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91.
The effects of silver (Ag), selenium (Se), and chitosan (Cht) additives on the antibacterial activity and cell viability of NiTi were investigated. Three different hydroxyapatite (HA)-based bioceramic coatings to improve the antibacterial activity and cell viability of NiTi; HA, HA/Ag, and HA/Se–Cht were applied to NiTi substrates by a sol–gel method. The coated samples were characterized by scanning electron microscopy–electron-dispersive spectroscopy and X-ray diffraction and surface hardnesses were measured. The antimicrobial efficiency of the coatings and uncoated surfaces were tested against Escherichia coli-JM 103 and Staphylococcus aureus-ATCC29293. In vitro cell–material interactions using Saos-2 osteoblast cells were characterized by a 3-(4,5-dimethylthiazol-2-yl)-2,5-diphenyltetrazolium bromide (mitochondrial activity test) assay for cell viability. A homogeneous, crack-free, and porous surface morphology is achieved in coatings. It has been shown that the Se–Cht additives did not have a significant effect on the surface hardness of the HA coating, but the Ag additive increased the hardness. Through in vitro antibacterial activity and cell viability tests, it was shown that Ag additive to bioceramic coatings significantly increased (< .05) antibacterial properties but caused a decrease in cell viability. However, although Se–Cht additives did not have a significant effect on antibacterial properties (< .05), it was observed that they increased cell viability.  相似文献   
92.
The aim of study was to investigate the effects of various curing protocols with quartz–tungsten halogen (QTH) or light‐emitting diode (LED) light‐curing units on the degree of conversion (% DC) of two dual‐cured core buildup resin composites. Two dual‐cured core buildup resin composites, Clearfil Dc Core Automix (CLF) and Grandio Core Dc (GR), were selected. Specimens were exposed to the polymerization protocols as follows: there was immediate photoactivation or photoactivation delayed by 2 or 5 min by a QTH or LED source, and one group was allowed to chemically polymerize and served as a control (n = 6). The % DC of the specimens was determined with attenuated total reflectance–Fourier transform infrared spectroscopy. The GR samples polymerized with QTH for the 5‐min‐delayed photoactivation had higher % DC values than those self‐cured, and the Clearfil Dc Core Automix (CLF) samples with immediate or delayed curing protocols with halogen yielded higher % DC values than the samples that were chemically polymerized. The comparison of the two resin composites polymerized with halogen showed a higher % DC for CLF than for GR in the 2‐min‐delayed photoactivation. On the other hand, when they were cured with LED, the % DC values of GR significantly increased after the 2‐min‐delayed photoactivation. In light of the results, it might be stated that CLF polymerized with QTH, could be the better option. GR provided adequate chemical polymerization; therefore, it might be useful in areas in which light curing is not possible. Clinicians should consider the polymerization characteristics of dual‐cured resin composites. The use of different composites may require the modification of the application procedures recommended by the manufacturer. © 2014 Wiley Periodicals, Inc. J. Appl. Polym. Sci. 2014 , 131, 40560.  相似文献   
93.
Atomic force microscope (AFM) is adapted to characterize an ultrasensitive piezoresistive pressure sensor based on microelectromechanical system (MEMS) technology. AFM is utilized in contact mode to exert force on several different micromachined diaphragm structures using a modified silicon cantilever with a particle attached to its end. The applied force is adjusted by changing the trigger voltage during each engage step of the probe-tip on the diaphragm surface. The contact force is determined from the force plots obtained for each trigger voltage in advanced force mode. Low force values in the range of 0.3–5 μN have been obtained with this method. This force induces strain on the bridge-arm of the diaphragm where the polysilicon resistor is located. The resultant change in the resistance produced due to varying force/pressure is measured using a delta mode current–voltage (IV) measurement set-up. The contact mode AFM in conjunction with a nanovoltmeter enables the calibration of very sensitive force sensors down to 0.3 μN.  相似文献   
94.
BACKGROUND: The presence of phenolics in fruit, red wine and vinegar has positive health effects due to their significant antioxidant activity. The aim of the study was to determine the effects of two different vinegar production methods on antioxidant activity and phenolic level of vinegars derived from Ulugbey Karasi grapes. Traditional surface and industrial submerge methods were used to make vinegar. Samples were taken from fresh red grape juice, maceration, wine, traditional vinegar and industrial vinegar. RESULTS: Total phenolic content of traditional and industrial vinegar samples were 2690 mg L?1 and 2461 mg L?1 GAE, respectively. ORAC values of traditional and industrial vinegar samples were 10.50 µmol mL?1and 8.84 µmol mL?1 TE, respectively. Antioxidant activity values of traditional and industrial vinegars were 13.50 mmol L?1 and 10.37 mmol L?1 TEAC, respectively. Gallic acid, catechin, epicatechin, chlorogenic acid, caffeic acid, syringic acid, p‐coumaric acid and ferulic acid were detected in grape juice, wine and vinegar samples. The content of catechin in industrial vinegar (27.50 mg L?1) was significantly higher than that of in traditional vinegar (13.76 mg L?1) (P < 0.05). Traditional vinegar had higher amounts of chlorogenic and syringic acids than the industrial vinegar (P > 0.05). CONCLUSION: Results of this study showed that different production methods affected the functional constituents of wine vinegars. Copyright © 2010 Society of Chemical Industry  相似文献   
95.
We focused on polyacrylonitrile (PAN)/huntite composites to reinforce the polymer prepared by adding different percentages (wt%) of huntite to PAN. The composites were characterized using thermogravimetric analysis, differential scanning calorimetry, fourier transform infrared spectroscopy (FT-IR) and scanning electron microscopy techniques. It was clearly seen that the composites of PAN/huntite have better thermal stability than pure PAN. The effect of the huntite adding to Polyacrylonitrile (PAN) on dc conductivity and dielectric constant was also investigated. Dc conductivity values were increased with increasing temperature. Activation energy values were calculated depending on huntite contents in PAN. Relative dielectric constant values varied in the range of 16.5–21.2 at room temperature at 100 kHz frequency depending on huntite concentrations. All the electrical measurements were performed in dark and vacuum ambient between the temperatures of 295 and 523 K. Dielectric measurements were performed in the frequency range of 40 Hz–100 kHz.  相似文献   
96.
Playing serious games may allow individuals to acquire essential disaster preparedness knowledge and skills. Playing such games repeatedly could generate self-efficacy, and consequently lead to behavioural intentions to take precautions. This study examines the effects of repetitive-play of an earthquake preparedness game on behavioural intentions, and the role of self-efficacy in mediating these positive outcomes. An experimental study was conducted, where repetitive-play was manipulated in a laboratory setting. An online self-administered survey was used to measure self-efficacy and behavioural intentions. Results showed that those in the repetitive-play condition had significant intentions to take precautions compared only to those in the no-play condition. The gradual increase in intentions from no-play to single-play to repetitive-play was not significant. Earthquake preparedness self-efficacy mediated the relationship between repetitive-play and behavioural intentions. Results of this study suggest that serious games should encourage repetitive-play while allowing players to progressively gain content self-efficacy, highlighting the important role of design and game features in serious games on risk communication.  相似文献   
97.
In the digital economy, the volume, variety and availability of data produced in myriad forms from a diversity of sources has become an important resource for competitive advantage, innovation opportunity as well as source of new management challenges. Building on the theoretical and empirical foundations of the traditional manufacturing Supply Chain (SC), which describes the flow of physical artefacts as raw materials through to consumption, we propose the Data Supply Chain (DSC) along which data are the primary artefact flowing. The purpose of this paper is to outline the characteristics and bring conceptual distinctiveness to the context around DSC as well as to explore the associated and emergent management challenges and innovation opportunities. To achieve this, we adopt the systematic review methodology drawing on the operations management and supply chain literature and, in particular, taking a framework synthetic approach which allows us to build the DSC concept from the pre-existing SC template. We conclude the paper by developing a set of propositions and outlining an agenda for future research that the DSC concept implies.  相似文献   
98.
The facility layout problem is typically solved in what is referred to as a “top-down approach” of block layout design followed by detailed layout determination. However, a number of research efforts recently have challenged this approach, producing a reformulated bottom-up approach to the facility layout problem. In this paper we consider the bottom-up approach, applying a tighter formulation than prior efforts and investigating the solvability limits of the new model. Empirical testing of the new bottom-up layout model indicates that although this model produces more usable output, as judged by industry experts, it is approximately three times harder to solve. Valid inequalities and special cases are identified to help improve the formulation's solvability.  相似文献   
99.
With the rapid development of the software industry, improving the quality of software development has gained increasing importance. Software manufacturers have recently applied quality improvement techniques to software development to respond to the needs for software quality. Software quality function deployment (SQFD), as a technique for improving the quality of the software development process to create products responsive to customer expectations, is used to maximize customer satisfaction. This paper presents a fuzzy regression and optimization approach to determine target levels in SQFD. The inherent fuzziness of relationships in SQFD modeling justifies the use of fuzzy regression. Fuzzy regression is used to identify the functional relationships between customer requirements and technical attributes, and among technical attributes. Then, a mathematical programming model is developed to determine target levels of technical attributes using the functional relationships obtained by fuzzy regression. A search engine quality improvement problem is presented to illustrate the application of the proposed approach.  相似文献   
100.
Video game goals are important features of video games. Player’s interaction with goals can not only shape the gaming experience by evoking cognitive and affective reactions in players, but also lead to learning outcomes. However, there are few empirical studies on the effects of interacting with game goals, and no previous research has manipulated goal setting. In two experimental studies, participants were randomly assigned to one of the following five conditions: self-set goal repetitive play, assigned goal repetitive play, no-set goal repetitive play, no-set goal single play, and no play. Results show that playing earthquake preparedness video games generates significant learning outcomes; playing repeatedly with self-set goals yields greater learning compared to playing once with no-set goals or not playing; and cognitive reactions mediates the relation between goal interaction and learning. Implications of the results for the design and evaluation of future video games for learning are explored.  相似文献   
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