. We review the four earlier lines in developing support in CSCL and show how there has been a lack of work to support individuals in groups to engage in, sustain, and productively regulate their own and the group’s collaborative processes. Our aim is to discuss how our conceptual work in socially shared regulation of learning (SSRL) contributes to effective and efficient CSCL, what tools are presently available, and what the implications of research on these tools are for future tool development.  相似文献   
992.
This paper describes a method of finding the proper points for dividing a corpus with time series information to extract local and frequent keywords. Previous works have proposed the corpus separating method for extracting keywords from a corpus. However, this method divides a corpus at equal intervals so that it cannot consider the topic changes. The present paper utilizes the idea of the topic model and the topic extracted through latent Dirichlet allocation to consider the topic change. This paper identifies the points at which large topic changes occur to divide the corpus using structural change detection method. An experiment involving newspaper articles with 5-year topics confirm that the points at which the topics of each document change are detected to find the division points based on the idea of structural change point detection and our method is better than previous methods based on recall measure.  相似文献   
993.
Robotic fish are nowadays developed for various types of research, such as bio-inspiredrobotics, biomimetics and animal behavior studies. In the context of our research on the social interactions of the zebrafish Danio Rerio, we developed a miniature robotic fish lure for direct underwater interaction with the living fish. This remotely controlled and waterproof device has a total length of 7.5 cm with the same size ratio as zebrafish and is able to beat its tail with different frequencies and amplitudes, while following the group of living animals using a mobile robot moving outside water that is coupled with the robotic lure using magnets. The robotic lure is also equipped with a rechargeable battery and can be used autonomously underwater for experiments of up to 1 h. We performed experiments with the robot moving inside an aquarium with living fish to analyze its impact on the zebrafish behavior. We found that the beating rate of the tail increased the attractiveness of the lure among the zebrafish shoal. We also demonstrated that the lure could influence a collective decision of the zebrafish shoal, the swimming direction, when moving with a constant linear speed inside a circular corridor. This new robotic fish design and the experimental results are promising for the field of fish–robot interaction.  相似文献   
994.
Clustering algorithms, a fundamental base for data mining procedures and learning techniques, suffer from the lack of efficient methods for determining the optimal number of clusters to be found in an arbitrary dataset. The few methods existing in the literature always use some sort of evolutionary algorithm having a cluster validation index as its objective function. In this article, a new evolutionary algorithm, based on a hybrid model of global and local heuristic search, is proposed for the same task, and some experimentation is done with different datasets and indexes. Due to its design, independent of any clustering procedure, it is applicable to virtually any clustering method like the widely used \(k\)-means algorithm. Moreover, the use of non-parametric statistical tests over the experimental results, clearly show the proposed algorithm to be more efficient than other evolutionary algorithms currently used for the same task.  相似文献   
995.
As a relatively new global optimization technique, artificial bee colony (ABC) algorithm becomes popular in recent years for its simplicity and effectiveness. However, there is still an inefficiency in ABC regarding its solution search equation, which is good at exploration but poor at exploitation. To overcome this drawback, a Gaussian bare-bones ABC is proposed, where a new search equation is designed based on utilizing the global best solution. Furthermore, we employ the generalized opposition-based learning strategy to generate new food sources for scout bees, which is beneficial to discover more useful information for guiding search. A comprehensive set of experiments is conducted on 23 benchmark functions and a real-world optimization problem to verify the effectiveness of the proposed approach. Some well-known ABC variants and state-of-the-art evolutionary algorithms are used for comparison. The experimental results show that the proposed approach offers higher solution quality and faster convergence speed.  相似文献   
996.
This paper presents a novel denoising approach based on smoothing linear and nonlinear filters combined with an optimization algorithm. The optimization algorithm used was cuckoo search algorithm and is employed to determine the optimal sequence of filters for each kind of noise. Noises that would be eliminated form images using the proposed approach including Gaussian, speckle, and salt and pepper noise. The denoising behaviour of nonlinear filters and wavelet shrinkage threshold methods have also been analysed and compared with the proposed approach. Results show the robustness of the proposed filter when compared with the state-of-the-art methods in terms of peak signal-to-noise ratio and image quality index. Furthermore, a comparative analysis is provided between the said optimization algorithm and the genetic algorithm.  相似文献   
997.
Web archives have become a significant repository of our recent history and cultural heritage. Archival integrity and accuracy is a precondition for future cultural research. Currently, there are no quantitative or content-based tools that allow archivists to judge the quality of the Web archive captures. In this paper, we address the problems of detecting when a particular page in a Web archive collection has gone off-topic relative to its first archived copy. We do not delete off-topic pages (they remain part of the collection), but they are flagged as off-topic so they can be excluded for consideration for downstream services, such as collection summarization and thumbnail generation. We propose different methods (cosine similarity, Jaccard similarity, intersection of the 20 most frequent terms, Web-based kernel function, and the change in size using the number of words and content length) to detect when a page has gone off-topic. Those predicted off-topic pages will be presented to the collection’s curator for possible elimination from the collection or cessation of crawling. We created a gold standard data set from three Archive-It collections to evaluate the proposed methods at different thresholds. We found that combining cosine similarity at threshold 0.10 and change in size using word count at threshold ?0.85 performs the best with accuracy = 0.987, \(F_{1}\) score = 0.906, and AUC \(=\) 0.968. We evaluated the performance of the proposed method on several Archive-It collections. The average precision of detecting off-topic pages in the collections is 0.89.  相似文献   
998.
999.
1000.
Genetic Programming (GP) (Koza, Genetic programming, MIT Press, Cambridge, 1992) is well-known as a computationally intensive technique. Subsequently, faster parallel versions have been implemented that harness the highly parallel hardware provided by graphics cards enabling significant gains in the performance of GP to be achieved. However, extracting the maximum performance from a graphics card for the purposes of GP is difficult. A key reason for this is that in addition to the processor resources, the fast on-chip memory of graphics cards needs to be fully exploited. Techniques will be presented that will improve the performance of a graphics card implementation of tree-based GP by better exploiting this faster memory. It will be demonstrated that both L1 cache and shared memory need to be considered for extracting the maximum performance. Better GP program representation and use of the register file is also explored to further boost performance. Using an NVidia Kepler 670GTX GPU, a maximum performance of 36 billion Genetic Programming Operations per Second is demonstrated.  相似文献   
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