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排序方式: 共有674条查询结果,搜索用时 13 毫秒
51.
Since the control methods of a transport system between processing machines are specialized for each layout of the system,
it is difficult to design prompt schedules and control logic for new complicated systems, especially in cases of machine faults
or restructuring the system to modify the layout. In this article, we describe a multiagent transport control system which
utilizes pheromone information. Each element of the system acts as an agent and estimates the appropriate path and time to
drive out the products using information obtained by communication with other elements as well as pheromone information deposited
on the tracks of the products. 相似文献
52.
Hideki Katagiri Takeshi Uno Kosuke Kato Hiroshi Tsuda Hiroe Tsubaki 《Expert systems with applications》2013,40(2):563-574
This paper considers multiobjective linear programming problems (MOLPP) where random fuzzy variables are contained in objective functions and constraints. A new decision making model optimizing possibilistic value at risk (pVaR) is proposed by incorporating the concept of value at risk (VaR) into possibility theory. It is shown that the original MOLPPs involving random fuzzy variables are transformed into deterministic problems. An interactive algorithm is presented to derive a satisficing solution for a decision maker (DM) from among a set of Pareto optimal solutions. Each Pareto optimal solution that is a candidate of the satisficing solution is exactly obtained by using convex programming techniques. A simple numerical example is provided to show the applicability of the proposed methodology to real-world problems with multiple objectives in uncertain environments. 相似文献
53.
54.
Reconstructing the World’s Museums 总被引:2,自引:0,他引:2
Virtual exploration tools for large indoor environments (e.g. museums) have so far been limited to either blueprint-style 2D maps that lack photo-realistic views of scenes, or ground-level image-to-image transitions, which are immersive but ill-suited for navigation. On the other hand, photorealistic aerial maps would be a useful navigational guide for large indoor environments, but it is impossible to directly acquire photographs covering a large indoor environment from aerial viewpoints. This paper presents a 3D reconstruction and visualization system for automatically producing clean and well-regularized texture-mapped 3D models for large indoor scenes, from ground-level photographs and 3D laser points. The key component is a new algorithm called “inverse constructive solid geometry (CSG)” for reconstructing a scene with a CSG representation consisting of volumetric primitives, which imposes powerful regularization constraints. We also propose several novel techniques to adjust the 3D model to make it suitable for rendering the 3D maps from aerial viewpoints. The visualization system enables users to easily browse a large-scale indoor environment from a bird’s-eye view, locate specific room interiors, fly into a place of interest, view immersive ground-level panorama views, and zoom out again, all with seamless 3D transitions. We demonstrate our system on various museums, including the Metropolitan Museum of Art in New York City—one of the largest art galleries in the world. 相似文献
55.
Yasutaka Takahashi Kenji Mutoh Seiji Motojima Kohzo Sugiyama 《Journal of Materials Science》1981,16(5):1217-1222
Both dimethylamino- (I) and diethylamino-alane dimers (II), [(R2N)2AlH]2 (I, R=Me; II, R=Et) decompose above 800° C under a few hundred Pa of hydrogen to dark greyish, hard (Vickers hardness larger than 2000), oxidation-resistive and oxidation-protective deposits which are tentatively identified as Al5C3N. The deposits are stable to moisture and diluted hydrochloric acid in contrast to those obtained below 800° C, but they easily dissolve in sodium hydroxide solution at room temperature evolving a gas. The deposits on a stainless steel substrate adhere strongly to the substrate and remain so on rapid heating and cooling. The electrical resistivity of the deposits is in the range 102 to 104 cm. 相似文献
56.
Yusuke Tsuda Yonghao Yue Yoshinori Dobashi Tomoyuki Nishita 《The Visual computer》2010,26(6-8):883-891
In the field of computer graphics, simulation of fluids, including avalanches, is an important research topic. In this paper, we propose a method to simulate a kind of avalanche, mixed-motion avalanche, which is usually large and travels down the slope fast, often resulting in impressive visual effects. The mixed-motion avalanche consists of snow smokes and liquefied snow which form an upper suspension layer and a lower dense-flow layer, respectively. The mixed-motion avalanche travels down the surface of the snow-covered mountain, which is called accumulated snow layer. We simulate a mixed-motion avalanche taking into account these three snow layers. We simulate the suspension layer using a grid-based approach, the dense-flow and accumulated snow layer using a particle-based approach. An important contribution of our method is an interaction model between these snow layers that enables us to obtain the characteristic motions of avalanches, such as the generation of the snow smoke from the head of the avalanche. 相似文献
57.
In the first half of the paper, various types of processing pertaining to a polygon, using the 4×4 determinant theories are explained along with a new containment test algorithm of a point in a polygon. In the latter half of the paper, a general-purpose geometric processor, the POLYGON ENGINE, is presented which can deal with various types of interference problems, such as Boolean operations in solid modelling, hidden line and surface eliminations, ray tracing and so on. It is, a successor of the TRIANGLE PROCESSOR and is also based upon the 4×4 determinant theories [4–6]. While the TRIANGLE PROCESSOR processes a triangulated polygon on a triangle-by-triangle basis, the POLYGON ENGINE can treat a polygon without triangulation. The latter is expected to be more functional, more efficient and easier to use. 相似文献
58.
Emad Shihab Akinori Ihara Yasutaka Kamei Walid M. Ibrahim Masao Ohira Bram Adams Ahmed E. Hassan Ken-ichi Matsumoto 《Empirical Software Engineering》2013,18(5):1005-1042
Bug fixing accounts for a large amount of the software maintenance resources. Generally, bugs are reported, fixed, verified and closed. However, in some cases bugs have to be re-opened. Re-opened bugs increase maintenance costs, degrade the overall user-perceived quality of the software and lead to unnecessary rework by busy practitioners. In this paper, we study and predict re-opened bugs through a case study on three large open source projects—namely Eclipse, Apache and OpenOffice. We structure our study along four dimensions: (1) the work habits dimension (e.g., the weekday on which the bug was initially closed), (2) the bug report dimension (e.g., the component in which the bug was found) (3) the bug fix dimension (e.g., the amount of time it took to perform the initial fix) and (4) the team dimension (e.g., the experience of the bug fixer). We build decision trees using the aforementioned factors that aim to predict re-opened bugs. We perform top node analysis to determine which factors are the most important indicators of whether or not a bug will be re-opened. Our study shows that the comment text and last status of the bug when it is initially closed are the most important factors related to whether or not a bug will be re-opened. Using a combination of these dimensions, we can build explainable prediction models that can achieve a precision between 52.1–78.6 % and a recall in the range of 70.5–94.1 % when predicting whether a bug will be re-opened. We find that the factors that best indicate which bugs might be re-opened vary based on the project. The comment text is the most important factor for the Eclipse and OpenOffice projects, while the last status is the most important one for Apache. These factors should be closely examined in order to reduce maintenance cost due to re-opened bugs. 相似文献
59.
Takeshi Ando Eiichi Ohki Yasutaka Nakashima Yutaka Akita Hiroshi Iijima Osamu Tanaka 《Advanced Robotics》2013,27(15):1727-1746
The article describes the development of a gait phase time-based split-belt treadmill measurement system. Conventional methods of measuring gait phase, such as the foot switch and force plate, require significant preparation and are costly. In this article, we propose a simple, cheap, and accurate gait phase measurement system that utilizes only the treadmill motor current value. Comparison of this algorithm with conventional methods reveals that the proposed algorithm is as accurate as the foot switch. Moreover, the proposed algorithm can estimate stance phase within a 0.2?s error of the measured value of the force plate in most cases (four out of five healthy subjects). This accuracy is higher than that of the foot switch which is widely used in the clinical field. 相似文献
60.
Mochida Y. Murano K. Tsuda T. Gambe H. Fujii S. 《Selected Areas in Communications, IEEE Journal on》1985,3(2):347-356
This paper describes a newly developed CMOS LSI DSP (FDSP3). It has a powerful multiplier, which operates at a rate of 10 M-operations/s, almost twice as fast as the fastest existing LSI DSP's. Some key techniques to attain these high performance characteristics of the DSP are described. Suitable memory capacities of the RAM and ROM were analyzed as a function of the operational capability of the DSP. These were reflected in the design of the FDSP3. To assist in the development of the program, support tools have been developed. A Pascal based cross compiler and an on-line debugging tool are described in some detail. 相似文献